About warrior and guardian tankiness
Warrior – Higher HP, more CC, medium low DPS can’t maintain itself no protection slow regen, poor condition removals, can be melted like butter by specific comps.
Guardian – Lower HP, Medium to Medium low DPS, can maintain himself, with condition stripping and boons, can semi heal himself, low cc, no ranged weapon.
Roll Guardian, as Warriors are soon to become target dummies…
in 1v1 pvp guardian would stay longer alive? and whats his lore in group pvp ?
Warrior – Higher HP, more CC, medium low DPS can’t maintain itself no protection slow regen, poor condition removals, can be melted like butter by specific comps.
Since when does Shoutbow Warriors have poor condition removals?
http://metabattle.com/wiki/Build:Warrior_-_Shoutbow
Warrior – Higher HP, more CC, medium low DPS can’t maintain itself no protection slow regen, poor condition removals, can be melted like butter by specific comps.
Since when does Shoutbow Warriors have poor condition removals?
http://metabattle.com/wiki/Build:Warrior_-_Shoutbow
Horrible to play, might as well roll something else if you want to be a High Armor melee class that blows a horn and shoots arrows!
Warrior – Higher HP, more CC, medium low DPS can’t maintain itself no protection slow regen, poor condition removals, can be melted like butter by specific comps.
Since when does Shoutbow Warriors have poor condition removals?
http://metabattle.com/wiki/Build:Warrior_-_ShoutbowHorrible to play, might as well roll something else if you want to be a High Armor melee class that blows a horn and shoots arrows!
Shoutbow is extremely viable, and has amazing synergy with teamfight focused, double berserker comps. Yes, it can get melted by extremely bursty comps but with proper kiting, you can troll enough to make the enemy regret trying to melt you.
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The meta shoutbow warrior has incredible sustain in both 1v1 and team fight and is very easy to play.
The bunker guardian is currently out of the meta. The bunker guardian should not only survive well himself and but also provide a lot of defensive support for his teammate.
Warrior – Higher HP, more CC, medium low DPS can’t maintain itself no protection slow regen, poor condition removals, can be melted like butter by specific comps.
Guardian – Lower HP, Medium to Medium low DPS, can maintain himself, with condition stripping and boons, can semi heal himself, low cc, no ranged weapon.
Roll Guardian, as Warriors are soon to become target dummies…
? You must be describing warrior from a different game.
Warrior has possibly the best sustain, cc removal, and regen of any class, has several ways to mitigate all damage, and can spec for very high DPS…
Guardian has ranged weapons, and can spec for huge burst damage, has some decent cc options as well….
Specifically between tanky builds, I would say the difference is guard requires a bit more thought and it might provide more group synergy.
(edited by Yasha.5963)
who would be more sustain warrior or guard when both builded full tanky?
+ which one can better survive focused damage on him ?
(edited by Obik.3401)
Warrior – Higher HP, more CC, medium low DPS can’t maintain itself no protection slow regen, poor condition removals, can be melted like butter by specific comps.
Guardian – Lower HP, Medium to Medium low DPS, can maintain himself, with condition stripping and boons, can semi heal himself, low cc, no ranged weapon.
Roll Guardian, as Warriors are soon to become target dummies…
? You must be describing warrior from a different game.
Warrior has possibly the best sustain, cc removal, and regen of any class, has several ways to mitigate all damage, and can spec for very high DPS…
Guardian has ranged weapons, and can spec for huge burst damage, has some decent cc options as well….
Specifically between tanky builds, I would say the difference is guard requires a bit more thought and it might provide more group synergy.
u both wrong, guard has A ranged weapon, the scepter, and its mediocre range
in 1v1 pvp guardian would stay longer alive? and whats his lore in group pvp ?
If your main concern was just living as long as possible 1v1 a Warrior does better then a Guardian. Where Guardian shine is there group support in addition to being tanky. That being said Guardian bunkers are on there last legs they don’t do enough damage and have enough CC to compere with the current celestial monstrosities plaguing pvp.
Warrior – Higher HP, more CC, medium low DPS can’t maintain itself no protection slow regen, poor condition removals, can be melted like butter by specific comps.
Guardian – Lower HP, Medium to Medium low DPS, can maintain himself, with condition stripping and boons, can semi heal himself, low cc, no ranged weapon.
Roll Guardian, as Warriors are soon to become target dummies…
? You must be describing warrior from a different game.
Warrior has possibly the best sustain, cc removal, and regen of any class, has several ways to mitigate all damage, and can spec for very high DPS…
Guardian has ranged weapons, and can spec for huge burst damage, has some decent cc options as well….
Specifically between tanky builds, I would say the difference is guard requires a bit more thought and it might provide more group synergy.
u both wrong, guard has A ranged weapon, the scepter, and its mediocre range
since when is guardian staff a melee weapon?
Anyway, you can’t directly compare classes without specifying what builds you are comparing.
the meta builds right now would be shoutbow vs medi guard
comparing those two builds the biggest difference is shoutbow has almost no major weaknesses, but it also doesn’t hard-counter very many things other than condi spam. medi guard has more weaknesses, but it also hard-counters more things than a shoutbow (most importantly, thieves).
shoutbow is faster, more mobile, but has ZERO hard CC or interrupts unless they are running with Fear Me on a long CD. Also shoutbow’s playstyle is much more passive as far as survival goes (they sigil proc 2x as often and their best traits are survival-oriented) but it’s not necessarily easier. More forgiving, yes, but as a support role it demands much higher overall awareness of everyone’s CDs and life and position etc whereas medi guard is a little more self-focused (and has to be because most of their defense is active).
it’s not really a “ranged” weapon either, kind of a close to mid range thing as well as scepter (that strafing!)
Warrior – Higher HP, more CC, medium low DPS can’t maintain itself no protection slow regen, poor condition removals, can be melted like butter by specific comps.
Guardian – Lower HP, Medium to Medium low DPS, can maintain himself, with condition stripping and boons, can semi heal himself, low cc, no ranged weapon.
Roll Guardian, as Warriors are soon to become target dummies…
Bunch of none sense…
Current shoutbow warrior has the 2nd highest cleanse potential in the whole game.
CI cleanse 3 condition every 8 seconds.
Shout = cleanse 4 conditions (2 of them 20 cd, 1 of them 48 cd)
Warhorn 4 convert one condition every 12 secs.
Warhorn 5 convert one condition every 20 secs.
What more can you ask?
Healing potential Warrior is higher than Guardian too (Healing sig 400 hp/sec,
shout heals 2.2k hp per shout)
Only difference is Warrior lacks damage mitigation, such as block and blind.
It is the downfall of bunker Guardian rather than bunker War because bunker war can easily has access to 25 stacks of might, as well as AOE hybrid damage.
(edited by Aomine.5012)
Warrior – Higher HP, more CC, medium low DPS can’t maintain itself no protection slow regen, poor condition removals, can be melted like butter by specific comps.
Guardian – Lower HP, Medium to Medium low DPS, can maintain himself, with condition stripping and boons, can semi heal himself, low cc, no ranged weapon.
Roll Guardian, as Warriors are soon to become target dummies…
Bunch of none sense…
Current shoutbow warrior has the 2nd highest cleanse potential in the whole game.
CI cleanse 3 condition every 8 seconds.
Shout = cleanse 4 conditions (2 of them 20 cd, 1 of them 48 cd)
Warhorn 4 convert one condition every 12 secs.
Warhorn 5 convert one condition every 20 secs.
What more can you ask?It is the downfall of bunker Guardian rather than bunker War because bunker war can easily has access to 25 stacks of might, as well as AOE hybrid damage.
shoutbow > conditions but shoutbow can’t really mitigate bursts – they have 0 stability and 1 stun break and no blocks. If you’re playing against a bursty team the guard will usually fare better.
Shoutbow is a terrible build. I havent met one shoutbow that doesnt get overhwhelmed by my build.
in 1v1 pvp guardian would stay longer alive? and whats his lore in group pvp ?
If your main concern was just living as long as possible 1v1 a Warrior does better then a Guardian. Where Guardian shine is there group support in addition to being tanky. That being said Guardian bunkers are on there last legs they don’t do enough damage and have enough CC to compere with the current celestial monstrosities plaguing pvp.
guardian dominates warrior in 1v1 tho
lol, are people really saying warrior has medium low damage? Are people so ignorant as to not read tooltips and coefficients for classes to determine warriors have some of the highest base tooltip weapon damage ingame on most of their weapons?
It’s unbelievable people would even say warrior damage is less than guardian. You need to specify, warrior sustained damage is better while mediguard burst is better.
More importantly, warrior has a wide variety of builds while guardian at best has 2.
Warriors couldn’t possibly be in a better place unless they were turned into walking gods. They’re the most polished, complete class in the game with most of their weapons being useful and strong and very little garbage traits in the traitlines they most frequently use.
Warrior – Higher HP, more CC, medium low DPS can’t maintain itself no protection slow regen, poor condition removals, can be melted like butter by specific comps.
Guardian – Lower HP, Medium to Medium low DPS, can maintain himself, with condition stripping and boons, can semi heal himself, low cc, no ranged weapon.
Roll Guardian, as Warriors are soon to become target dummies…
Bunch of none sense…
Current shoutbow warrior has the 2nd highest cleanse potential in the whole game.
CI cleanse 3 condition every 8 seconds.
Shout = cleanse 4 conditions (2 of them 20 cd, 1 of them 48 cd)
Warhorn 4 convert one condition every 12 secs.
Warhorn 5 convert one condition every 20 secs.
What more can you ask?
Healing potential Warrior is higher than Guardian too (Healing sig 400 hp/sec,
shout heals 2.2k hp per shout)
Only difference is Warrior lacks damage mitigation, such as block and blind.It is the downfall of bunker Guardian rather than bunker War because bunker war can easily has access to 25 stacks of might, as well as AOE hybrid damage.
and they still melt away very easily once they exhausted all these condition removal options.
it is much more easier to re-apply tons of conditions than to remove them.
Warrior – Higher HP, more CC, medium low DPS can’t maintain itself no protection slow regen, poor condition removals, can be melted like butter by specific comps.
Guardian – Lower HP, Medium to Medium low DPS, can maintain himself, with condition stripping and boons, can semi heal himself, low cc, no ranged weapon.
Roll Guardian, as Warriors are soon to become target dummies…
Bunch of none sense…
Current shoutbow warrior has the 2nd highest cleanse potential in the whole game.
CI cleanse 3 condition every 8 seconds.
Shout = cleanse 4 conditions (2 of them 20 cd, 1 of them 48 cd)
Warhorn 4 convert one condition every 12 secs.
Warhorn 5 convert one condition every 20 secs.
What more can you ask?
Healing potential Warrior is higher than Guardian too (Healing sig 400 hp/sec,
shout heals 2.2k hp per shout)
Only difference is Warrior lacks damage mitigation, such as block and blind.It is the downfall of bunker Guardian rather than bunker War because bunker war can easily has access to 25 stacks of might, as well as AOE hybrid damage.
and they still melt away very easily once they exhausted all these condition removal options.
it is much more easier to re-apply tons of conditions than to remove them.
Then you shouldn’t have let your opponents get so many condition on you at the first place. Other classes will die a long time ago if they allow all those condition to hit them continuously. Shoutbow already is way too forgiving.
cele shout heal is nice, but i’m much more of a fan of valkyrie. with 00662 you still get 2k shout heals, but also have 3200 armor and 2k power. your low crit chance can be made up for with fury an intelligence sigils. since you are so beefy taking a hammer is essential, which means you can trait a forth shout. i mainly use double mace as a secondary set, as i like to stun lock targets for my team to burst, but anything that does power damage works.
valkarie shout heal is a whole new level of beef, give it a go.
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria
Warrior – Higher HP, more CC, medium low DPS can’t maintain itself no protection slow regen, poor condition removals, can be melted like butter by specific comps.
Guardian – Lower HP, Medium to Medium low DPS, can maintain himself, with condition stripping and boons, can semi heal himself, low cc, no ranged weapon.
Roll Guardian, as Warriors are soon to become target dummies…
Bunch of none sense…
Current shoutbow warrior has the 2nd highest cleanse potential in the whole game.
CI cleanse 3 condition every 8 seconds.
Shout = cleanse 4 conditions (2 of them 20 cd, 1 of them 48 cd)
Warhorn 4 convert one condition every 12 secs.
Warhorn 5 convert one condition every 20 secs.
What more can you ask?
Healing potential Warrior is higher than Guardian too (Healing sig 400 hp/sec,
shout heals 2.2k hp per shout)
Only difference is Warrior lacks damage mitigation, such as block and blind.It is the downfall of bunker Guardian rather than bunker War because bunker war can easily has access to 25 stacks of might, as well as AOE hybrid damage.
and they still melt away very easily once they exhausted all these condition removal options.
it is much more easier to re-apply tons of conditions than to remove them.
Then you shouldn’t have let your opponents get so many condition on you at the first place. Other classes will die a long time ago if they allow all those condition to hit them continuously. Shoutbow already is way too forgiving.
a bit forgiving against average players, perhaps.
better opponents will land that many conditions on you regardless of how hard you try.
the point is, shout bow may be forgiving, but they are not invincible.
Warrior – Higher HP, more CC, medium low DPS can’t maintain itself no protection slow regen, poor condition removals, can be melted like butter by specific comps.
Guardian – Lower HP, Medium to Medium low DPS, can maintain himself, with condition stripping and boons, can semi heal himself, low cc, no ranged weapon.
Roll Guardian, as Warriors are soon to become target dummies…
Bunch of none sense…
Current shoutbow warrior has the 2nd highest cleanse potential in the whole game.
CI cleanse 3 condition every 8 seconds.
Shout = cleanse 4 conditions (2 of them 20 cd, 1 of them 48 cd)
Warhorn 4 convert one condition every 12 secs.
Warhorn 5 convert one condition every 20 secs.
What more can you ask?
Healing potential Warrior is higher than Guardian too (Healing sig 400 hp/sec,
shout heals 2.2k hp per shout)
Only difference is Warrior lacks damage mitigation, such as block and blind.It is the downfall of bunker Guardian rather than bunker War because bunker war can easily has access to 25 stacks of might, as well as AOE hybrid damage.
and they still melt away very easily once they exhausted all these condition removal options.
it is much more easier to re-apply tons of conditions than to remove them.
Then you shouldn’t have let your opponents get so many condition on you at the first place. Other classes will die a long time ago if they allow all those condition to hit them continuously. Shoutbow already is way too forgiving.
a bit forgiving against average players, perhaps.
better opponents will land that many conditions on you regardless of how hard you try.
the point is, shout bow may be forgiving, but they are not invincible.
My point is if you can’t handle condition well as a shoutbow, chances are you won’t handle condition well even when you play other profession that is not Ele.
Shoutbow can be played exactly like other professions that lack stability and condition removal, yknow, dodge everything, yet having large margin of error for mistake compare to other less forgiving specs, that is my point.
Yea, well you can call nonsense all you want! I didn’t roll Warrior
“ Warriors are masters of weaponry who rely on speed, strength, toughness, and heavy armor to survive in battle. Adrenaline fuels their offensive power—the longer warriors stay in a fight, the more dangerous they become.
— GuildWars2.com Warrior
http://wiki.guildwars2.com/wiki/Warrior
So I could run around blowing a horn!
Yea, well you can call nonsense all you want! I didn’t roll Warrior
“ Warriors are masters of weaponry who rely on speed, strength, toughness, and heavy armor to survive in battle. Adrenaline fuels their offensive power—the longer warriors stay in a fight, the more dangerous they become.
— GuildWars2.com Warrior
http://wiki.guildwars2.com/wiki/WarriorSo I could run around blowing a horn!
it’s a WARhorn you are a WARrior.
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria
Best part of this thread is a bunch of NOBODIES saying shoutbow is a bad build
It’s not like one of the meta defining builds at the moment
It’s not like one of the best players in the world just won a tournament worth $25k using this build
Buff shoutbow
Best part of this thread is a bunch of NOBODIES saying shoutbow is a bad build
It’s not like one of the meta defining builds at the moment
It’s not like one of the best players in the world just won a tournament worth $25k using this build
Buff shoutbow
You have to give it to ROM though, he’s an exceptional player. The ninja stunts he pulled off at the finals were sick, in all 4 games. Very few players can play like that and the build has nothing to do with it IMO
Best part of this thread is a bunch of NOBODIES saying shoutbow is a bad build
It’s not like one of the meta defining builds at the moment
It’s not like one of the best players in the world just won a tournament worth $25k using this build
Buff shoutbow
Even better is someone thinking their elitist enough to speculate on who’s a somebody!
If referring to me, I said my opinion, and until Obama finishes his goal of repealing my Constitutional rights I am still allowed one!
Best part of this thread is a bunch of NOBODIES saying shoutbow is a bad build
It’s not like one of the meta defining builds at the moment
It’s not like one of the best players in the world just won a tournament worth $25k using this build
Buff shoutbow
You have to give it to ROM though, he’s an exceptional player. The ninja stunts he pulled off at the finals were sick, in all 4 games. Very few players can play like that and the build has nothing to do with it IMO
Agreed, now if there were 5-6 Warriors succeeding I’d say wow. But Skilled player like that could probably rolled any build and still won.
Best part of this thread is a bunch of NOBODIES saying shoutbow is a bad build
It’s not like one of the meta defining builds at the moment
It’s not like one of the best players in the world just won a tournament worth $25k using this build
Buff shoutbow
Even better is someone thinking their elitist enough to speculate on who’s a somebody!
If referring to me, I said my opinion, and until Obama finishes his goal of repealing my Constitutional rights I am still allowed one!
There is no speculation – you ARE a nobody and so am I
Rom is a SOMEBODY and he uses shoutbow for a reason
What is this political nonsense?
Best part of this thread is a bunch of NOBODIES saying shoutbow is a bad build
It’s not like one of the meta defining builds at the moment
It’s not like one of the best players in the world just won a tournament worth $25k using this build
Buff shoutbow
You have to give it to ROM though, he’s an exceptional player. The ninja stunts he pulled off at the finals were sick, in all 4 games. Very few players can play like that and the build has nothing to do with it IMO
He couldn’t have pulled off those stunts with just any build – it allows him to kite around multiple players with ridiculous sustain and support – how could he have healed/ressed/kited multiple players running something like zerker melee gs/axe
Your build should optimize your role on the team – Shoutbow does that
Warrior – Higher HP, more CC, medium low DPS can’t maintain itself no protection slow regen, poor condition removals, can be melted like butter by specific comps.
Since when does Shoutbow Warriors have poor condition removals?
http://metabattle.com/wiki/Build:Warrior_-_Shoutbow
Hambow has plenty of cc block and cc removal too…. people don’t even read
Obviously the answer is guardian.
WTS final, 3 ele, 2 engi, 2 thief, 1 warrior 1 guardian (and one necro)
let’s just say the warrior and the guardian have equal impact on the match.
but, warrior is full on tank support build with celestial, while guardian is zerker.
a zerker warrior would not have even survived against all the pressure, necro alone can pretty much reckt it.
= guardian is more tanky overall then warrior.
guardian is (generally) better against bursts but warrior is better against conditions and sustained pressure. a medi guard, despite being zerker, can mitigate a HUGE amount of burst with shelter, renewed focus, weapon blocks, aegis, blind, etc. But once his CD’s are blown he is kittened as he has a tiny health pool and very little passive defense.
a warrior (shoutbow) cannot mitigate huge bursts because he has only 1 stun break, no hard CC except fear me and if he takes that he has 0 stability, no blocks, 1 single-target blind, no aegis, no invulnerability. The only advantage a warrior has on guard in this respect is that a warrior’s heals can NOT be interrupted like a guardian’s can. If the warrior doesn’t get bursted hard he can survive a really long time and really beef his team up as well through tons of AoE boons/heals/condi clears. He can’t put out the burst damage of a medi guard but he can put out very comparable damage in a sustained team fight, especially when considering all the might he is giving allies.
also, warrior can kite pretty well and guardian cannot.
i wouldn’t say either of them is better or worse without knowing what specifically they are up against.