As a quick observation the qq threads are spreading like an unstoppable zombie breakout umongst the population and not even once i have seen a reasonable valid point on any of the requests.
We have seen a nerf x on warriors thread for everything by now.From healing, damage, mobility, sustain, support, cc, traits, weapons and stats.Why doesn’t anyone take all these threads, place them on a board and see what all of them have in common?Let’s agree to disagree but the thing that all these threads have in common is the argument where warriors are too tanky(heals/armor) and their dps is too high(power/crit) making some builds really forgiving.
The reason of all this is Ususpecting Foe (UF) a cheap and easily achieved adept trait in precision tree wich for only 10 points offers not less than +50% critical chance on a stunned target.This might seem perfectly fine since stuns were nerfed most by half in duration with the sigil of paralysis recent fix but the problem still prevails since the bonus critical chance it applies before the damage from the stunning skill.The hundreed blades build got a big hit but it was never a bigger problem than the old Bull’s charge frenzy.
Except the huge toughness.
Currently the hammer and mace(especially hammer) can provide huge dps on par with wearing a breserker’s amulet or full berserker’s armor/trinkets while under the comfort of defensive gear.
Normally a class to be able to do average or decent raw dps has to give out as a trade it’s suravibility stats, wich as an imediate consequence means smart play and reactions from the assaulted opponent can be very punishing and even lethal.The perfect definition of glass canon.Unfortunately UF by itself turns some builds in full armored tiger panzer canons leaving very little place for a counter.The opponent needs to be either very squishy or very tanky to have a chance and even so they sit at a 50% handicap for the entire fight because it’s either dps or defensive stats for them.Basicly this trait turns hammer power builds in the condition counterpart only with raw dps instead of condition (wich is also a broken mechanic but that is a 300 pages worth of arguments topic)
Basic problems:
The dps of stun skills themselves is applied with the bonus offered by UF and not only the hits that apply after the stun.Just the earthshatter in this case is a guaranteed crit with a very big dps output, even at 1 andrenaline bar with a 1 second stun.As a matter of fact even if the stun was 0.1 seconds in duration the earthshatter would still be a guaranteed big crit in defensive armor because of this mechanic.Same for skullcrack but that is barely a 130 melee range hit for single target, not nearly as powerfull as the hammer counterpart and does not benefit from 25% increase in damage bonuses like hammer does.Basicly running a hammer and defensive gear means guaranteed glasscanon damage output on the F1 skill even at 1andrenaline bar on a decently short cooldown.
I will just make example in spvp where you can get at a barely 50% crit chance with zerker’s amulet while an earthshatter will hit with a 50% crit chance by using a zero base precision build.That’s 55% because you spent 10points in precision tree and 75% bevause you have fury up.Not bad for a 5% critical chance base build right?