A simple and logical balance about traits

A simple and logical balance about traits

in PvP

Posted by: meikodesign.6471

meikodesign.6471

I. Traits that reduce recharges of skill types

Nominal case :

  • Adept/Major traits with 20% Recharge reduced

Not nominal cases :
[Warrior]

  • Inspiring Banners
    Recharge reduced: 20%
    Range increase: 50%
    => Move the “Range increase” to Inspiring Battle Standard

[Necromancer]

  • Signet Mastery
    Recharge reduced: 20%
    3 Might : 10s
    => Remove the “3 Might”
  • Ritual Mastery Master/Major
    Recharge reduced: 20%
    => Moved to Adept/Major
  • Master of Corruption Master/Major
    Recharge reduced: 20%
    => Moved to Adept/Major

[Guardian]

  • Master of Consecrations
    Recharge reduced: 20%
    Duration increase: 20%
    => Move the “Duration increase” to Consecrated Ground (Consecrated Ground is moved to Master/Major)

[Thief]

  • Quick Venoms Master/Major
    Recharge reduced: 20%
    => Moved to Adept/Major
  • Signet Use Master/Major
    Recharge reduced: 20%
    Initiative: 1
    => Move the “Initiative recharge” to Signets of Power (Signets of Power moved to Master/Major)
  • Trickster Master/Major
    Recharge reduced: 20%
    => Moved to Adept/Major

Special cases :
[Warrior]

  • Physical Training Master/Major
    Recharge reduced: 20%
    Damage increase: 100%
    => Let it like that or remove the “Damage increase” and move it to Adept/Major

[Ranger]

  • Trap Potency Grandmaster/Major
    Recharge reduced: 20%
    Duration increase: 100%
    => Moved to Master/Major
Lunavi – Ranger 80 ~ Charr Kuttery – Warrior 80
Little Lunavi – Ranger – Rank 4x
[CPC] Insert Coin – Vizunah Square [FR]

A simple and logical balance about traits

in PvP

Posted by: meikodesign.6471

meikodesign.6471

II. Traits that reduce recharges of weapon skills

Nominal cases :

  • Master/Major traits with 20% Recharge reduced with an extra bonus
  • Adept/Major traits with 20% Recharge reduced without an extra bonus

Not nominal cases :
[Elementalist]

  • Aeromancer’s Alacrity Master/Major
    Recharge reduced: 20%
    => Moved to Adept/Major or Add an extra bonus (eg. Precision: +50)
  • Aquamancer’s Alacrity Master/Major
    Recharge reduced: 20%
    => Moved to Adept/Major or Add an extra bonus (eg. Vitality: +50)
  • Geomancer’s Alacrity Master/Major
    Recharge reduced: 20%
    => Moved to Adept/Major or Add an extra bonus (eg. Toughness: +50)
  • Pyromancer’s Alacrity Master/Major
    Recharge reduced: 20%
    => Moved to Adept/Major or Add an extra bonus (eg. Power: +50)

[Ranger]

  • Martial Mastery Master/Major
    Recharge reduced: 20%
    => Moved to Adept/Major or Add an extra bonus (eg. Damage increased to crippled foes)
  • Quick Draw Master/Major
    Recharge reduced: 20%
    => Moved to Adept/Major or Add an extra bonus (eg. pierce/25% movement speed while wieding a bow)

[Necromancer]

  • Spiteful Talisman Adept/Major
    Recharge reduced: 20%
    Range increase: 300
    => Moved to Master/Major

[Guardian]

  • Focused Mastery Master/Major
    Recharge reduced: 20%
    => Moved to Adept/Major or Add an extra bonus (eg. regen duration increase by 20%)
  • Two-Handed Mastery Master/Major
    Recharge reduced: 20%
    => Moved to Adept/Major or Add an extra bonus

[Engineer]

  • Short Fuse Master/Major
    Recharge reduced: 20%
    => Moved to Adept/Major or Add an extra bonus

[Mesmer]

  • Blade Training Adept/Major
    Recharge Reduced: 20%
    Precision: +50
    => Moved to Master/Major or Remove the extra bonus (ie. Precision: +50)
Lunavi – Ranger 80 ~ Charr Kuttery – Warrior 80
Little Lunavi – Ranger – Rank 4x
[CPC] Insert Coin – Vizunah Square [FR]

(edited by meikodesign.6471)

A simple and logical balance about traits

in PvP

Posted by: meikodesign.6471

meikodesign.6471

III. Traits that increase Damage

Nominal cases :

  • Adept/Major : +5%
  • Master/Major : +10%
  • Master/Major : +5% with an extra bonus

Not nominal cases :
[Thief]

  • Pistol Mastery Adept/Major
    Damage increase: 10%
    => Moved to Master/Major or Change to 5%
  • Dagger Training Master/Major
    Damage increase: 5%
    => Moved to Adept/Major or Change to 10%
  • Power Shots Master/Major
    Damage increase: 5%
    => Moved to Adept/Major or Change to 10%

[Warrior]

  • Axe Mastery Master/Major
    Critical Damage increase: 10%
    => Change to Damage increase: 10%

[Ranger]

  • Honed Axes Master/Major
    Critical Damage increase: 10%
    => Change to Damage increase: 10%
Lunavi – Ranger 80 ~ Charr Kuttery – Warrior 80
Little Lunavi – Ranger – Rank 4x
[CPC] Insert Coin – Vizunah Square [FR]

A simple and logical balance about traits

in PvP

Posted by: meikodesign.6471

meikodesign.6471

IV. Traits that convert a stat into another

Nominal cases :

  • Adept/Major traits : 7% with 916 based stats
  • Master/Minor traits : 7% with 916 based stats
  • Grandmaster/Minor traits: 10% 916 based stats
  • Grandmaster/Major traits : 13% with 916 based stats

Not nominal cases :
[Ranger]

  • Nature’s Wrath Grandmaster/Minor
    Healing Power Converted to Power : 10%
    => Add Power: +90

[Engineer]

  • Performance Enhancement Grandmaster/Minor
    Healing Power Converted to Power : 10%
    => Add Power: +90
Lunavi – Ranger 80 ~ Charr Kuttery – Warrior 80
Little Lunavi – Ranger – Rank 4x
[CPC] Insert Coin – Vizunah Square [FR]

(edited by meikodesign.6471)

A simple and logical balance about traits

in PvP

Posted by: meikodesign.6471

meikodesign.6471

V. Traits that grant Might on signet activation

[Ranger]

  • Beastmaster’s Might Master/Major
    3 Might : 15s

[Thief]

  • Signets of Power Adept/Major
    5 Might : 10s

=> Choose between Adept/Major and Master/Major.



VI. Others

  • Traits about Ranger’s traps, Thief’s traps, Necromancer’s wells and Guardian’s Consecrations must be balanced

to be continued

Lunavi – Ranger 80 ~ Charr Kuttery – Warrior 80
Little Lunavi – Ranger – Rank 4x
[CPC] Insert Coin – Vizunah Square [FR]

(edited by meikodesign.6471)

A simple and logical balance about traits

in PvP

Posted by: Bsgapollo.5364

Bsgapollo.5364

Seems like you put a lot of work into this, let’s hope it pays off.

Level 80 Elementalist, experienced player in pvp, trying out pve for now.