ANet's response to separating PvP & PvE?
‘’We are not fully against skill splitting between the different game modes but it adds a lot of overhead to every balance and design decision. While it does give you another tool box it does lead to optimizing skills heavily for each game type which does make power creep.Its on the table and it’s something we may use in the future’’
(Cause there is certainly no powercreep now)
Their balance team (which apparently does exist) is too busy doing 4 patches per year (a 4 times increase from 1 per year) to have time to split modes. Very busy.
They already tried it, several times. It didn’t work out. They moved on. Get over it.
They already tried it, several times. It didn’t work out. They moved on. Get over it.
seperate pvp from pve……
should consider playing a MOBA becoz this is a mmorpg
Henge of Denravi Server
www.gw2time.com
seperate pvp from pve……
should consider playing a MOBA becoz this is a mmorpg
And that implies we can not have good balance why?
The genre has absolutely nothing to do with such developement decisions.