- The game is a little too fast paced. I know people like fast pace, however, after stuff gets TOO fast, you lose a lot of “reaction play” and end up with spamming the best ability that comes available.
This is not my words, but words of player (ronpierce.2760) which topic was mindlessly deleted just for its title. And I agree with him. This game is no longer (and it was quite far away from it from very beginning) about reaction and timing, but mostly about empty-headed spam of aoe and dodges/invuls/blocks etc.
Full quote:
So a few points I’d personally like to make:
- Conditions are out of hand. The whole idea of conditions (thought its too late to go back now) are really a risky addition to the game. They’re not ideal for PvE due to applications sharing stacks/durationstacking, same with PvP, and condition removal is strange “counter” to the situation as they share slots with CC conditions as well. This game (imo!) would have been better off either not scaling Conditions and having them as bonus damage on some attacks, and far less application, or having them scale with Power and factor that damage into the overall damage expectation of the weapons, and getting rid of a LOT of the condition removal, and allow CC breaks and Stability to effect every source of CC (immobs/cripple), and lessening stability durations in some cases.
-The game feels less like an MMO and like a FPS in that 1-2 shot builds are okay. Since vanilla wow I always was turned off at the idea of pvp ever coming down to 1-2 shot builds/combos, and for a while WoW learned that lesson, and it did wonders, I wish I could say the same for GW2. With some balancing, I have to honestly say, I think PvP would be best coming down to build+runes and everyone having a Celestial amulet on to balance out what becomes too bursty and too tanky, a nice medium with BENEFITS in 1 direction or the other would be good, not full fledge swings. Again, this is obviously opinion based, but its what I’d prefer.
- Too much AoE, that’s all I can say about that. Being forced ON a point about the size of AoEs empowers them far too much, you can’t have a serious PvP match when all the AoE skills (which are supposed to be situational) are always best-bet due to the nature of pvp. We’re essentially playing King of the Hill, not conquest. This is why “cast-capping” a node works better than point-standing, it allows ranged to provide ranged point defense, and allows people to spread out, and requires more battle-field focus, making sure someone doesn’t cap, versus making sure 1 guy is standing on the point.
- The game is a little too fast paced. I know people like fast pace, however, after stuff gets TOO fast, you lose a lot of “reaction play” and end up with spamming the best ability that comes available.
- Minions need to not have an auto-defend (I play MM, which imo needs buffs against AoE, but I can deal without if a lot of this other stuff was touched up on.) Any class with a minion out needs the ability to send the pets to attack and call them back, and no auto-defend, simple as that.
- Because most people can’t figure it out, the game needs in S/TPVP to automatically have “Show all Players” on by default, and “Show all NPCs” and “Show all Enemies” names off, so that AI names don’t clutter the field, and tab targeting needs to take HUGE priority to players over AI, again, would fix so many issues.
That’s the main highlights. Like I said I’m not saying QQ I quit 5evar!, I’ll still be reading and checking out the updates, I have high hopes, but for now, its not worth the time invested, and I apologize devs. Keep working on it and I’ll be back eventually, I’m sure! For now, I’m going to just lolly-gag around in FFXIV and eventually Hearthstone.
Almost nothing in this game will ever be fixed.
Anet fix things only if it might increase gemstore sales.
