(edited by KreatE.7612)
ANET PLOX MMR system is infuriating
OMG sample size of 3! Matchmaking MUST be broken! Ignore the THOUSANDS of successful even matchups that happen every day!
duo queued with a friend. 7 min queue time hit a premade->auto lose
7 min queue->; same premade-> lose
7 min queue-> again; same premade -> loseWHY DO I PLAY THIS GAME
for the love of god split team queue
/endrant
It’s really gotten bad, I found myself in such situations more than once. That’s why I started playing in hotjoin cause I can simply leave the match without it having too much of an effect on others. I am forced to do it basically.
We’ll I’ve got good news and bad news for you. The good news: Evan Lesh hasn’t ‘randomly selected you’ to look up your games and then publicly shame you for any exaggeration and then disappear and let the posters continue to shame you for exaggerating your loses as well. So that’s nice, right? On the flip side here though, if you are telling the truth about all too common poor experience pvp offers to soloq’ers then no dev will acknowledge or respond here.
Now the bad news: Anet it seems has taken the stance of by making things feel unfair and hence frustrating for those that want to soloq, they hope that you’ll take it upon yourself to team up with others to ‘level the playing field’ with your own premade (or semi-premade). In fact the soloq situation is very reminiscent of players using the smallest asuran character model to gain an advantage as it hides animations and also makes use of the miss-match between spell animations and area of effect zones and the actual hit range. It’s sort of a long story, but the gist of it that Anet chose to go on and on about not having the tech and that there was in fact no advantage or even disregard/deny a mis-match of animation and hit detection which left it up to each individual player to take it upon themselves and go and reroll the smallest asuran character model to ‘level the playing field’ for themself.
So with no response from Anet forthcoming anytime soon, its once again in your hands as a player to decide what you want to do. You can either:
-continue to soloq and will likely get matched against partial premades very often and occaisionally complete premades and will have a much larger chance of losing as its not a fair competition that in a game that is largely dependent on teamwork, map awareness and coordination that one team has players in comms and one team does not
- you can get at least one other player to queue with which can make a large difference in your matches and potentially let you farm other entire soloq teams
- come to realize that you’re here to play a game and if having a fair contest means that you have to find other players in your time zone and skill range just so you can queue with them when you get off work/school for a bit so you aren’t at a disadvantage to other pre and semi-premades, well then maybe PvP in this game isn’t really worth your time
So either play how you’d want (and unfortunately Anet has made it so that will often put you at a disadvantage in what’s supposed to be a fair and competitive contest of skill), or be more competitive and do what’s necessary to give yourself the best opportunity to win, or just walk away from PvP or play more casually until Anet makes some changes (unbelievably unlikely at this point and from what we’ve seen for the system going forward unfortunately).
Best of luck to you.
(edited by Naix.8156)
OMG sample size of 3! Matchmaking MUST be broken! Ignore the THOUSANDS of successful even matchups that happen every day!
Why do you appear in every thread that mention MMR, defending it to the bitter end? let other have their own opinion and stop thinking that your should be considered a law
It’s not an opinion that 3 is not a statistically significant sample.
How about we give pre-made matches a point penalty? I don’t know what number it should be – maybe 50 points for each additional pre-made member over the other team? So a 3-man that faces a 2-man team would only get a -50 point penalty. The other team starts with 50 points instead of 0.
Easy to implement and scalable. As to the exact number of points, that can be determined by statistical analysis of how much is needed to level the playing field. With thousands of games every day, it won’t be at all difficult to come up with point penalties for every possible combination of pre-mades vs soloers.
Of course, this would only be in unranked. Moreover, there would be no more need to separate team q and solo q!
OMG sample size of 3! Matchmaking MUST be broken! Ignore the THOUSANDS of successful even matchups that happen every day!
Uh… I think you might be seeing things…
I would estimate 4/5 of my games are totally onesided. 1/10 are probably heavily one sided due to overwhelming premade on one side.
How about we give pre-made matches a point penalty? I don’t know what number it should be – maybe 50 points for each additional pre-made member over the other team? So a 3-man that faces a 2-man team would only get a -50 point penalty. The other team starts with 50 points instead of 0.
Easy to implement and scalable. As to the exact number of points, that can be determined by statistical analysis of how much is needed to level the playing field. With thousands of games every day, it won’t be at all difficult to come up with point penalties for every possible combination of pre-mades vs soloers.
Of course, this would only be in unranked. Moreover, there would be no more need to separate team q and solo q!
There is already sort of a “MMR” penalty for premades. But the problem with premades is, that the game doesn’t know, how well organised the party is. Sometimes it is just some random players forming a group without any further organisation. Yesterday i played few matches (all solo), got matched with 4-man premades 2-times against soloers or 2-1-1-1 teams and lost both matches. And no, it was definitely not my fault. On the other hand i can remember a match where i could have gone afk and the rest of my team (4-man premade again) would have won the game alone against 2/3 or full 5 premade.
Premade partys add an unknown factor to the MMR- System, therefore it will never be balanced, regardless of whatever penalties a premade team gets.
OMG sample size of 3! Matchmaking MUST be broken! Ignore the THOUSANDS of successful even matchups that happen every day!
Uh… I think you might be seeing things…
I would estimate 4/5 of my games are totally onesided. 1/10 are probably heavily one sided due to overwhelming premade on one side.
I didn’t play for a month. But played yesterday 20 matches inna row and had only a singly one sided match. Before that I remember mainly fairly even matches. There were some blow outs and face rolls, but to my experience they are rare. That’s unranked though. No idea how it is in ranked matches.
However, that all is circumstantial evidence. As long as people don’t care to educate themselves how statistics actually work, they will try to push their circumstantial evidence as proof for stuff.
loosely related side note:
Also the often thrown around statement: “I only believe in statistics that I doctored myself” (and it’s many variations, which go to such length like calling it opinionated), is highly ignorant and highlights this lack of understanding.
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
How about we give pre-made matches a point penalty? I don’t know what number it should be – maybe 50 points for each additional pre-made member over the other team? So a 3-man that faces a 2-man team would only get a -50 point penalty. The other team starts with 50 points instead of 0.
Easy to implement and scalable. As to the exact number of points, that can be determined by statistical analysis of how much is needed to level the playing field. With thousands of games every day, it won’t be at all difficult to come up with point penalties for every possible combination of pre-mades vs soloers.
Of course, this would only be in unranked. Moreover, there would be no more need to separate team q and solo q!
There is already sort of a “MMR” penalty for premades. But the problem with premades is, that the game doesn’t know, how well organised the party is. Sometimes it is just some random players forming a group without any further organisation. Yesterday i played few matches (all solo), got matched with 4-man premades 2-times against soloers or 2-1-1-1 teams and lost both matches. And no, it was definitely not my fault. On the other hand i can remember a match where i could have gone afk and the rest of my team (4-man premade again) would have won the game alone against 2/3 or full 5 premade.
Premade partys add an unknown factor to the MMR- System, therefore it will never be balanced, regardless of whatever penalties a premade team gets.
I get what you’re saying. But a pre-made at the very least gets to decide its composition beforehand. And after all, people team up to improve their chances of winning. Depending on the map, even a single 2-man premade can be devastating. Like holding skyhammer where one comes to help the other asap. Or a mesmer teaming up with a teammate with portal.
I think a point penalty makes more sense because the MMR system only ensures a 50% win rate overall. I’m sure if Anet were to dig into its data, it would find that in general pre-mades win much more than 50% of the the time over soloers.
Based on that, it can give the pre-mades a point penalty depending on what the data says.
I agree with OP. My guess for this issue is that the pvp playerbase has become way smaller than before so we are basically forced to face more pre-mades as solo/duo q. Ive taken an active choice now to stay away from ranked as solo/duo because there simply is no point anymore to enter if its a 70% risk of a loss due to the chance of facing pre-mades are way too high. I cant even remember last time i faced a team where the opposite didnt have at least 3 guild members or full pre-mades. My advice is to yolo q in unranked.