A standard base hp for all classes?
I don’t think there is an issue with the HP of the classes, because in this game stats don’t determine how tanky a character is but their abilities like evades, blocks, invulns, etc do. That’s why back when GW2 was in beta, Guardian had their HP reduced to what it is now because they were just way too tanky thanks to their blocks and invulns.
That’s why D/D Ele, which has the lowest hp and defense, was the tankiest class back in the era of D/D Ele gods because of their numerous boon uptime and evades.
You know classes are designed around their HP pools (at least that is the idea, not going in depth how balancing team kind of threw any common sense out of the window with HoT) hence why ele/dh can heal so much and thief camps stealth and has high mobility (those 3 have lowest HP pool in game).
I agree that HP pools cause some classes unable to use certain amulets but it is amulets issue, imo.
[Teef] guild :>
Thanks for the input makes sense…But I just want to so s/d ele with out getting melted in the blink of an eye b.c of confusion and Condi burst. Power hits you can dodge but the amount of burn feilds n currupt makes running 11.6k hp kittened to comprehend. At least for me.
(edited by Eddbopkins.2630)