Add more map mechanics to push bunkers

Add more map mechanics to push bunkers

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Posted by: Daharahj.1325

Daharahj.1325

off the point, 45 word limit for titles is dumb.

First of all make up your minds is this a pvp game or a strategic game? If its the latter listen up:

Similar to trebs but with a few changes, 1) make it indestructible otherwise bunkers can just facetank the damage taking it down 100 damage at a time, 2) make the projectile unblockable, undodgeable and increase the damage significantly OR add a big knockback (1500 units long), otherwise there’s no point for it to be even there 3) reduce the wielder’s defense by 90% so players have a counterattack window.

If you want to go for the pvp route it’s time to add toughness penetration % as a stat ONLY to berserker/marauder amulets (otherwise toughness becomes irrelevant as a stat and now berserker wielders have a designated job) and thief/mesmer skills. Also we need more poison across the board, there are very few sources of poison and the sustain levels are through the roof.

(edited by Daharahj.1325)

Add more map mechanics to push bunkers

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Posted by: zinkz.7045

zinkz.7045

10/10 for comedy value.

Add more map mechanics to push bunkers

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Posted by: Daharahj.1325

Daharahj.1325

10/10 for comedy value.

brainstorming is supposed to be a bit crazy, but true comedy is the current state of pvp where damage builds simply can’t thrive and stuff like this happens, i don’t know how they let bunkering survive this long.

Add more map mechanics to push bunkers

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Posted by: Killface.1896

Killface.1896

We need another map type like capture the flag or some counter strike mode were one team plant a bomb or somthink….

Add more map mechanics to push bunkers

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Posted by: Daharahj.1325

Daharahj.1325

We need another map type like capture the flag or some counter strike mode were one team plant a bomb or somthink….

They need to stop experimenting with map styles (hello stronghold) and focus on fixing the ones they already have.

Add more map mechanics to push bunkers

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Posted by: naphack.9346

naphack.9346

We already have a map with a supposed anti-bunker mechanic.
It’s called skyhammer and it’s highly unpopular. Any map mechanic, that lays down direct damage and control effects on points will hit non-bunkers far harder than actual bunkers.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

Add more map mechanics to push bunkers

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Posted by: Daharahj.1325

Daharahj.1325

We already have a map with a supposed anti-bunker mechanic.
It’s called skyhammer and it’s highly unpopular. Any map mechanic, that lays down direct damage and control effects on points will hit non-bunkers far harder than actual bunkers.

As long as it’s threatening to everyone equally it shouldn’t hurt some builds more than others, it can either 1 shot you regardless of your resistances or only knock you back a long distance.

Skyhammer is an interesting example, people don’t like it because it’s more focused on logistics rather than pvp and builds, and for veteran players the cannon isn’t that important since it’s easily telegraphed. I’m not entirely sure why it’s not a preferred map for tournaments and such, it may not be perfect but it’s far better than legacy and the like.

Add more map mechanics to push bunkers

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Posted by: SlayerSixx.5763

SlayerSixx.5763

We already have a map with a supposed anti-bunker mechanic.
It’s called skyhammer and it’s highly unpopular. Any map mechanic, that lays down direct damage and control effects on points will hit non-bunkers far harder than actual bunkers.

The hammer isn’t an issue. Once you get the timing right, you can dodge mid-fight without a problem. The issue with skyhammer is the emphasis on troll CC builds. I can’t remember how many times I was having a leisurely stroll to one of the side points and a mesmer/engi pop out of stealth and CC me off the sides.

That being said, I still enjoy skyhammer. Its still a fun map.

As for map mechanics countering bunkers, what’s stopping the bunker from walking off point and coming back in a few seconds after they’ve healed up? Mesmer and ele can do this quite easily and then simply resume the sustain game until you die while a team mate of theirs rotates to kill the person using said map mechanic. If the enemy is another bunker who came late to the party, he’ll grab point and then it’ll be another race for the map mechanic. At this point, you may as well replace the bunkers with seigerazer or some other tanky NPC and turn PvP from fighting over points to fighting over treb.