A solution to many of my PvP woes
I sort of agree.
I mean I teamQ most of the time and very rarely will people there play for score. But you’re right it’s a completely useless metric and ought to be removed.
hotjoin seems to be the place were most players think that personal score = win.
i’d hope most people in tournaments know better.
imho they should get rid of personal score completely
(holding the home point for most of the match and killing half a dozen players while doing it)
“Hey guys let’s try to WIN this!”
“Dude, look at your personal score lol! Ubad?”
In the rare case of a 500-500 score, personal score decides the winner. How would you replace what decides the winner?
I agree though personal score has little meaning and should explained either at part of the tutorial PvP area or some how through Hot-join.
Until personal score is completely irrelevant we have nothing to decide the outcome of a 500-500 match at the moment.
Ex-Guild/Raid Leader/Commander
www.seventhlegion.net
In the rare case of a 500-500 score, personal score decides the winner. How would you replace what decides the winner?
I agree though personal score has little meaning and should explained either at part of the tutorial PvP area or some how through Hot-join.
Until personal score is completely irrelevant we have nothing to decide the outcome of a 500-500 match at the moment.
Yeah all those 500-500 matches. Forgot all about those…
Just call it a draw then and give both sides win bonus?
In the rare case of a 500-500 score, personal score decides the winner. How would you replace what decides the winner?
I agree though personal score has little meaning and should explained either at part of the tutorial PvP area or some how through Hot-join.
Until personal score is completely irrelevant we have nothing to decide the outcome of a 500-500 match at the moment.
Yeah all those 500-500 matches. Forgot all about those…
Just call it a draw then and give both sides win bonus?
We can just make it so whoever has the most kills wins.
Master of all Professions
sPvP Rank Dragon – 8 Champ Titles – Ruby Division
In the rare case of a 500-500 score, personal score decides the winner. How would you replace what decides the winner?
I agree though personal score has little meaning and should explained either at part of the tutorial PvP area or some how through Hot-join.
Until personal score is completely irrelevant we have nothing to decide the outcome of a 500-500 match at the moment.
Yeah all those 500-500 matches. Forgot all about those…
Just call it a draw then and give both sides win bonus?
We can just make it so whoever has the most kills wins.
The game keeps going until someone gets ahead.
In the rare case of a 500-500 score, personal score decides the winner. How would you replace what decides the winner?
I agree though personal score has little meaning and should explained either at part of the tutorial PvP area or some how through Hot-join.
Until personal score is completely irrelevant we have nothing to decide the outcome of a 500-500 match at the moment.
Yeah all those 500-500 matches. Forgot all about those…
Just call it a draw then and give both sides win bonus?
We can just make it so whoever has the most kills wins.
The game keeps going until someone gets ahead.
Mmm that’s not really fair.. that’s like saying chess stalemate should keep going till the king dies :/
Keep the personal score.. maybe.. but hide it so I stop getting tells like “Omg puma y u so bad my score is maximum, Im carrying this team.”
If its a draw? Add some “overtime” points; extend it to 600 for example.
In the rare case of a 500-500 score, personal score decides the winner. How would you replace what decides the winner?
I agree though personal score has little meaning and should explained either at part of the tutorial PvP area or some how through Hot-join.
Until personal score is completely irrelevant we have nothing to decide the outcome of a 500-500 match at the moment.
Yeah all those 500-500 matches. Forgot all about those…
Just call it a draw then and give both sides win bonus?
We can just make it so whoever has the most kills wins.
The game keeps going until someone gets ahead.
Mmm that’s not really fair.. that’s like saying chess stalemate should keep going till the king dies :/
Keep the personal score.. maybe.. but hide it so I stop getting tells like “Omg puma y u so bad my score is maximum, Im carrying this team.”
idk i think its fair. if it’s 500-500 and you have 2 points you should win 502-501
The only solution to it is increasing PvP population, so players who play to win are higher in rating that these who just skirmish.
It is visible quiet well in counter strike, where population is large, and the higher you climb, the more teamplay and tactical gameplay you see. People invest their own money in you by buying you good weapons if you are unlucky and slightly behind, because it leads them to victory. If they refuse to help you and play as a team – they go down the ladder and are replaced automatically by these who know how to win.
That sounds really cool Dagins, first we just need a ladder system, which I would really love to see in PvP anyway.
Leader of The Harbingers of Serendipity [LIFE] : Fort Aspenwood
In the rare case of a 500-500 score, personal score decides the winner. How would you replace what decides the winner?
I agree though personal score has little meaning and should explained either at part of the tutorial PvP area or some how through Hot-join.
Until personal score is completely irrelevant we have nothing to decide the outcome of a 500-500 match at the moment.
well then simply don’t show the personal scores? even if they’re still active in the background for those extremely rare 500-500s.
at the end of the game it should simply show the rank points that each team are getting for the win and the loss to encourage players to aim to win.
@Temariah
Yes, this leaderboard system is poor because of (extreme) decay. If there was a normal ladder, people could stay at, let’s say, 2k rating (starting at 1k, max 3k) even though they don’t play regularly. Now, you have to keep playing frequently to be visible at top 1000 – easy come, easy go.
Pro players would hover at 2,5k, and noobs around 1,5k. Of course, this still means nothing as long as population is low, but I think ladder system would be more appealing to people, because their entire progress wouldn’t be wiped like rain from windscreen after a couple of days.
Yes, this leaderboard system is poor because of (extreme) decay. If there was a normal ladder, people could stay at, let’s say, 2k rating (starting at 1k, max 3k) even though they don’t play regularly. Now, you have to keep playing frequently to be visible at top 1000 – easy come, easy go.
Pro players would hover at 2,5k, and noobs around 1,5k. Of course, this still means nothing as long as population is low, but I think ladder system would be more appealing to people, because their entire progress wouldn’t be wiped like rain from windscreen after a couple of days.
As someone who played wow at 2.5k+ on multiple classes in the arena i have to disagree with you.
Ratingdecay is a must since it incentivizes top tier players to keep playing. In wow we had people sitting on their rating for months. So you had to sync queue with the limited number of teams that had enough MMR or else you’d be facing plus 0 or plus 1 teams all night with 10+ minute queuetimes for every match.
I do think the decay in GW2 is to fast tho. Id like to see decay that gradually increases over time and change the interval to like 2 times per week.
There was already smaller decay in GW2, and it resulted in people camping top 100 (or even more), blocking progress for people below this rating, what forced devs to change it. This wouldn’t be a problem with ladder, because there still could be a small decay, but not such extreme like in GW2.
Let me repeat – if something is ,,easy come, easy go" people won’t sacrifice their time to upkeep it. It might be good for a short time, but for longer play its discouraging.
And yes, it doesn’t matter if it is ladder or leaderboard – it all means nothing if community is small, but I think ladder is better for building it, because it’s easier to determine player’s skill.