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Posted by: SlayerSixx.5763

SlayerSixx.5763

So I decided NOT to state that this would be a suggestion regarding mesmers in the title because it would have people skip/troll this alot more than if it didn’t (or at least I hope).

Anyways, here goes.

My suggestion would be to completely remove stealth from mesmer. OK NOW HEAR ME OUT. My suggested tweaks would be as follows:

Lets start with the utilities/weapon skills:

The Prestige: Have it blind for 3 seconds. If the target misses an attack because of this blind, the mesmer gets 10 seconds of fury and the target takes 3 stacks of burn for 5 seconds.

Decoy: Have it go from a stealth to a dodge roll. This dodge roll also summons a clone that dazes if it is killed. If the clone is left alone, it’ll run forward after a set duration and shatter on its own dealing the equivalent of the mesmer shattering alone without burning mind wrack’s CD. I especially liked this one because the daze goes hand in hand with alot of traits as well, so proper use would be amazing for the player.

Mass Invisibility: Cut the cast time in half and have it apply 3 seconds of distortion to all allies effected by the skill.

As for traits related to stealth:

Desperate Decoy: Same as decoy.

The Pledge: Torch skills remove conditions. Torch skills have reduced recharge while the target is burning (5-10% CD reduction for every second of burning).

Prismatic Understanding: Here it is. The behemoth. The BMOC. Caused enough salt to turn your average human being’s blood stream into the dead sea. Replace stealth with distortion and bam, I think we’d be good.

Thoughts?

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Posted by: Krysard.1364

Krysard.1364

Maybe PU needs a downgrade so it is a 50%, not a 100%, but no, i dont agree for nothing in a mesmer without stealth, it makes no sense…

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Posted by: SlayerSixx.5763

SlayerSixx.5763

Alot of people have stated on the forums and in game that mesmer’s strongest suit was lockdown and burst. Since they can burst from an upwards of 600+ range, they don’t need stealth. You either get the lockdown or the stealth, but none of the lockdown would make mesmer far too easy to avoid. Try playing mesmer with all of the stealth, but without mantra of distraction and CS.

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Posted by: Krysard.1364

Krysard.1364

I think the problem with mesmers are mantras, not stealth… And I dont understand the last sentence, I usually play the classic shatter mesmer, without mantras…

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Posted by: SlayerSixx.5763

SlayerSixx.5763

The mantras are fine. Their mechanic is actually nice. Preparation for the fight. Stealth, on the other hand, tips it overboard.

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Posted by: Krysard.1364

Krysard.1364

The mantras are fine. Their mechanic is actually nice. Preparation for the fight. Stealth, on the other hand, tips it overboard.

Mechanic is nice, I agree, but they are really strong in overall… I dunno why you think stealth is the problem

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Posted by: SlayerSixx.5763

SlayerSixx.5763

Stealth is a problem, period. Not related to mesmer, but I believe mesmer has enough to be able to preform WITHOUT it. We could talk about stealth in general, but I believe its been talked to death.

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Posted by: Krysard.1364

Krysard.1364

Maybe some reasons why stealth is the problem?

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Posted by: SlayerSixx.5763

SlayerSixx.5763

I wanted to find this thread that literally went nuts with people going back and forth over stealth, but I couldn’t. I also don’t want to repeat what’s been said a million times, but I suppose I should summarize my qualms with it and it is…..

You can’t whiff a stealther. If you predict a possible burst and avoid it, they’re free to try again/restealth with ease. Mesmers, for instance, get to enjoy alot of short cast/instant cast spells that are already hard to dodge if the mesmer knows how to place it, which is made worse by the fact that you have no idea that its coming and the fact that the mesmer doesn’t exactly have to hug you for this damage to land.

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Posted by: Spurrlock.3219

Spurrlock.3219

This thread is dumb. Stealth is a class defining ability of mesmer that is there to mess with your head.

You might as well say that guards have too many blocks and wars have too much damage and eles too many spells.

On a side note – mesmer stealth uptime is too high and being abused to an annoying extent. Pro tip: CC ftw against a mesmer

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Posted by: SlayerSixx.5763

SlayerSixx.5763

I’m sorry, I was under the impression that your excellent single target capabilities were what defined you. One could argue that stealth is part of that, but to go as far as to compare a mesmers stealth to a guardian’s blocks? Come on now.

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Posted by: Spurrlock.3219

Spurrlock.3219

I’m comparing the style of your complaints about mesmer’s stealth to other classes. Mesmers mesmerize their enemies with clones and stealth, just as guardians are very defensive and warriors offensive.

My point is that you want to take away something that makes a mesmer a mesmer. I think (as well as most of the community) that the fact that mesmers can stealth isnt the problem, but that they can do it for so kittening long.

(edited by Spurrlock.3219)

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Posted by: SlayerSixx.5763

SlayerSixx.5763

And substituting a mesmer’s stealth with other tools that only serve to synergize with their kitten nal even further isn’t enough of a trade off?

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Posted by: Krysard.1364

Krysard.1364

And substituting a mesmer’s stealth with other tools that only serve to synergize with their kitten nal even further isn’t enough of a trade off?

Replacing it doesnt mean that you arent changing one of the core mechanics of the mesmer, it just makes no sense that you wanna do this, as stated before maybe a 50% PU or a downgrade of shatters can balance things, but what are you saying doesnt makes sense to me, sorry…

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Posted by: SlayerSixx.5763

SlayerSixx.5763

Downgrading shatters is what doesn’t make sense. What part of removing a mechanic with no skill or counterplay and replacing it with something else make no sense?