Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
In the September 20 Rising Flames release, the Mercenary Amulet was made available. It was not intended for this amulet to be reintroduced and we will be removing it with an upcoming hotfix.
savage
/15chars
Make your necs/mesms great again for a few mins bois
Oh wow xD
thx for that. getting ahead of the qq. altho it could mean they are re-testing it internally!!! let the hate flow thru u, qq
quick get some wins in !!!
how about just fixing the game so we’re not stuck in an ended match for 15 min?
Hot join maps are still buggy. You try to join one it says the map is full, but it’s not. You also randomly get removed from those maps as well.
Hot join maps are still buggy. You try to join one it says the map is full, but it’s not. You also randomly get removed from those maps as well.
So it’s not just me…
Also, keep Mercenary Amulet. The PvP team won’t fix the massive balance issues in the game, so might as well roll with it and make every Reaper, Chronomancer and Berserker as tanky as possible.
Hot join maps are still buggy. You try to join one it says the map is full, but it’s not. You also randomly get removed from those maps as well.
This is a known issue and we will be working to get this fixed.
And here I was excited to finally play necro again. RIP the dream. sigh
PvP should not be balanced around taking away good options from stat combinations… if a build is too strong, the offending skills should be balanced, or counterplay skills buffed, not good choices taken away from all builds so that the strong builds are forced into sub-optimal stats to “balance” them.
And here I was excited to finally play necro again. RIP the dream. sigh
PvP should not be balanced around taking away good options from stat combinations… if a build is too strong, the offending skills should be balanced, or counterplay skills buffed, not good choices taken away from all builds so that the strong builds are forced into sub-optimal stats to “balance” them.
Necromancer needs those stat combinations to be on par with other professions.
Necro needs defensive stats.. other professions have blocks, invulns, evades, invis, etc. All we really have is DS and we need to build it up to make use of it. It also scales off our own vit.
Necromancer is probably the most stat-reliant profession in the game.
And here I was excited to finally play necro again. RIP the dream. sigh
PvP should not be balanced around taking away good options from stat combinations… if a build is too strong, the offending skills should be balanced, or counterplay skills buffed, not good choices taken away from all builds so that the strong builds are forced into sub-optimal stats to “balance” them.
Necromancer needs those stat combinations to be on par with other professions.
Necro needs defensive stats.. other professions have blocks, invulns, evades, invis, etc. All we really have is DS and we need to build it up to make use of it. It also scales off our own vit.
Necromancer is probably the most stat-reliant profession in the game.
,,Hahaahahaahaha XD lol" Yours faithfully – Ele comunity
And here I was excited to finally play necro again. RIP the dream. sigh
PvP should not be balanced around taking away good options from stat combinations… if a build is too strong, the offending skills should be balanced, or counterplay skills buffed, not good choices taken away from all builds so that the strong builds are forced into sub-optimal stats to “balance” them.
Necromancer needs those stat combinations to be on par with other professions.
Necro needs defensive stats.. other professions have blocks, invulns, evades, invis, etc. All we really have is DS and we need to build it up to make use of it. It also scales off our own vit.
Necromancer is probably the most stat-reliant profession in the game.
,,Hahaahahaahaha XD lol" Yours faithfully – Ele comunity
Yeah, good point, it’s still second to the Ele.
Hey guys we’re giving you back one of your amulets that allow you to make a useful build that you’ll actualy enjoy playing and maybe be able to survive longer than 5 seconds. Sike…. not in THIS game! Now shut up and play the way we tell you to <3
And here I was excited to finally play necro again. RIP the dream. sigh
PvP should not be balanced around taking away good options from stat combinations… if a build is too strong, the offending skills should be balanced, or counterplay skills buffed, not good choices taken away from all builds so that the strong builds are forced into sub-optimal stats to “balance” them.
Necromancer needs those stat combinations to be on par with other professions.
Necro needs defensive stats.. other professions have blocks, invulns, evades, invis, etc. All we really have is DS and we need to build it up to make use of it. It also scales off our own vit.
Necromancer is probably the most stat-reliant profession in the game.
You mean you need those stats to be OP lol.
And here I was excited to finally play necro again. RIP the dream. sigh
PvP should not be balanced around taking away good options from stat combinations… if a build is too strong, the offending skills should be balanced, or counterplay skills buffed, not good choices taken away from all builds so that the strong builds are forced into sub-optimal stats to “balance” them.
Necromancer needs those stat combinations to be on par with other professions.
Necro needs defensive stats.. other professions have blocks, invulns, evades, invis, etc. All we really have is DS and we need to build it up to make use of it. It also scales off our own vit.
Necromancer is probably the most stat-reliant profession in the game.
You mean you need those stats to be OP lol.
Necro already was op with the current condi meta.
Been cramming in necro matches, will miss it.
@stiofan if you have a team supporting you. Otherwise playing necro sucks.
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