Accidental Amulet

Accidental Amulet

in PvP

Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

Next

In the September 20 Rising Flames release, the Mercenary Amulet was made available. It was not intended for this amulet to be reintroduced and we will be removing it with an upcoming hotfix.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Accidental Amulet

in PvP

Posted by: Vicariuz.1605

Vicariuz.1605

savage

/15chars

Accidental Amulet

in PvP

Posted by: Krysard.1364

Krysard.1364

Make your necs/mesms great again for a few mins bois

M I L K B O I S

Accidental Amulet

in PvP

Posted by: mrauls.6519

mrauls.6519

Oh wow xD

Mes (Guardian)
I make PvP & WvW videos

Accidental Amulet

in PvP

Posted by: Jaxom.7310

Jaxom.7310

thx for that. getting ahead of the qq. altho it could mean they are re-testing it internally!!! let the hate flow thru u, qq

Accidental Amulet

in PvP

Posted by: Spartacus.3192

Spartacus.3192

quick get some wins in !!!

Your typical average gamer -
“Buff my main class, nerf everything else. "

Accidental Amulet

in PvP

Posted by: Amins.3710

Amins.3710

how about just fixing the game so we’re not stuck in an ended match for 15 min?

Amins – Guardian
Gameplay Video’s & Forum Post

Accidental Amulet

in PvP

Posted by: Pyriall.1683

Pyriall.1683

Hot join maps are still buggy. You try to join one it says the map is full, but it’s not. You also randomly get removed from those maps as well.

Accidental Amulet

in PvP

Posted by: Zintrothen.1056

Zintrothen.1056

Hot join maps are still buggy. You try to join one it says the map is full, but it’s not. You also randomly get removed from those maps as well.

So it’s not just me…

Also, keep Mercenary Amulet. The PvP team won’t fix the massive balance issues in the game, so might as well roll with it and make every Reaper, Chronomancer and Berserker as tanky as possible.

Accidental Amulet

in PvP

Posted by: Hugh Norfolk

Previous

Hugh Norfolk

PvP Game Designer

Hot join maps are still buggy. You try to join one it says the map is full, but it’s not. You also randomly get removed from those maps as well.

This is a known issue and we will be working to get this fixed.

Accidental Amulet

in PvP

Posted by: Psilence.2859

Psilence.2859

And here I was excited to finally play necro again. RIP the dream. sigh

PvP should not be balanced around taking away good options from stat combinations… if a build is too strong, the offending skills should be balanced, or counterplay skills buffed, not good choices taken away from all builds so that the strong builds are forced into sub-optimal stats to “balance” them.

Accidental Amulet

in PvP

Posted by: TheDevice.2751

TheDevice.2751

And here I was excited to finally play necro again. RIP the dream. sigh

PvP should not be balanced around taking away good options from stat combinations… if a build is too strong, the offending skills should be balanced, or counterplay skills buffed, not good choices taken away from all builds so that the strong builds are forced into sub-optimal stats to “balance” them.

Necromancer needs those stat combinations to be on par with other professions.

Necro needs defensive stats.. other professions have blocks, invulns, evades, invis, etc. All we really have is DS and we need to build it up to make use of it. It also scales off our own vit.

Necromancer is probably the most stat-reliant profession in the game.

Accidental Amulet

in PvP

Posted by: Mr Godlike.6098

Mr Godlike.6098

And here I was excited to finally play necro again. RIP the dream. sigh

PvP should not be balanced around taking away good options from stat combinations… if a build is too strong, the offending skills should be balanced, or counterplay skills buffed, not good choices taken away from all builds so that the strong builds are forced into sub-optimal stats to “balance” them.

Necromancer needs those stat combinations to be on par with other professions.

Necro needs defensive stats.. other professions have blocks, invulns, evades, invis, etc. All we really have is DS and we need to build it up to make use of it. It also scales off our own vit.

Necromancer is probably the most stat-reliant profession in the game.

,,Hahaahahaahaha XD lol" Yours faithfully – Ele comunity

Was depressed ele…now depressed druid
Kawaleria (KW)

Accidental Amulet

in PvP

Posted by: Astralporing.1957

Astralporing.1957

And here I was excited to finally play necro again. RIP the dream. sigh

PvP should not be balanced around taking away good options from stat combinations… if a build is too strong, the offending skills should be balanced, or counterplay skills buffed, not good choices taken away from all builds so that the strong builds are forced into sub-optimal stats to “balance” them.

Necromancer needs those stat combinations to be on par with other professions.

Necro needs defensive stats.. other professions have blocks, invulns, evades, invis, etc. All we really have is DS and we need to build it up to make use of it. It also scales off our own vit.

Necromancer is probably the most stat-reliant profession in the game.

,,Hahaahahaahaha XD lol" Yours faithfully – Ele comunity

Yeah, good point, it’s still second to the Ele.

Actions, not words.
Remember, remember, 15th of November

Accidental Amulet

in PvP

Posted by: Ellie.5913

Ellie.5913

Hey guys we’re giving you back one of your amulets that allow you to make a useful build that you’ll actualy enjoy playing and maybe be able to survive longer than 5 seconds. Sike…. not in THIS game! Now shut up and play the way we tell you to <3

Accidental Amulet

in PvP

Posted by: R O C.6574

R O C.6574

And here I was excited to finally play necro again. RIP the dream. sigh

PvP should not be balanced around taking away good options from stat combinations… if a build is too strong, the offending skills should be balanced, or counterplay skills buffed, not good choices taken away from all builds so that the strong builds are forced into sub-optimal stats to “balance” them.

Necromancer needs those stat combinations to be on par with other professions.

Necro needs defensive stats.. other professions have blocks, invulns, evades, invis, etc. All we really have is DS and we need to build it up to make use of it. It also scales off our own vit.

Necromancer is probably the most stat-reliant profession in the game.

You mean you need those stats to be OP lol.

Accidental Amulet

in PvP

Posted by: Stiofan.6720

Stiofan.6720

And here I was excited to finally play necro again. RIP the dream. sigh

PvP should not be balanced around taking away good options from stat combinations… if a build is too strong, the offending skills should be balanced, or counterplay skills buffed, not good choices taken away from all builds so that the strong builds are forced into sub-optimal stats to “balance” them.

Necromancer needs those stat combinations to be on par with other professions.

Necro needs defensive stats.. other professions have blocks, invulns, evades, invis, etc. All we really have is DS and we need to build it up to make use of it. It also scales off our own vit.

Necromancer is probably the most stat-reliant profession in the game.

You mean you need those stats to be OP lol.

Necro already was op with the current condi meta.

Accidental Amulet

in PvP

Posted by: duster.7013

duster.7013

Been cramming in necro matches, will miss it.

@stiofan if you have a team supporting you. Otherwise playing necro sucks.