based on DaveGan’s feedback in my “force balance” topic
https://forum-en.gw2archive.eu/forum/pvp/pvp/Hotjoin-New-Option-Force-Balance/first#post4257275
at the moment, rank points reward for hotjoin / custom arena is
win – 500 rank points
lose – 200 rank points
lets change that to
win – 400 rank points
lose – 300 rank points
provided if at least 7 minutes have passed in that match.
perhaps this may discourage people to stack on the winning team for more rank points since there is not much rank points difference for winning.
besides that, we also need to encourage, motivate, reward players to help the team with one less player and losing in points make a come back.
attached herewith DaveGan’s proposal:
https://forum-en.gw2archive.eu/forum/pvp/pvp/Hotjoin-Custom-Arena-Rank-Point-Rewards/first#post4263949
- Tracked per individual player: must join or be on losing side when down by “significant” amount (100 points). This is so players who bandwagon after the lead is overcome do not get the rewards.
- 25 rank point bonus for reducing the deficit to 50 points (at some point in the match)
- 50 rank point bonus for reducing the deficit to 25 points (at some point in the match)
- 75 rank point bonus for reducing the deficit to 0, but losing in the end
- 100 rank point bonus for reducing the deficit to 0, and winning the match
- Double rewards if deficit began at -200
Example: Red vs Blue, match starts at 3v4/4v5 for most of the round, Red is losing 150-250. Player R5 joins red as the last member to even the match up.
Scenario 1: Red fails to reduce the deficit to 50 and loses, 350-500. All red players get 300 points. Blue players get 400.
Scenario 2: Red reduces the deficit to 0 points at 375-375, but they lose the match 450-500. Red players get 375 points. Blue players get 400.
Scenario 3: Red reduces the deficit to 0 at 375-375, and wins the match 500-460. Red players get 500 points (400 for winning +100). Blue players get 300.
The other thing I think needs to be addressed more is the 3v4/4v5 situation.
On one hand I feel there needs to be a 50 point reward for someone who evens a match from 3v4 or 4v5 while that side is tied or losing. On the other hand, I don’t want players to not join the game to try to get those 50 points. Here is what I have in mind now.
- Reduce the winner-loser reward from 400-300 to 350-250 (taking away 50 points)
- Reward every player with 50 points if the match fills up to 4v4 or 5v5 (but not 5v4) before the first cap or kill of the match.
- Reward a player 50 points for joining the losing side in 4v5 or 3v4 (on top of the comeback bonuses highlighted above) EDIT: would only be valid on the first join
This would be another indirect nerf to custom arena farming, as well as add incentives to join the game early, and help even out the teams. In particular, players who stack would see their reward reduced by 50 points (in addition to the 100 from reducing the win-loss gap), which may push some of them into Solo and Team Queue.
the above extra bonus only applies on official hotjoin servers hosted by anet.
(edited by Deimos Tel Arin.7391)