ANET doesn't care about its PVP community?

ANET doesn't care about its PVP community?

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Posted by: Invoker.5462

Invoker.5462

At this point i’m under the impression that ANET has only been using its pvp community pillars as a means to advertise its game on twitch. Cheap advertisement and relative word of mouth that the game has some merit to it’s structured competitive pvp.

I won’t argue that the competitive level is solid-even though they all use identical builds. But i have a severe distaste for how ANET is ignoring the majority.

Every day i get some sort of weird matchup, or a few matchups that lead me to believe that very little effort (if any) was put into the MMR system. To put that into context, think 5 man pre-made vs a whole team of solo que’rs. Or even better, a previous match where our team had a warrior who just purchased the game and was trying out pvp.

Okay- for my own credibility i am roughly rank 250 on the pvp leaderboards. There are likely hundreds of thousands of players that could have been put into my match yet this warrior with maybe 3 games played was put into my team. Unacceptable.

You might argue that we got a new mode in the xpac. It’s actually just 1 new map with some new rules. They can market it all they want but as far as content goes that’s almost nothing in comparison to what every other mode is getting.

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Posted by: sendmark.4731

sendmark.4731

Rank on leaderboards means little, you can still have a mediocre mmr. Playing against premades doesn’t mean a lot, as they can still have a similar mmr to you. Add to that the low population means they have to match people together at some point, otherwise ques would be even longer.

Similar builds at competitive level? There are always meta builds in every pvp game, GW2 right now is a lot more diverse than most.

As for the extra content, sure only 1 map is not ideal, but building new maps is the easy part, it’s getting a mode that actually works which is the hard part and that’s what they’re doing first.

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Posted by: SobeSoul.6910

SobeSoul.6910

I don’t think you having been paying close enough attention to this game in the past year in a half.

The whole matchmaking process is in the works. Anet has been putting in a lot of work as far as pvp goes. Sure, some of their efforts haven’t resulted in great execution. The balance team doesn’t seem to always think things through. But that’s OK imo. You have to look past their mistakes to figure out that they really do care about this game mode.

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Posted by: Invoker.5462

Invoker.5462

Rank on leaderboards means little, you can still have a mediocre mmr. Playing against premades doesn’t mean a lot, as they can still have a similar mmr to you. Add to that the low population means they have to match people together at some point, otherwise ques would be even longer.

Rank on leaderboards means everything, actually. Unless you can tell me another visual statistical source that’s giving you some other information i don’t know about.

Playing against pre-mades with a team assembled of solo qu’ers means that the mmr system lacks basic rules of well- matchmaking. I can name another game with similar matchmaking call of duty- where its mostly random, you think they don’t have enough players?

Matchmaking should take into account the que times… if they are extreme as in, 10 mins or more. I’d rather wait 10 mins and get a fair match than be given a brand new player against a team of premades.

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Posted by: Harvest.2506

Harvest.2506

I finished this Season #9 on NA with 52% MMR

I think unless they reward the people that just finished this season with the same rewards, then Anet will show their true colors.

I’m glad the new system will be more mmr and win focused but that last system was focused on time played and as such made it so you had to play every waking moment to move up.

I’ve giving my data and I’ve put in my hours can i please have my two pieces of GHA?

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Posted by: CptCuddles.8912

CptCuddles.8912

Rank on leaderboards means little, you can still have a mediocre mmr. Playing against premades doesn’t mean a lot, as they can still have a similar mmr to you. Add to that the low population means they have to match people together at some point, otherwise ques would be even longer.

Rank on leaderboards means everything, actually. Unless you can tell me another visual statistical source that’s giving you some other information i don’t know about.

Playing against pre-mades with a team assembled of solo qu’ers means that the mmr system lacks basic rules of well- matchmaking. I can name another game with similar matchmaking call of duty- where its mostly random, you think they don’t have enough players?

Matchmaking should take into account the que times… if they are extreme as in, 10 mins or more. I’d rather wait 10 mins and get a fair match than be given a brand new player against a team of premades.

I really wish people would stop referring to the current leaderboard as anything more than a farm. The current system heavily rewards time invested giving it a weak correlation to actual skill and ability to impact the outcome of matches.

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Posted by: Invoker.5462

Invoker.5462

Rank on leaderboards means little, you can still have a mediocre mmr. Playing against premades doesn’t mean a lot, as they can still have a similar mmr to you. Add to that the low population means they have to match people together at some point, otherwise ques would be even longer.

Rank on leaderboards means everything, actually. Unless you can tell me another visual statistical source that’s giving you some other information i don’t know about.

Playing against pre-mades with a team assembled of solo qu’ers means that the mmr system lacks basic rules of well- matchmaking. I can name another game with similar matchmaking call of duty- where its mostly random, you think they don’t have enough players?

Matchmaking should take into account the que times… if they are extreme as in, 10 mins or more. I’d rather wait 10 mins and get a fair match than be given a brand new player against a team of premades.

I really wish people would stop referring to the current leaderboard as anything more than a farm. The current system heavily rewards time invested giving it a weak correlation to actual skill and ability to impact the outcome of matches.

What? Where do you get that information? As far as i’m seeing it, you and whoever else believes that is simply lying to themselves since they are low on the leader-board. Seriously though, where did you read that time played was the factor by which the leader-board determined your position?

heres an actual source since you have failed to provide one http://www.glicko.net/glicko/glicko2.pdf

Seems a lot more complex than your theory of time played

(edited by Invoker.5462)

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Posted by: SobeSoul.6910

SobeSoul.6910

Rank on leaderboards means little, you can still have a mediocre mmr. Playing against premades doesn’t mean a lot, as they can still have a similar mmr to you. Add to that the low population means they have to match people together at some point, otherwise ques would be even longer.

Rank on leaderboards means everything, actually. Unless you can tell me another visual statistical source that’s giving you some other information i don’t know about.

Playing against pre-mades with a team assembled of solo qu’ers means that the mmr system lacks basic rules of well- matchmaking. I can name another game with similar matchmaking call of duty- where its mostly random, you think they don’t have enough players?

Matchmaking should take into account the que times… if they are extreme as in, 10 mins or more. I’d rather wait 10 mins and get a fair match than be given a brand new player against a team of premades.

I really wish people would stop referring to the current leaderboard as anything more than a farm. The current system heavily rewards time invested giving it a weak correlation to actual skill and ability to impact the outcome of matches.

What? Where do you get that information? As far as i’m seeing it, you and whoever else believes that is simply lying to themselves since they are low on the leader-board. Seriously though, where did you read that time played was the factor by which the leader-board determined your position?

heres an actual source since you have failed to provide one http://www.glicko.net/glicko/glicko2.pdf

Seems a lot more complex than your theory of time played

The last leaderboard was in no manner a sign of skill. It gave points per win and even could get a point for a loss. Sheer volumes of games played were determining positions on the leaderboard.

Ostrich Eggs had something like a 65% win ratio. He played less than the guys who were on top of the leaderboard. So he got less points.

It was a farmingboard, not a leaderboard. It’s why the upcoming season has been changed to place more importance on winning than games played. Go read today’s post about it.

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Posted by: Invoker.5462

Invoker.5462

Rank on leaderboards means little, you can still have a mediocre mmr. Playing against premades doesn’t mean a lot, as they can still have a similar mmr to you. Add to that the low population means they have to match people together at some point, otherwise ques would be even longer.

Rank on leaderboards means everything, actually. Unless you can tell me another visual statistical source that’s giving you some other information i don’t know about.

Playing against pre-mades with a team assembled of solo qu’ers means that the mmr system lacks basic rules of well- matchmaking. I can name another game with similar matchmaking call of duty- where its mostly random, you think they don’t have enough players?

Matchmaking should take into account the que times… if they are extreme as in, 10 mins or more. I’d rather wait 10 mins and get a fair match than be given a brand new player against a team of premades.

I really wish people would stop referring to the current leaderboard as anything more than a farm. The current system heavily rewards time invested giving it a weak correlation to actual skill and ability to impact the outcome of matches.

What? Where do you get that information? As far as i’m seeing it, you and whoever else believes that is simply lying to themselves since they are low on the leader-board. Seriously though, where did you read that time played was the factor by which the leader-board determined your position?

heres an actual source since you have failed to provide one http://www.glicko.net/glicko/glicko2.pdf

Seems a lot more complex than your theory of time played

The last leaderboard was in no manner a sign of skill. It gave points per win and even could get a point for a loss. Sheer volumes of games played were determining positions on the leaderboard.

Ostrich Eggs had something like a 65% win ratio. He played less than the guys who were on top of the leaderboard. So he got less points.

It was a farmingboard, not a leaderboard. It’s why the upcoming season has been changed to place more importance on winning than games played. Go read today’s post about it.

Time played matters in nearly any MMR system. To further my point- if time played was any factor in MMR then why in gods name do i get matched with people on their third pvp game EVER.

Time played should play a role as it determines how seasoned you are. Dota does the same thing, it factors in win and loss for a lot of it but there is quite a bit of weight added if you’ve played 1000 games.

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Posted by: CptCuddles.8912

CptCuddles.8912

Rank on leaderboards means little, you can still have a mediocre mmr. Playing against premades doesn’t mean a lot, as they can still have a similar mmr to you. Add to that the low population means they have to match people together at some point, otherwise ques would be even longer.

Rank on leaderboards means everything, actually. Unless you can tell me another visual statistical source that’s giving you some other information i don’t know about.

Playing against pre-mades with a team assembled of solo qu’ers means that the mmr system lacks basic rules of well- matchmaking. I can name another game with similar matchmaking call of duty- where its mostly random, you think they don’t have enough players?

Matchmaking should take into account the que times… if they are extreme as in, 10 mins or more. I’d rather wait 10 mins and get a fair match than be given a brand new player against a team of premades.

I really wish people would stop referring to the current leaderboard as anything more than a farm. The current system heavily rewards time invested giving it a weak correlation to actual skill and ability to impact the outcome of matches.

What? Where do you get that information? As far as i’m seeing it, you and whoever else believes that is simply lying to themselves since they are low on the leader-board. Seriously though, where did you read that time played was the factor by which the leader-board determined your position?

heres an actual source since you have failed to provide one http://www.glicko.net/glicko/glicko2.pdf

Seems a lot more complex than your theory of time played

This is the source I believe you were looking for: https://www.guildwars2.com/en/news/finding-the-perfect-match/

You seem to be confusing MMR with leaderboard placement.

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Posted by: Invoker.5462

Invoker.5462

Rank on leaderboards means little, you can still have a mediocre mmr. Playing against premades doesn’t mean a lot, as they can still have a similar mmr to you. Add to that the low population means they have to match people together at some point, otherwise ques would be even longer.

Rank on leaderboards means everything, actually. Unless you can tell me another visual statistical source that’s giving you some other information i don’t know about.

Playing against pre-mades with a team assembled of solo qu’ers means that the mmr system lacks basic rules of well- matchmaking. I can name another game with similar matchmaking call of duty- where its mostly random, you think they don’t have enough players?

Matchmaking should take into account the que times… if they are extreme as in, 10 mins or more. I’d rather wait 10 mins and get a fair match than be given a brand new player against a team of premades.

I really wish people would stop referring to the current leaderboard as anything more than a farm. The current system heavily rewards time invested giving it a weak correlation to actual skill and ability to impact the outcome of matches.

What? Where do you get that information? As far as i’m seeing it, you and whoever else believes that is simply lying to themselves since they are low on the leader-board. Seriously though, where did you read that time played was the factor by which the leader-board determined your position?

heres an actual source since you have failed to provide one http://www.glicko.net/glicko/glicko2.pdf

Seems a lot more complex than your theory of time played

This is the source I believe you were looking for: https://www.guildwars2.com/en/news/finding-the-perfect-match/

You seem to be confusing MMR with leaderboard placement.

Whatever man if you believe that its all based on time played i’m not really motivated to convince you otherwise. You just linked a source which points to that same pdf i linked. gg man, gg

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Posted by: Saiyan.1704

Saiyan.1704

Rank on leaderboards means little, you can still have a mediocre mmr. Playing against premades doesn’t mean a lot, as they can still have a similar mmr to you. Add to that the low population means they have to match people together at some point, otherwise ques would be even longer.

Rank on leaderboards means everything, actually. Unless you can tell me another visual statistical source that’s giving you some other information i don’t know about.

Playing against pre-mades with a team assembled of solo qu’ers means that the mmr system lacks basic rules of well- matchmaking. I can name another game with similar matchmaking call of duty- where its mostly random, you think they don’t have enough players?

Matchmaking should take into account the que times… if they are extreme as in, 10 mins or more. I’d rather wait 10 mins and get a fair match than be given a brand new player against a team of premades.

I really wish people would stop referring to the current leaderboard as anything more than a farm. The current system heavily rewards time invested giving it a weak correlation to actual skill and ability to impact the outcome of matches.

What? Where do you get that information? As far as i’m seeing it, you and whoever else believes that is simply lying to themselves since they are low on the leader-board. Seriously though, where did you read that time played was the factor by which the leader-board determined your position?

heres an actual source since you have failed to provide one http://www.glicko.net/glicko/glicko2.pdf

Seems a lot more complex than your theory of time played

This is the source I believe you were looking for: https://www.guildwars2.com/en/news/finding-the-perfect-match/

You seem to be confusing MMR with leaderboard placement.

Whatever man if you believe that its all based on time played i’m not really motivated to convince you otherwise. You just linked a source which points to that same pdf i linked. gg man, gg

It isn’t time played, it’s games played. It just so happens that time played directly relates to games played. The person who participates most will generally be placed high on the leaderboards.

News Feed

In the newest version of this system, we’re putting a much stronger focus on wins, with less weight given to the sheer number of games played over a period of time. This means that simply having the most games played during the season will not guarantee high placement on the leaderboard—you’ll need to win those games, too!

It’s a fact that games played will place you high on the leaderboards. It’s also a fact that you don’t need a high win percentage in order to be placed in the top 25. You can’t argue against this in any way because even Anet themselves have said as much.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

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Posted by: rotten.9753

rotten.9753

Whatever man if you believe that its all based on time played i’m not really motivated to convince you otherwise. You just linked a source which points to that same pdf i linked. gg man, gg

The new leaderboard is not tied to MMR at all. Glicko2 is used for calculating your MMR but your leaderboard position isn’t, e.g. you can be number 1 on the leaderboard and at 50% MMR.

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Posted by: Ravenmoon.5318

Ravenmoon.5318

At this point i’m under the impression that ANET has only been using its pvp community pillars as a means to advertise its game on twitch. Cheap advertisement and relative word of mouth that the game has some merit to it’s structured competitive pvp.

I won’t argue that the competitive level is solid-even though they all use identical builds. But i have a severe distaste for how ANET is ignoring the majority.

Every day i get some sort of weird matchup, or a few matchups that lead me to believe that very little effort (if any) was put into the MMR system. To put that into context, think 5 man pre-made vs a whole team of solo que’rs. Or even better, a previous match where our team had a warrior who just purchased the game and was trying out pvp.

Okay- for my own credibility i am roughly rank 250 on the pvp leaderboards. There are likely hundreds of thousands of players that could have been put into my match yet this warrior with maybe 3 games played was put into my team. Unacceptable.

You might argue that we got a new mode in the xpac. It’s actually just 1 new map with some new rules. They can market it all they want but as far as content goes that’s almost nothing in comparison to what every other mode is getting.

I like how you assume that thousand of people queue for ranked pvp xD Evidently the matchmaking system is struggling because of low numbers. Most people in HotM afk in there anyway ……

Also yesterday I met 800 AP guy that completely wrecked the enemy team in 4 games. One would guess that he was inexperienced but kitten. So don’t underestimate and by all means don’t just blame your teammates. Sometimes you are as much as guilty as them.

Last night I was raging at one of my pug teams until I saw the minimap and figured that I wasn’t any better than them in that case.

So yeah, its easy to point fingers, blame the people or the matchmaking system. I have experience in matchmaking systems (for 8-ball pool and chess) and those systems are not easy to make, especially more so when there are not enough people signing.

The tournament that starts today is supposed to pull more players into PvP, with which I suppose ANet is trying to boost the populations in sPvP.

TL;DR – Every matchmaking system requires a critical mass of people to function properly. Below that critical mass things tend to get very ugly, very fast. My advice is, try to play on peak hours.

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Posted by: Tao.5096

Tao.5096

Also yesterday I met 800 AP guy that completely wrecked the enemy team in 4 games. One would guess that he was inexperienced but kitten. So don’t underestimate and by all means don’t just blame your teammates. Sometimes you are as much as guilty as them.

I have 2nd account and, when I’m on my main then it’s like
- ooh, we can win this, we can win this. We have exp and gut peepz.

But when I’m on my 2nd account then it’s like
- rofl, afk, 300ap scrub, gtfo

Because AP = Skill.

P.S. – even if someone does only pvp, then AP gain is utterly low compared to PvE gain.

Did I ever tell you, the definition, of Insanity?

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Posted by: Arvin.3124

Arvin.3124

Wait, what..People actually look at AP to judge the PvP skill of others?
I leveled solely in sPvP and have like 23% world completion and very low AP but Im a rank 47.

With regards to the comments about Dota 2 MMR also being dependent on Time played I can only say, you obviously didn’t play Dota 2 competetively since that is absolute nonsense. Yes the initial treshhold to get your MMR set means you will have a bigger variance in your first 1k games or so but after that it should stabilize quite a lot and if you play like crap you will drop in MMR hard and rapidly in Dota 2. In Dota 2 a player with 60% win rate will always end up with a much higher MMR than someone with 50% in the long run, on the old Leaderboards here in GWII I dont think that’s the case. It was more about games played indeed. I hope now with the new system that will change and start to resemble Dota 2 a bit more.

For me the ideal would also be it taking into account how much you actually contribute to the final score, so have it not just take overall win into account but also points scored during a match. A player with 220 points at the end of the match should get more MMR than someone who was pretty much afk all match and got 0 points, even if both are on the winning team.

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Posted by: Dondarrion.2748

Dondarrion.2748

I was on team with a lvl 2 warrior with ~900 AP and some of my team mates were like ‘XXX, is it your first time on warrior?’
To which he replied, “Maybe…”
And I immediately understood it wasn’t… so he proceeded to show his skill. We kept solo queueing and met in the next 6 matches that night; twice on same team, 4 times opposite team. And we won both matches we were on the same team, and twice each when we faced each other.

Anyhow – that little story at the end means little here, but point is you can never tell if a person is a noob unless they play like it. AP, level, PvP rank, leaderboard position… it all means nothing. And we can’t see the MMR, but that would’ve been an interesting measure.

Lord Sazed / Hasla the Huntress / Seaguard Hala
Seamarshal Belit / Initiate Xun Tsu / Mistwarden Roshone
Seafarer’s Rest | Northerner @ Dragon Season

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Posted by: laokoko.7403

laokoko.7403

Many people are probably joking. So even if people tell you they are new, they might not be.

And for some strange reason many people have 2nd account for pvp. I have no idea why, but I see people do it.

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Posted by: Terrorsquad.2349

Terrorsquad.2349

I finished this Season #9 on NA with 52% MMR

That’s not possible. No1 knows his MMR.
MMR =/= Win/Loss Ratio
MMR: Match Making Rating

It’s arbitrary and hidden..

Denied | 5.9k PvP Games | PvP Rank: 236 | 8.6k hours | 9 Legendaries | Still Bad.

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Posted by: Sorel.4870

Sorel.4870

@Invoker

You are confusing three different things:

- PvP rank, which is only a measure of the time you spent in PvP (and a way to acquire cool finishers and titles).

- MMR, for Match Making Rating. In GW2, and many other games, it’s Glicko2. We could discuss of its merits compared to Elo (in fact, many people did on this very forum before the new LB system), but it is generally admitted that this is one of the most powerful system to establish a ranking in single player, 1v1 games.

- MM, for Match Making. I think that’s what you are complaining about. It’s an algorithm that decides the compositions of the team. If every team was a full premade, playing together all the time, it would be incredibly easy: just match a party with another party of similar MMR to ensure they have fun, then calculate the new MMR of both teams after the game.
In GW2 however, you can party with a party of any size and change your party composition at any time. The algorithm is therefore incredibly complex. The old system only took into account individual MMRs, tried to have a MMR global difference close to zero, and started the match. The new system includes pvp rank (low emphasis), party size (previously really high emphasis, recently tuned down), and naturally MMR. In addition, it tries not to stack professions into the same team, and to give you short queue times.

Why am I explaining all this? Well, just to show you there are multiple factors that are taken into account for you to find a game, and saying “I want only solo players” or “No player under dragon rank” or “Only one of each profession on my team” is unreasonable in a game with a low population. Furthermore, even in the very populated LoL, players endlessly complain about “noobs” on their team! The problem is also one of perception in that case, and of ego.

What can we reasonably hope for in GW2:

- Fine tunings in MM. Justin is constantly tweaking things to try out and have the best MM possible. When players complained about solo vs premade, he increased the team MMR increase for larger party size. What happened is nothing changed in soloq (the issue was a perception problem most of the time) and premade matches were horrible: ESL team against noob premades all the time! So he changed back.

- An increase in population comes HoT. After HoT was announced, we had a huge influx of new players in pvp. I expect it to be way worse comes the release. Be nice to new players! Don’t rage if you loose because of them! They can’t do anything about it, and in the end, they help the MM to get better.

-Profession-based MMR and daily profession fix. The profession-based MMR was one of the things I was super exited about these changes in december, but it never came. I don’t want to constantly be forced to play ranked on my thief or on my engineer because I perform much better on these professions. The daily profession is a problem in unranked, because it puts to much pressure on the “no class stacking” condition. I hope it gets randomized per account.

Sorry, it turns out to be a lot longer than expected. Hope it was useful anyway.

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Posted by: Sorel.4870

Sorel.4870

Many people are probably joking. So even if people tell you they are new, they might not be.

And for some strange reason many people have 2nd account for pvp. I have no idea why, but I see people do it.

Yeah, I never really understood this mentality. It happens a lot, often playing on lvl 20 characters with basic armor and Gladiator title. Why would you fake being a new player? Using the deer finisher to go with your “Deer commander” title, that I can understand, but this? Oh well, who am I to judge how others get their fun?

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Posted by: Invoker.5462

Invoker.5462

Alright so after reading some of these responses since yesterday i’m absolutely amazed at the ignorance here.

For one- AP means very little. A guild recruiter asked me my AP the other day so i’m going to assume this is one of those “appeal to popularity” fallacy’s. To be clear, there exists the possibility that some simply care about PVP more than AP.

And i know it needs to be said Time played does not make you a better player. I witnessed thousands of people in Dota 2 over time who never got better 2000 hours later- some due to ignorance and other’s to personal limitation.

Also….

When you view the leaderboards that percent I.E 60% means that you are in the top 60%, that is NOT your MMR. Where you see that percentage- i see the #216.

Why?

Thats my rank, and i can see it all the way to rank 1. So those of you assuming that percentage you see is the MMR, you are confused (now enlightened)

The responded who claims the amount of games played primarily determines leader board position has no source to back his claim. And as far as i can tell there is a complex MMR system under the hood AND i can clearly see people who have played 40-50% more games than me, ranked far, far lower than me.

The issue here is that the MMR system is NOT working or has been tuned wrong, and it’s taking ANET wayy to long to do anything about it and i’m convinced that they don’t care as much as they front it.

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Posted by: CptCuddles.8912

CptCuddles.8912

Alright so after reading some of these responses since yesterday i’m absolutely amazed at the ignorance here.

For one- AP means very little. A guild recruiter asked me my AP the other day so i’m going to assume this is one of those “appeal to popularity” fallacy’s. To be clear, there exists the possibility that some simply care about PVP more than AP.

And i know it needs to be said Time played does not make you a better player. I witnessed thousands of people in Dota 2 over time who never got better 2000 hours later- some due to ignorance and other’s to personal limitation.

Also….

When you view the leaderboards that percent I.E 60% means that you are in the top 60%, that is NOT your MMR. Where you see that percentage- i see the #216.

Why?

Thats my rank, and i can see it all the way to rank 1. So those of you assuming that percentage you see is the MMR, you are confused (now enlightened)

The responded who claims the amount of games played primarily determines leader board position has no source to back his claim. And as far as i can tell there is a complex MMR system under the hood AND i can clearly see people who have played 40-50% more games than me, ranked far, far lower than me.

The issue here is that the MMR system is NOT working or has been tuned wrong, and it’s taking ANET wayy to long to do anything about it and i’m convinced that they don’t care as much as they front it.

You are very confused and need to just stop before you embarrass yourself. You sound like a troll, but I’m scared you are being serious.

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Posted by: Sebastian.4610

Sebastian.4610

I finished this Season #9 on NA with 52% MMR

I think unless they reward the people that just finished this season with the same rewards, then Anet will show their true colors.

I’m glad the new system will be more mmr and win focused but that last system was focused on time played and as such made it so you had to play every waking moment to move up.

I’ve giving my data and I’ve put in my hours can i please have my two pieces of GHA?

This was a “Off-Season” and was stated as such. You don’t get rewarded for your own mistakes. They clearly stated multiple times very publicly that this was in fact a off season and no rewards would be given.

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Posted by: Invoker.5462

Invoker.5462

Alright so after reading some of these responses since yesterday i’m absolutely amazed at the ignorance here.

For one- AP means very little. A guild recruiter asked me my AP the other day so i’m going to assume this is one of those “appeal to popularity” fallacy’s. To be clear, there exists the possibility that some simply care about PVP more than AP.

And i know it needs to be said Time played does not make you a better player. I witnessed thousands of people in Dota 2 over time who never got better 2000 hours later- some due to ignorance and other’s to personal limitation.

Also….

When you view the leaderboards that percent I.E 60% means that you are in the top 60%, that is NOT your MMR. Where you see that percentage- i see the #216.

Why?

Thats my rank, and i can see it all the way to rank 1. So those of you assuming that percentage you see is the MMR, you are confused (now enlightened)

The responded who claims the amount of games played primarily determines leader board position has no source to back his claim. And as far as i can tell there is a complex MMR system under the hood AND i can clearly see people who have played 40-50% more games than me, ranked far, far lower than me.

The issue here is that the MMR system is NOT working or has been tuned wrong, and it’s taking ANET wayy to long to do anything about it and i’m convinced that they don’t care as much as they front it.

You are very confused and need to just stop before you embarrass yourself. You sound like a troll, but I’m scared you are being serious.

Strange, since when did trolls start citing sources and calling out misinformation? You sir, are special. I regret ever even debating with you at this point.

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Posted by: Firebird.8324

Firebird.8324

Attachments:

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One spam to rule them all!
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Posted by: Laraley.7695

Laraley.7695

Yeah, I don’t believe so anymore.

Leaderboards are just a way how to make people think they’re good because they spend time grinding it.

After today, I’m seriously fed up with pvp and all the games that are never balanced. Way to go, Anet.