About necros..

About necros..

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Posted by: Badmon.4503

Badmon.4503

So how soon can we see the necromancer’s deletion from the game? Any updates would be great.

Sroy .

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Posted by: Cecilia.5179

Cecilia.5179

Expect it in the next patch. I think we will get it in February.

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Posted by: Shadowstep.6049

Shadowstep.6049

Oh please. Necro is nowhere as bad as thieves and wars were in s1. They actually have spot in pro league teams as well.

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Posted by: Silv.9207

Silv.9207

Oh please. Necro is nowhere as bad as thieves and wars were in s1. They actually have spot in pro league teams as well.

In pro leagues there’s not a chance to class stacking teams.
Also they was babisittered all the time by an engi and they was all the time downed and ressed by that engi.
Now that the downed state don’t even grant few seconds of damage immunity will be even harder for a engi to ress us.

We don’t need to watch pro leagues. In that leagues no one used a warrior and there was few guardians. Are they so bad?
No, that was a “special enviroment” with super organized teams that play like 99% of us will never be able to do, then don’t take that team composition (and builds) as an example of how good a class is in a normal (even high ranked) sPvP.
Expecially because in the next season there will not even be the possibility to make a premade… and that will hurt the few necromancers that really play in teams even harder than before.
We’re a class that totally realy on the team and will be unable to play with a team… That’s really sad.

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Posted by: Shadowstep.6049

Shadowstep.6049

Necros are not only class that heavily rely on team……

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Posted by: Silv.9207

Silv.9207

Necros are not only class that heavily rely on team……

That’s true, but the only that totally can’t do anyhting without a team, not even hope to fight a 1vs1 and survive, sometimes not even longer enough to make the other players come to help.
Can’t do 1vs1, can’t decap (no movement skills) and can’t hold the point for enough time waiting for allies.
The only thing is good in is spam boon corruption, Rs combo to inflict some damage and spam poison and then get ressed by an engi/ranger. The best class ever…

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Posted by: Shadowstep.6049

Shadowstep.6049

Necros are not only class that heavily rely on team……

That’s true, but the only that totally can’t do anyhting without a team, not even hope to fight a 1vs1 and survive, sometimes not even longer enough to make the other players come to help.
Can’t do 1vs1, can’t decap (no movement skills) and can’t hold the point for enough time waiting for allies.
The only thing is good in is spam boon corruption, Rs combo to inflict some damage and spam poison and then get ressed by an engi/ranger. The best class ever…

That is not true. Necros give engis and revs hard times. You can hold point for a while as well.
On my necro i am usually in trouble either when thief is training me or i get trained by multiple enemies. Things is, you are in trouble on any class if you get focused by multiple enemies.

(edited by Shadowstep.6049)

About necros..

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Posted by: TheDevice.2751

TheDevice.2751

Things is, you are in trouble on any class if you get focused by multiple enemies.

Well this is not true.

Thief / Mes can disengage via stealth and multiple evades
Guardian can be practically invincible for about 14 seconds unless unblockables are used.
War can be invincible for nearly as long but also has better disengage.
Engi has access to blocks and invuln.
Ranger was practically immortal last season but still has top tier sustain / invuln vs heavy focus-fire.
Surviving is what Ele’s do best now.
The only other profession that comes close is Revenant and thats with a class who has an invuln on a 12 recharge, 3 second block, and a heal that’s pretty much the best heal vs focus fire in the game.

Necromancers have nothing that completely nullifies excessive focus-fire. Paired with little access to stability; you have the perfect punching bag.

This is why Necromancers are the focused class. You can ask a newborn baby who to focus and their first words will be “the Necro”. Everyone knows this. Even I focus the necro first lol.

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Posted by: Shadowstep.6049

Shadowstep.6049

Things is, you are in trouble on any class if you get focused by multiple enemies.

Well this is not true.

Thief / Mes can disengage via stealth and multiple evades
Guardian can be practically invincible for about 14 seconds unless unblockables are used.
War can be invincible for nearly as long but also has better disengage.
Engi has access to blocks and invuln.
Ranger was practically immortal last season but still has top tier sustain / invuln vs heavy focus-fire.
Surviving is what Ele’s do best now.
The only other profession that comes close is Revenant and thats with a class who has an invuln on a 12 recharge, 3 second block, and a heal that’s pretty much the best heal vs focus fire in the game.

Necromancers have nothing that completely nullifies excessive focus-fire. Paired with little access to stability; you have the perfect punching bag.

This is why Necromancers are the focused class. You can ask a newborn baby who to focus and their first words will be “the Necro”. Everyone knows this. Even I focus the necro first lol.

You haven’t faced good players then. 1 rev is enough to instagib a thief (ed+staff5), if he teams up with say another thief or mes it is GG, no dodges in the world will help you there.

Same goes for guards. I have played thief with buddy mes – we nuked DH before he could even blink.

Necros do have DS, i wouldn’t underestimate it. It saved my life countless times. Also, to stop pressure you gotta apply counter-pressure and hope your teammates will support/peel for you. I usually drop all the cancer i can under my feet – yes i am getting focused but my enemies take crap load of dmg as well if they actually dare to go in melee. As far as range goes i just hug walls like no tomorrow.

As far as focusing goes – in many cases yes you should be focusing necros, sometimes i do focus healers if it is only thing that keeps enemy alive. Also freecasting necro will murder your entire team – also good reason why to focus them first.

(edited by Shadowstep.6049)

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Posted by: Silverkey.2078

Silverkey.2078

  • Most players stick with the “meta” builds, that is the ones played in pro league
  • People complain that pro league is not a reference because they have different skill level and have coordination allowing babysitting
  • Yet, only few come to the conclusions that in standard games you should simply NOT play the meta build.

The signet necro of pro league is glass cannon. It has no sustain, no active defense, nothing. On the other hand, it has great pressure and very strong boon corruption.

There are many ways to make a necro with a higher sustain, in particular through the use of shouts. Sure, you get lower pressure and utility, and that makes this build less interesting for pro league, but it is very self-reliant, and allows you to play with your favorite class without spending your time on respawn timer.

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Posted by: Cecilia.5179

Cecilia.5179

I’m gonna use WvW roaming to put into perspective why Necromancer is a sad mess
Revenant dies to any condi class, but it has amazing mobility, damage, and it can nulify focus fire.
Ele is a diverse beast. I’ve even seen staff eles that can 1vX and win.
Mesmer is very strong. It can use power to one shot or it can play one of the cheesiest builds ever.
Thief is good. It has a lot of mobility and evades. If power doesn’t work, Thief has access to two different condition builds that play themselves.
Warriors are unstoppable gods if they rub the right stuff
Guardian can invuln for extended periods of time, teleport, and hit like a truck with power or condi
Engi is less effective now, but it’s still a very good bruiser.
Druid is the undisputed king of small scale WvW right now
And then there is necro. Even in full dire, Necromancer lasts 10 seconds in a fight against multiple foes. During those 10 seconds the necro will be thrown all over the place by cc, rendering it useless. Necromancer cannot even hope to run around without a babysitter, because it cannot 1vX, and it has a poor matchup against druid, who can blow up a necromancer without ever being in danger.
Necromancer is capable of winning, but it only wins specific scenarios, and it cannot escape death, so it is bottom tier. Master of dying =/= Master of death

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Posted by: Shadowstep.6049

Shadowstep.6049

How is WvW relevant?

Wars and thieves in s1 were garbage = that is definition of bottom tiers. Once again, necros are not even remotely there.

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Posted by: Cecilia.5179

Cecilia.5179

How is WvW relevant?

Wars and thieves in s1 were garbage = that is definition of bottom tiers. Once again, necros are not even remotely there.

Because people play WvW for PvP, and the main difference is that you don’t fight in circles. Next time you play PvP, be relentless to any necro you see. It works quite well. They can’t do anything about it.

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Posted by: Shadowstep.6049

Shadowstep.6049

How is WvW relevant?

Wars and thieves in s1 were garbage = that is definition of bottom tiers. Once again, necros are not even remotely there.

Because people play WvW for PvP, and the main difference is that you don’t fight in circles. Next time you play PvP, be relentless to any necro you see. It works quite well. They can’t do anything about it.

PvP is not balanced around wvw, frankly game is no balanced around wvw. It is completely different environment, so there is no point bringing it up.

Once again, it depends how good necro is and how good his teammates are. I play thief – which is necros worst nightmare, yes i do focus them but no way i can kill one with support.

Honestly, what do you want people? Invuls, perma prot, blocks, insane heals, high dmg and high moblity? iWin button also?

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Posted by: Cecilia.5179

Cecilia.5179

How is WvW relevant?

Wars and thieves in s1 were garbage = that is definition of bottom tiers. Once again, necros are not even remotely there.

Because people play WvW for PvP, and the main difference is that you don’t fight in circles. Next time you play PvP, be relentless to any necro you see. It works quite well. They can’t do anything about it.

PvP is not balanced around wvw, frankly game is no balanced around wvw. It is completely different environment, so there is no point bringing it up.

Once again, it depends how good necro is and how good his teammates are. I play thief – which is necros worst nightmare, yes i do focus them but no way i can kill one with support.

Honestly, what do you want people? Invuls, perma prot, blocks, insane heals, high dmg and high moblity? iWin button also?

We have none of those, so any of them would go a long ways.

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Posted by: xeonage.1253

xeonage.1253

let’s play other class

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Posted by: KrHome.1920

KrHome.1920

I’m gonna use WvW roaming to put into perspective why Necromancer is a sad mess
Revenant dies to any condi class, but it has amazing mobility, damage, and it can nulify focus fire.
Ele is a diverse beast. I’ve even seen staff eles that can 1vX and win.
Mesmer is very strong. It can use power to one shot or it can play one of the cheesiest builds ever.
Thief is good. It has a lot of mobility and evades. If power doesn’t work, Thief has access to two different condition builds that play themselves.
Warriors are unstoppable gods if they rub the right stuff
Guardian can invuln for extended periods of time, teleport, and hit like a truck with power or condi
Engi is less effective now, but it’s still a very good bruiser.
Druid is the undisputed king of small scale WvW right now
And then there is necro. Even in full dire, Necromancer lasts 10 seconds in a fight against multiple foes. During those 10 seconds the necro will be thrown all over the place by cc, rendering it useless. Necromancer cannot even hope to run around without a babysitter, because it cannot 1vX, and it has a poor matchup against druid, who can blow up a necromancer without ever being in danger.
Necromancer is capable of winning, but it only wins specific scenarios, and it cannot escape death, so it is bottom tier. Master of dying =/= Master of death

The limited mobility is an issue and sometimes frustrating, but the thing I really like on necro is that I can build for every possible matchup.

That “unkillabe druids” statement is funny. I kill them everyday in WvW. All you need is to build for massive ranged power based pressure and boon corruption – both is possible on necro/reaper.

GL finding a counter to condi chrono on rev! You won’t. On reaper all you need is Trooper Rune, Shouts and Augury of Death.

(edited by KrHome.1920)

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Posted by: Shadowstep.6049

Shadowstep.6049

How is WvW relevant?

Wars and thieves in s1 were garbage = that is definition of bottom tiers. Once again, necros are not even remotely there.

Because people play WvW for PvP, and the main difference is that you don’t fight in circles. Next time you play PvP, be relentless to any necro you see. It works quite well. They can’t do anything about it.

PvP is not balanced around wvw, frankly game is no balanced around wvw. It is completely different environment, so there is no point bringing it up.

Once again, it depends how good necro is and how good his teammates are. I play thief – which is necros worst nightmare, yes i do focus them but no way i can kill one with support.

Honestly, what do you want people? Invuls, perma prot, blocks, insane heals, high dmg and high moblity? iWin button also?

We have none of those, so any of them would go a long ways.

Ofc necro doesn’t have it because it is designed around having high HP pool, DS, low mobility, life steal, high uptime on chills, cripples, immobs, weakness, poison, CC and vulnerability. You don’t see thieves apply absurd amount of chills or cripples because they have their ports for mobility. Reason why guards have high heals and blocks is because they are extremely squishy behind all those. Giving necros more than what they have atm would just make them broken. Just look at scrappers after HoT was launched: high dmg, high survivability (evades, blocks, reflects), good heals, STEALTH!!!! = just stupidly imbalanced spec that lead to nothing good for overall health of the pvp.

Necro, imo, is built around spreading condis, slow fight (not porting around like mad) on point and facetanking damage. If you don’t like the way they are designed, you might be playing wrong class. I, for example, personally can’t stay ele playstyle so i don’t play them (besides raids, that is). Yes, it sucks to rely on teammates and getting no help but it is the same for eles and thieves for example. I actually find necros quite enjoyable and i think their weaknesses are reasonable.

(edited by Shadowstep.6049)

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Posted by: Jskiirawr.2473

Jskiirawr.2473

My power necro does great in pvp