Adding cast time to ALL Dragon Hunter traps?

Adding cast time to ALL Dragon Hunter traps?

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Posted by: Sazukikrah.5036

Sazukikrah.5036

Q:

More of a debate topic rather than an actual question. But along with any other class that has traps. Do you think Dragon hunter traps should have a cast time? The only two that don’t have an actual cast time is test of faith and fragments of faith. Its like when Stealth gyro could be used during Crowd control , and basically a free “get up” or stun break card was activated. Generally most dragon hunters run the trait piercing light which can daze on trap activation , thus them being able to place a trap even during a stun and be able to daze the attacker as well , if they don’t have stability . I think adding a cast time would increase the level of skill needed to play dragon hunter , just like when the developers added a cast time to Revenant’s infused light . So it wouldn’t be used as a “stun breaker” essentially . Thought’s? comments?

Hadi the Edgemaster – Pro level Warrior (Youtube Hadi the Edgemaster)
Black Gate Tier 1 Roamer
Harbinger " I will make you (QQ)"

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Posted by: Silhouette.5631

Silhouette.5631

A:

No, hes utterly correct. They are traps, they should have cast times. Having an aoe that damages, dazes, and places a boon on you (and possibly stunbreaks) on an instant cast is just stupid.

Yes DH is trash teir, but thats because the entire ***********ing Guardian class is trash tier right now because anet hasnt shown it any love in forever.

Cast times on traps is a good idea. It needs to be done

I have spoken

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Posted by: pelle ossa.9705

pelle ossa.9705

dh sucks atm we have really to nerf it again?

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Posted by: Spartacus.3192

Spartacus.3192

I lol when people complain about the absolute weakest class in PvP.

Your typical average gamer -
“Buff my main class, nerf everything else. "

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Posted by: Sazukikrah.5036

Sazukikrah.5036

I lol when people complain about the absolute weakest class in PvP.

More of a suggestion than a complaint.

Hadi the Edgemaster – Pro level Warrior (Youtube Hadi the Edgemaster)
Black Gate Tier 1 Roamer
Harbinger " I will make you (QQ)"

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Posted by: Spartacus.3192

Spartacus.3192

I lol when people complain about the absolute weakest class in PvP.

More of a suggestion than a complaint.

A suggestion for a nerf is effectively a complaint since if it doesn’t bother you why post a thread asking to nerf the weakest class in the game?

If i wanted to be cynical i would say seeing your signature you play warrior which has access to a lot of stuns and so you are complaining about DH having “free” stun breaks.

Your typical average gamer -
“Buff my main class, nerf everything else. "

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Posted by: Chrono.6928

Chrono.6928

More of a debate topic rather than an actual question. But along with any other class that has traps. Do you think Dragon hunter traps should have a cast time? The only two that don’t have an actual cast time is test of faith and fragments of faith. Its like when Stealth gyro could be used during Crowd control , and basically a free “get up” or stun break card was activated. Generally most dragon hunters run the trait piercing light which can daze on trap activation , thus them being able to place a trap even during a stun and be able to daze the attacker as well , if they don’t have stability . I think adding a cast time would increase the level of skill needed to play dragon hunter , just like when the developers added a cast time to Revenant’s infused light . So it wouldn’t be used as a “stun breaker” essentially . Thought’s? comments?

This actually seems like a fair point. Dh traps are way better than thief or ranger traps.
To the people commenting, they could “nerf” this area by adding a cast time, but buff other areas like heals or damage or blocks to make it more balanced within the meta.

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Posted by: Hunter.4783

Hunter.4783

Negative . DH is trash tier. Weakest class by far. If anything they need all traps to be insta cast and they still would remain trash tier.

Your suggestion is flawed

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Posted by: Chrono.6928

Chrono.6928

Negative . DH is trash tier. Weakest class by far. If anything they need all traps to be insta cast and they still would remain trash tier.

Your suggestion is flawed

Nah, its typical mmo balancing. Previous season such and such class is op, they get nerfed hard. Probably to hard, other classes get nice buffs, such and such class now sucks.

Next season maybe scrapper, condi necro, and ele will see more nerfs and warriors.

Personally I would prefer they buff other things to make more builds viable. Like buff power necro to = condi necro and give choices.

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Posted by: choovanski.5462

choovanski.5462

Negative . DH is trash tier. Weakest class by far. If anything they need all traps to be insta cast and they still would remain trash tier.

Your suggestion is flawed

Nah, its typical mmo balancing. Previous season such and such class is op, they get nerfed hard. Probably to hard, other classes get nice buffs, such and such class now sucks.

Next season maybe scrapper, condi necro, and ele will see more nerfs and warriors.

Personally I would prefer they buff other things to make more builds viable. Like buff power necro to = condi necro and give choices.

the funny thing is DH was never tournament viable. it got a sequence of nerfs due to scrubs QQing on the forums.

guard has been out of meta a long while.

. Engi & Warr . Beta > 2017 Death of PvP
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria

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Posted by: Kuya.6495

Kuya.6495

Should also shave true shot another 20% while we’re at it.

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Posted by: Darknicrofia.2604

Darknicrofia.2604

More of a debate topic rather than an actual question. But along with any other class that has traps. Do you think Dragon hunter traps should have a cast time? The only two that don’t have an actual cast time is test of faith and fragments of faith. Its like when Stealth gyro could be used during Crowd control , and basically a free “get up” or stun break card was activated. Generally most dragon hunters run the trait piercing light which can daze on trap activation , thus them being able to place a trap even during a stun and be able to daze the attacker as well , if they don’t have stability . I think adding a cast time would increase the level of skill needed to play dragon hunter , just like when the developers added a cast time to Revenant’s infused light . So it wouldn’t be used as a “stun breaker” essentially . Thought’s? comments?

This actually seems like a fair point. Dh traps are way better than thief or ranger traps.
To the people commenting, they could “nerf” this area by adding a cast time, but buff other areas like heals or damage or blocks to make it more balanced within the meta.

sure, give guardians 3 dodge bars and celestial form healing then thieves and rangers can have all the “OP” traps they want.

Darknicrofia Sage – Bad Gerdian, Merciless Legend, Platinum NA Solo Que

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Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Yep every kittening time, People ask for more nerfs on DH. U guys will never be satisfied unless the class is unplayable.

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Posted by: Ubik.8315

Ubik.8315

Currently 3/5 traps have a cast time and you are complaining why? Because you can’t figure out how to avoid taking more than 1-2 ticks of damage on PoB when it’s (rarely) used?

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Posted by: aelska.4609

aelska.4609

Traps are just impossible to balance, you cannot nerf them because the guard is already underpowered at higher level, you cannot buff them because lot of newbies get already totally rekt by the traps only.

Solution ? Balance the base guard and THEN nerf the traps. But it will not happen since guard has been left since 4 years in “a good spot” with its bugs. So no, sorry but no nerf needed.

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Posted by: Cynz.9437

Cynz.9437

Yep every kittening time, People ask for more nerfs on DH. U guys will never be satisfied unless the class is unplayable.

welcome to thief world~

All is Vain~
[Teef] guild :>

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Posted by: Ven Zehn.6573

Ven Zehn.6573

Most DH traps have a solid “trigger” time, before the actual damage or effect take place, i.e. they can be dodged after getting triggered. Ranger/Thief traps trigger instantly, which imo would be far better than what DH traps are atm.
So how bout we do that, make DH traps take a little more time to set, but get instant undodgable effects instead. Only trap that would keep instant cast would probably be the stunbreak one (few enough people use that aside from the trait anyway)

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Posted by: Kuya.6495

Kuya.6495

I’m cool with a longer cast time on traps as long as the damage goes up too.

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Posted by: Cynz.9437

Cynz.9437

Most DH traps have a solid “trigger” time, before the actual damage or effect take place, i.e. they can be dodged after getting triggered. Ranger/Thief traps trigger instantly, which imo would be far better than what DH traps are atm.
So how bout we do that, make DH traps take a little more time to set, but get instant undodgable effects instead. Only trap that would keep instant cast would probably be the stunbreak one (few enough people use that aside from the trait anyway)

hahahahha no, just no

trap DH is cheesy cancer just like turret engi which simply shouldn’t exist on first place

i am all up for bunker or even medi guard viability but not trap dh

All is Vain~
[Teef] guild :>

(edited by Cynz.9437)

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Posted by: MithranArkanere.8957

MithranArkanere.8957

Increasing activation time alone will not do.

What they need is to go on recharge after they trigger, along a reasonable increase in activation (never more than 1.5s) and a small reduction in recharge and moderate increase in damage for some of them, so a trap can’t be placed right after it triggers, but counts more when it does trigger.

Also, their trigger areas should not be invisible to an enemy team when placed while there’s enemies of that team looking. If you see an enemy placing a trap, you and your allies should be able to see where it is without having to use chat or voice chat to tell them.

AoE skills with reveals or that ‘shake’ the ground like Churning Earth, or at least some of them, should also reveal ther locations.

This way they will return to be what they are supposed to be: a defensive tool and a deterrent.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

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Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Increasing activation time alone will not do.

What they need is to go on recharge after they trigger, along a reasonable increase in activation (never more than 1.5s) and a small reduction in recharge and moderate increase in damage for some of them, so a trap can’t be placed right after it triggers, but counts more when it does trigger.

Also, their trigger areas should not be invisible to an enemy team when placed while there’s enemies of that team looking. If you see an enemy placing a trap, you and your allies should be able to see where it is without having to use chat or voice chat to tell them.

AoE skills with reveals or that ‘shake’ the ground like Churning Earth, or at least some of them, should also reveal ther locations.

This way they will return to be what they are supposed to be: a defensive tool and a deterrent.

Are you kidding me? So bassically u want all the tools nessiariy to deal with DH traps?

Do you not realize that we constantly have gotten damage shaves throughout? How are we suppsosed to rely on our heals if it only recharges when it gets triggered? Do you think that having a moderate damage increase and slightly reduced CD will compensate for litterally having our traps seen by everybody and their mother? How are we supposed to strategically place our traps if everybody can see the trigger area and everybody can reveal them? We rely on those traps for more then just damage. It’s also part of our survival. We need to blind, regenration and stability and stunbreak as well.

Come on man. U don’t care about what it’s supposed to be. It was never adverstised as a defensive elite spec. Heck so far most of the classes that use traps use them offensively most of time. They are all either CC, Condi or damage.

You bassically want everybody to have an even easier time dealing with traps other then the ways that are already pressent: Blocks, invulnerabilties, immunity to physical damage, stability, teleports and shadowstep, pets and mesmer clones. Or actually dodging the brunt of the damage.

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Posted by: MithranArkanere.8957

MithranArkanere.8957

Oh. And I forgot. The Daze from piercing light must have a cooldown of at least 2 seconds. It must not trigger repeatedly on stacked traps.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

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Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Oh. And I forgot. The Daze from piercing light must have a cooldown of at least 2 seconds. It must not trigger repeatedly on stacked traps.

Nonsensical.

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Posted by: Darknicrofia.2604

Darknicrofia.2604

When anyone selects the DH as a target, all traps must fizzle and go on full cooldown

Darknicrofia Sage – Bad Gerdian, Merciless Legend, Platinum NA Solo Que

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Posted by: Buran.3796

Buran.3796

Man, I don’t known how the people is still able to lose against DH in PvP: their damage is crap, has only 2-3 weapons worth to wield, is currently one of the classes with worse sustain and HoT added a ton of missile hating for specializations WHILE increased -heavily- the number of skills that tramples trough DH’s aegis/blocks.

In a few days we will see the new round of finals of the Pro League and AGAIN it will show 0/20 players using this class, which is permanently banned from high end gaming since at least a year ago. Stop beating the horse: is already dead from long time ago.

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Posted by: Saiyan.1704

Saiyan.1704

More of a debate topic rather than an actual question. But along with any other class that has traps. Do you think Dragon hunter traps should have a cast time? The only two that don’t have an actual cast time is test of faith and fragments of faith. Its like when Stealth gyro could be used during Crowd control , and basically a free “get up” or stun break card was activated. Generally most dragon hunters run the trait piercing light which can daze on trap activation , thus them being able to place a trap even during a stun and be able to daze the attacker as well , if they don’t have stability . I think adding a cast time would increase the level of skill needed to play dragon hunter , just like when the developers added a cast time to Revenant’s infused light . So it wouldn’t be used as a “stun breaker” essentially . Thought’s? comments?

This actually seems like a fair point. Dh traps are way better than thief or ranger traps.
To the people commenting, they could “nerf” this area by adding a cast time, but buff other areas like heals or damage or blocks to make it more balanced within the meta.

Lets give Core Guardians a staff buff since Druids do it better.
Lets give Core Necros a Well buff since Chrono do it better.
Lets give Core Warriors a Warhorn a buff since Tempests do it better.

Let’s give X class a buff because Y class’s Elite spec does it better… ya lets not m8.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

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Posted by: holychampion.7386

holychampion.7386

Lol.
I have a question too. Guardian do damage while they attack, shouldn’t their auto attack be replaced with a healing towards the enemy?

Traps NEED the daze and instant cast given their crappy damage.

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Posted by: Furajir.3815

Furajir.3815

It’s so easy to avoid them like how is this still a topic of discussion?

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Posted by: Darknicrofia.2604

Darknicrofia.2604

because to a majority of people, air is the most dangerous thing and needs to be dodged at constantly while red circles and 10k attacks with obvious animations are meant to be face-tanked.

Darknicrofia Sage – Bad Gerdian, Merciless Legend, Platinum NA Solo Que

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Posted by: BlackBeard.2873

BlackBeard.2873

No, hes utterly correct. They are traps, they should have cast times. Having an aoe that damages, dazes, and places a boon on you (and possibly stunbreaks) on an instant cast is just stupid.

Yes DH is trash teir, but thats because the entire ***********ing Guardian class is trash tier right now because anet hasnt shown it any love in forever.

Cast times on traps is a good idea. It needs to be done

Pretty much nailed it. Instant cc’s should be very long CD or non-existent, even. DH should be improved in other ways rather than just keeping cheesy mechanics. That is true for every class – they all have cheesy mechanics (instant bursts/cc with no tell, very powerful auto-procs, invulnerabilities, etc.)

welcome to thief world~

Thieves will always get a lot of QQ, even when UP for the same reason I stated above. They are the class with the MOST cheesy/OP mechanics (instant ports that ignore LOS, lots of evade/invuln frames that do damage, stealth – which is still horribly designed in this game, although higher access to reveal though very specific means has helped this). The problem is that ANet decided to continue balancing all of the classes while keeping around so many abilities that lack counterplay, that it is basically impossible to make it functional without them now. At this point, thief would need almost a complete redesign to work without some of its cheesy mechanics (and this is true for every class, which each have some mechanics that aren’t really “fair”, it is just thief that has the highest number).

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Posted by: Curunen.8729

Curunen.8729

Yep every kittening time, People ask for more nerfs on DH. U guys will never be satisfied unless the class is unplayable.

welcome to thiefmy class” world~

;)

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Posted by: Sam.6930

Sam.6930

Posts like these make us Guardians keep playing our class despite being kittene.
Please make more.

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Posted by: Supreme.3164

Supreme.3164

Most DH traps have a solid “trigger” time, before the actual damage or effect take place, i.e. they can be dodged after getting triggered. Ranger/Thief traps trigger instantly, which imo would be far better than what DH traps are atm.
So how bout we do that, make DH traps take a little more time to set, but get instant undodgable effects instead. Only trap that would keep instant cast would probably be the stunbreak one (few enough people use that aside from the trait anyway)

hahahahha no, just no

trap DH is cheesy cancer just like turret engi which simply shouldn’t exist on first place

i am all up for bunker or even medi guard viability but not trap dh

With all the evade/dodge/instant teleport/stealth/boon rip/huge dmg/best disengage…ofc you hate traps and love bunkers/med guards

Engage/Disengage at will, instant teleport from 1200 range on short cd, evades for days, daze/stun frequently applied.

If not for aoe hazard zones there would be no way to fight a broken class like thief.

I mean the OP plays a condi mesmer, thief and rev..then comes here asking for nerfs on dh…wow

(edited by Supreme.3164)

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

dh traps are fine as it is.

if you die to dh traps you deserve it.

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Posted by: Starbreaker.6507

Starbreaker.6507

because to a majority of people, air is the most dangerous thing and needs to be dodged at constantly while red circles and 10k attacks with obvious animations are meant to be face-tanked.

/thread

In all seriousness, I still can’t believe after 7 months and 3 ranked seasons all the people I STILL see facechecking nodes with a DH on them.

Personally I love either sending my smokescale in or do a drive-by with staff 3 and then laugh as I can take them out with my bunker druid.

Guard is in such a sad state now it’s the main reason I stopped playing it after season 1.

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Posted by: Kuya.6495

Kuya.6495

Another great suggestion would be to lower DH movement speed by at least 25% to make up for the uberness in other areas.

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Posted by: Ven Zehn.6573

Ven Zehn.6573

Most DH traps have a solid “trigger” time, before the actual damage or effect take place, i.e. they can be dodged after getting triggered. Ranger/Thief traps trigger instantly, which imo would be far better than what DH traps are atm.
So how bout we do that, make DH traps take a little more time to set, but get instant undodgable effects instead. Only trap that would keep instant cast would probably be the stunbreak one (few enough people use that aside from the trait anyway)

hahahahha no, just no

trap DH is cheesy cancer just like turret engi which simply shouldn’t exist on first place

i am all up for bunker or even medi guard viability but not trap dh

I know lol, people would cry even more, I said that example to show people that the DH traps really aren’t as bad as they could be. The fact they can be dodged out of, mitigating all damage and effects, makes them weaker than thief/ranger traps.

If I get hit by a spike trap, I cant dodge out, I don’t even know if you can dodge across it without getting hit.

And some of the proposed nerfs to DH traps…. like making them visible, if that’s done, it better be done to every trap in the game……

(edited by Ven Zehn.6573)

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Posted by: Salamander.2504

Salamander.2504

Wait, people still play DH? O_O

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Posted by: Vicky.4563

Vicky.4563

kitten kitten. Don’t hold back. Tell us what you really think.

I guess we’ll see you in a month when your ban ends xD

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Posted by: Sauncho.8076

Sauncho.8076

Guardians have a right to be this frustrated imo

“Pimpin aint ez”

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Posted by: BeepBoopBop.5403

BeepBoopBop.5403

Guardians have a right to be this frustrated imo

Eh I don’t see it as bad a thief or warrior were for the first 2 seasons when people would flame at them before the match even begins. Anet can continue I’ll enjoy from the side c:

Koolgai Smurf – Thief | Dazin U – Mesmer | Whats Healing Power – Ranger|
I Bought Hot – Revenant | [QQ]

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Posted by: Evilek.5690

Evilek.5690

4/6 traps has cast time 6/6 traps has activate time. First time go and play this game, before you write something

Evilek lvl 80 Charr Thief Why no ?
Fredy Brimstone lvl 80 Mighty Warrior
Oupí lvl 80 Immortal Guardian

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Posted by: Ragion.2831

Ragion.2831

Whether or not DH traps are good or bad im pretty sure depend on the class against it. Im also pretty sure a lot of the people saying DH traps are bad and DH is trash tier only play low risk or flat out skilless things like condi reaper, condi mesmer, condi warrior (almost condi anything in fact) and have access to lots of take no damage or invulnerable skills.

As a revenant if i take retribution DH traps arent too much of an issue but if not, it can be a real problem. That just goes to show that skill isnt really a factor in PvP anymore

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Posted by: Cynz.9437

Cynz.9437

I frankly don’t understand the obsession with traps build. It will be never properly balanced or be good for pro leagues due to mechanics itself. Funny how anyone even tries to bring pro leagues up as majority of players including posters here are not pro league material, not trying to be offend anyone but top few will be always top few for a reason. I personally just want to come home from work, turn on game and have some fun matches, i couldn’t care less about what is going on in pro league.

As i said, if i were you guys, i would ask for medi hammer/bunker guards viability/changes. Those specs actually do take skill, are fun and have potential to be good even in pro leagues in long run. Traps are just cheap one-trick pony cheese that works only vs non-coordinated teams and classes they hardcounter. Asking for buffs for that build is like asking to buff turret engis build. But then again, no surprise here, everyone jumped on easy bandwagon in season 1 and now flames other and complains that braindead cheese is not that effective anymore.

I also find it funny to claim “traps are where guard stands, just dodge”. What if guard is actually at mid and there are 2 layers of traps at far that you are trying to decap? Smart guards don’t actually spam traps, they port knock you down in the face and dump all traps on top of you at the same time before you can even react since all of it is instant.

Inb4 someone brings up DD dodge spam again – i personally hate the elite from thieves, i refused to play it for very long time (played core for 1.5 seasons) and was forced to eventually roll it because of revs and scrappers mainly. If Anet had courage to actually tone down elites and make core more viable i would go back to core build right away. Sadly all suggestions i made for this so far fell on deaf ears :|

All is Vain~
[Teef] guild :>

(edited by Cynz.9437)

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Posted by: Kuya.6495

Kuya.6495

I can understand where these threads come from though. It’s still possible for me to run 4 traps and contribute a lot to a match with multiple downs. Some people just have really bad tunnel vision and just barge into a point without precautions.

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Posted by: Sazukikrah.5036

Sazukikrah.5036

No, hes utterly correct. They are traps, they should have cast times. Having an aoe that damages, dazes, and places a boon on you (and possibly stunbreaks) on an instant cast is just stupid.

Yes DH is trash teir, but thats because the entire ***********ing Guardian class is trash tier right now because anet hasnt shown it any love in forever.

Cast times on traps is a good idea. It needs to be done

I have spoken

Thank you for your opinion man i appreciate it. A lot of people are just mad cause their true shot and test of faith won’t carry them no more lol. literally the only 2 skills used on DH which made them viable. other than the 5 second frontal blocks from Shield of Courage. All i was suggesting was a cast time to these 2 skills . It’s not that hard ; I appreciate that you actually gave a reasonable response though.

Hadi the Edgemaster – Pro level Warrior (Youtube Hadi the Edgemaster)
Black Gate Tier 1 Roamer
Harbinger " I will make you (QQ)"

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Posted by: Stilris.4578

Stilris.4578

Stop trying to nerf DH, it already has enough problems. If you are too brain dead to not walk into DH traps then you deserve to die. L2p issue. There are plenty of other classes that need a nerf over DH.

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Stop trying to nerf DH, it already has enough problems. If you are too brain dead to not walk into DH traps then you deserve to die. L2p issue. There are plenty of other classes that need a nerf over DH.

Not sure if you’re a double troll

but necroing a 3 month old thread will only serve against what you said.