This season is the 4th for the year, the last of this set? Or maybe one more before the next one? Whatever, at some point they’ll consider this set of league seasons “done” and move on to the next one. I am asking, as someone who pre-ordered this game to get into the first open betas, who has been playing since pre-launch, pre-ordered HoT with all the bonus stuff, etc., please don’t give me any reason to play the next league season.
I have never particularly enjoyed PvP. I know some do, that’s great, but I am not one of them. I never PvP in other MMOs, and before the PvP overhauls a few years back I never did in this one. I just do not enjoy the fundamental core of all PvP experiences, that you are opposing other players, and one of the things that makes GW2 the very best MMO out there is that it encourages cooperative play in its core game mode. There will never be a version of PvP that I will genuinely enjoy as a gaming experience. Again, I know that there are others who feel the exact opposite, I’m just pointing out that both sides exist.
I LOVED GW2 sPvP when the game launched, it was the very best MMO PvP system I’d ever seen, because if a player didn’t want to participate in it, he had absolutely no reason why he should. The leveling and loot were kept entirely separate, if you wanted to PvP, you could, if you didn’t want to PvP, you were given absolutely no reason to do so. It was magical.
Since then, they’ve been adding more and more elements where if you don’t want to PvP, you’re missing out. They changed the dailies so that it’s very inconvenient to clear your required 4 without at least a few PvP ones. They made it so that loot acquired in PvP, some of it unique to PvP, carried over to the rest of the game, so that if you didn’t PvP, you could never earn those items. And then the absolute worst of it, the PvP Leagues, where if you wanted the Ascension wings, you were given no other option but to slog through the horrors of the league tiers.
Why?
I can see why they might want to get players to try PvP, to see if it’s for them. That’s all well and good. Give players unique rewards for dabbling in the game mode, for spending a few hours in it, but don’t require them to spend dozens of hours in that mode to unlock the rewards, that’s just cruel once the player knows for a fact that they’ll find no enjoyment in it.
And I can see why they’d want to reward their loyal PvP players. They should offer cool rewards to them, but either rewards that cannot be removed from the Mists (and thus would be irrelevant to people who don’t want to be in the Mists in the first place), or rewards that ONLY signify PvP expertise (without also being cool looking skins within their own right), or methods of allowing good PvPer to earn things more efficiently than through other game modes, so that PvPers feel like they come out ahead, without making it impossible to earn the thing outside of PvP.
But once those are accounted for, there is absolutely no advantage in trapping PvE players in PvP hell. Those players resent it, because they are not having fun when they could be out enjoying the lovely game world you’ve constructed. The PvPers don’t benefit, because they end up having to play along players who don’t want to be there, have no interest in fair matches, have no interest in “getting good,” and will just drag them down, or in the best case scenarios end up on the other team and just present un-competitive blowouts, which any true PvPer should hate just as much. And of course ANet doesn’t benefit, because it makes their PvP community into the burning trashfire we’ve seen throughout this league run, in which these two completely incompatible groups are forced into conflict, rather than allowing the actual PvPers to have their mode completely to their own interests.
So please, when you’re designing the structure and reward systems for the next big PvP push, please respect your players who will want no part of it. Maybe give them a reason to spend an hour or two playing the next PvP season, but then allow them to leave with their reward in hand, don’t force them to stick around the end just to get their shiny. Construct the rewards for the PvPers in a way that PvE players would not feel like they were missing out by not earning them through PvP.
you spend complaining about it on the forums, you’d be
done by now.”