ANET this is all wrong. Balance patch

ANET this is all wrong. Balance patch

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Posted by: Novuake.2691

Novuake.2691

ANET, you are doing this all wrong. In regards to “balance” patches.

Well hello there, I am back to write another lengthy post on what is being done wrong in regards to balance from a PVP perspective.
My last 3 posts were quite the rollercoaster, from being completely downtrodden with the state of PvP, to being excited for quarterly balance patches to once again being downtrodden after HoT and leagues.

Now for the reason for my post :

ANET, your last balance patch was lazy with some of the most corner cutting I have ever seen in a gaming balance attempt.
Harsh? Probably. But I suspect that you were pressured for time and unable to release a comprehensive balance patch and instead left us with this drivel. If this is NOT the case and you released this patch believing you had put enough time and thought into it, then tell me know, so I can stop hoping for better days.

Now for some context.

What we were told :

1. Quarterly balance patches, so we can’t expect much more after this patch. BAD

It is obvious that you no longer stick to tweaks, you are making sweeping and massive changes to BASE systems in PvP in an attempt to improve the PvP, this is NOT how to go about it.
You literally are making things worse patch by patch because of these sweeping changes.

2. Getting rid of bunker amulets.
Seems good, but in truth the problem is and never was amulet related, how is it that pre-HoT, the other bunker amulets(besides cele, which is debatable) was never a serious issue?
You guessed it, power creep or more accurately tanky creep. Sure actual power/condition damage received plenty increases as well, but hard mitigation wins out vs increase damage any day. If you 1million damage but your oponent is invulnerable, you really do no damage, for example.
All this serves to do is limit build diversity even more.

There are very many ways to deal with the current state of PvP, most of which have been discussed at length, some examples:

Less access to boons. MUCH less.
More boonstrip/conversion. No necro isn’t enough.
Split PVE and PVP balance. Can’t even begin to describe how important this would be for a competitive game mode. It will open up so many options for real change.

Now before I begin with specific examples I feel its neccessary to discuss how TERRIBLE this power creep is.

It is obviously that you are scared to flat out nerf a class, this is most likely due to the effect it might have on PvE as well as a slight fear of community outcry. This has led to a situation where every patch other classes are buffed to “catch up” in power to the powerful classes. Just looking at some of the patch notes on the 26th, there are tons of flat improvements.
It is time you start nerfing instead.

Thief is probably the most notable lazy buff:

Dagger auto increase, wtf were you thinking here? PvE right? Obviously…

Dagger play style has always been : Setup backstab > hit for large number > Finish with heartseeker. This is overly simplified but that is a quick summary of DAGGER MAINHAND alone.

After your ridiculous dagger auto increase setting up a backstab is a complete and utter waste of time and initiative.

Lets look at the numbers all run WITH fury up :
Auto attack chain takes 3/4 of a second to complete.
I was able to consistently deal 5000 damage in one auto attack chain vs a heavy golem using the stardard metabattle daredevil DP build.
A backstab was able to achieve 4300 not as consistently. This only has a 1/4 second cast but requires initiative, time or a utility to do.
Hearseeker requires 3/4 of a second to complete. At 50% HP consistently hit for 3500 damage. At 25% I got 4200 damage consistently.

So auto chain is literally better that bothering to do anything else on 1 and 2, making the entire design of the weapon utterly and pathetically pointless.

Who thought this was a good idea? Who thought this is what constitutes a BALANCE change? Because it sure doesn’t.

What SHOULD have been done here was that the TOTAL DPS increase should have been distributed over the 3 skills mentioned above to preserve the dagger mainhand play style and promote skillful play instead of mindless spam.

This was just one of many example of why you are incapable or unwilling to balance PvP in this game in any competent manner and since I just noticed my post is hellishly long already, ill call it for now.

Sincerely
Tired of hoping but stubborn PVPer.

Retriever Iiat – Asura Engineer
Private retriever of runaway NPCs
Mistband[MIST] – PVP Training guild EU

(edited by Novuake.2691)

ANET this is all wrong. Balance patch

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Posted by: kdaddy.5431

kdaddy.5431

yesterday i tried running a non shouts ele with staff and omg it was bad. I actually tried to run my old staff build with a different ammy. Earth/water/arcane with stone heart and omg it was bad.

Even with stone heart and 40% protection people were hitting me for 2-4k per hit with the condi dmg and i only had 17k health. I was like wow because this was a legit bunker build for years and now it does literally nothing.

Every class does so much dmg and delivers so much condi so fast, the passives from the new spec are so essential now its sad.

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Posted by: Kevin.4209

Kevin.4209

Your point on thief is a good one, it just doesnt make sense to use heartseeker very often any more, the auto chain is higher dps than heartseeker even below 25% and shadow shot is a better gap close. Doesn’t make sense at all.

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Posted by: Rome.7124

Rome.7124

Your point on thief is a good one, it just doesnt make sense to use heartseeker very often any more, the auto chain is higher dps than heartseeker even below 25% and shadow shot is a better gap close. Doesn’t make sense at all.

please convince the dev that mesmer would love to take the damage buff if thief community doesnt want it… Seriously, classes that got buffs are now complaining instead being the classes that got butchered have no idea how much worst could the situation be for you guys.

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Posted by: Alin.2468

Alin.2468

Anet has absolutely no idea what is coming at them. Right now many many good thieves lay low, waiting for the next season to start (because no balance patch can be made during seasons). When that second season starts, Anet is in for a very big surprise.

After Season 2 starts, I am curious to watch a game designer face in Guild Chat on twitch.tv/guildwars2 just to see how worried they are.

I wish a lot of good luck to ArenaNet, because they will indeed need it in Season 2.

This is the best elementalist build: https://www.youtube.com/watch?v=Hh5zjK7ITpQ

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Posted by: ukuni.8745

ukuni.8745

lets not even get started on the kitten mode traits and skills out there, yas know the ones im talking about “incase you are to stupid to actually think press this or just let it do the work for you automatically”.

Still Winning And Grinning (Swag)
Ukune – Engineer of Maguuma
Check me out on YouTube

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Posted by: Exedore.6320

Exedore.6320

OP is 100% correct. The power creep is too high and the changes were lazy.

The only thing saving season2 is that ESL is restricting the number of professions on a team.

Kirrena Rosenkreutz

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Posted by: Novuake.2691

Novuake.2691

OP is 100% correct. The power creep is too high and the changes were lazy.

The only thing saving season2 is that ESL is restricting the number of professions on a team.

I don’t want to focus too hard on the power creep part, but definitely is impactful.

Retriever Iiat – Asura Engineer
Private retriever of runaway NPCs
Mistband[MIST] – PVP Training guild EU

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Posted by: Chicho Gosho.6507

Chicho Gosho.6507

Some good points but i have to disagree that ANet are scared of nerfing classes. They’ve done it multiple times over the years, just look at the last patch and ask any ele or mesmer whether they were nerfed or not. I think that splitting pve from pvp would be the best decision.

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Posted by: style.6173

style.6173

Anet has absolutely no idea what is coming at them. Right now many many good thieves lay low, waiting for the next season to start (because no balance patch can be made during seasons). When that second season starts, Anet is in for a very big surprise.

After Season 2 starts, I am curious to watch a game designer face in Guild Chat on twitch.tv/guildwars2 just to see how worried they are.

I wish a lot of good luck to ArenaNet, because they will indeed need it in Season 2.

Luckily, there are not very many good thieves, so no need to worry.

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Posted by: Kevin.4209

Kevin.4209

Your point on thief is a good one, it just doesnt make sense to use heartseeker very often any more, the auto chain is higher dps than heartseeker even below 25% and shadow shot is a better gap close. Doesn’t make sense at all.

please convince the dev that mesmer would love to take the damage buff if thief community doesnt want it… Seriously, classes that got buffs are now complaining instead being the classes that got butchered have no idea how much worst could the situation be for you guys.

I don’t get your point, I agree Mesmer is getting screwed as well, but that doesn’t mean the thief buffs were done in the proper fashion. I’m speaking from an interesting play style perspective, thief is plenty strong right now its just less dynamic to play when one of your buttons is essentially pointless.