A thinking question

A thinking question

in PvP

Posted by: Kazzuki.5704

Kazzuki.5704

What are we balanced around?

In GW2, there is no holy trinity, yet support roles are punished due to bad stat scaling, and bard style boon support play, provides so little on the table, DPS is king.

So then are we balanced around 1v1? I personally seem to think so , but not in the sense of duels, but effectively, performance. To elaborate, one must first identify the situation, without distinct pillar roles in combat, we have to look to the field which is being played, which is , Conquest.

How do you approach conquest, better than your fellow man ? Effectively , you do your role more efficiently , be it capping /roaming/ supporting/whatnot , but then here is the GW2 Conundrum. They designed the meta to be without the 3 Distinct pillars (tank/heal/Dps) , meaning, each class is suppose to be ABLE to fulfill all these roles. Herein lies the problem : Each class performs certain roles better than others.

Wait what!?! Then how can we have competitive pvp? The answer is we dont and that is why the skewing to classes which can perform their roles better than others (thieves/guard/mesmers). So how do we solve this situation then?

The answer is 1v1 / 2v2 Arenas WITH a fixed role concept, based on their Top Tier competitive battleground. huh what? Its simple, Imagine a 1v1 , arena , but the concept is Tanking(bunkering) so, the playing fields causes say environmental damage to both players every X seconds or something. Effectively the tankiest player will win . But if every class participates in this 1v1 arena, Suddenly the developers have a RESOURCE statistic to gather balance between classes.

The same goes for dps 1v1 arenas, Say the concept arena focuses on dps/mobility. Imagine a battleground where there are swinging axes that deal no dmg but cause knockbacks , and the floor crumbles slowly, the only way for you to survive, is to bash the opponent faster than he bashes you . Suddenly you have another statistic of which DPS class is the most mobile, and can do its job the fastest , dum dum dum… easier to balance all classes.

TLDR: (Closing)
So again i ask , where are we balanced around? Because if its not around 1v1, then i dont see how this meta game can work without other classes outshining each other in GW2 developers choice mode battleground and Meta concept design.