(edited by Daharahj.1325)
Add more map mechanics to push bunkers
10/10 for comedy value.
10/10 for comedy value.
brainstorming is supposed to be a bit crazy, but true comedy is the current state of pvp where damage builds simply can’t thrive and stuff like this happens, i don’t know how they let bunkering survive this long.
We need another map type like capture the flag or some counter strike mode were one team plant a bomb or somthink….
We need another map type like capture the flag or some counter strike mode were one team plant a bomb or somthink….
They need to stop experimenting with map styles (hello stronghold) and focus on fixing the ones they already have.
We already have a map with a supposed anti-bunker mechanic.
It’s called skyhammer and it’s highly unpopular. Any map mechanic, that lays down direct damage and control effects on points will hit non-bunkers far harder than actual bunkers.
The mob has spoken and the turrets shall be burnt at the stake.
We already have a map with a supposed anti-bunker mechanic.
It’s called skyhammer and it’s highly unpopular. Any map mechanic, that lays down direct damage and control effects on points will hit non-bunkers far harder than actual bunkers.
As long as it’s threatening to everyone equally it shouldn’t hurt some builds more than others, it can either 1 shot you regardless of your resistances or only knock you back a long distance.
Skyhammer is an interesting example, people don’t like it because it’s more focused on logistics rather than pvp and builds, and for veteran players the cannon isn’t that important since it’s easily telegraphed. I’m not entirely sure why it’s not a preferred map for tournaments and such, it may not be perfect but it’s far better than legacy and the like.
We already have a map with a supposed anti-bunker mechanic.
It’s called skyhammer and it’s highly unpopular. Any map mechanic, that lays down direct damage and control effects on points will hit non-bunkers far harder than actual bunkers.
The hammer isn’t an issue. Once you get the timing right, you can dodge mid-fight without a problem. The issue with skyhammer is the emphasis on troll CC builds. I can’t remember how many times I was having a leisurely stroll to one of the side points and a mesmer/engi pop out of stealth and CC me off the sides.
That being said, I still enjoy skyhammer. Its still a fun map.
As for map mechanics countering bunkers, what’s stopping the bunker from walking off point and coming back in a few seconds after they’ve healed up? Mesmer and ele can do this quite easily and then simply resume the sustain game until you die while a team mate of theirs rotates to kill the person using said map mechanic. If the enemy is another bunker who came late to the party, he’ll grab point and then it’ll be another race for the map mechanic. At this point, you may as well replace the bunkers with seigerazer or some other tanky NPC and turn PvP from fighting over points to fighting over treb.