Adding classical PvP mode

Adding classical PvP mode

in PvP

Posted by: Sombrero.9204

Sombrero.9204

Sorry if it had been suggested hundreds times, it probably had but couldn’t find it. Still here I am.

I have some issues with the current PvP mode and I will try to explain why.
The current setting is about capturing 3 points on the map and try to hold it to gain points, each map having different tweaks to make them “unique”.

First, the cap system is … creating a strange meta. Why strange ? Well because it gives a strong benefit from being a bunker and/or being extremly fast to go capture points. I don’t see how it is supposed to be fun, I can understand it’s enjoyable at very high level in tournament, maybe why not. But it’s extremly unpleasant to play with a “random” pickup team because it’s nearly impossible to have any form of synergy during the game whether it’s because of the builds, the classes or just the way each move and which point they want to cap.
In addition it creates some weird hide and seek situations where you start a 1vs1 fight, and as soon as one on any team arrives the guy facing the two others or suicide (or try to make it last as long as possible) or logically runs away making a chasing boring situation which leads in a non-fighting situation again.

Why the very simple but so effective arena system of GW1 hasn’t been kept or at least made possible in a different game mode ? Isn’t it possible to just add it as a test, a very simple 5vs5 fight with no timer or death count, just the last team to stand wins and that’s it. You could keep the current conquest (and bastion) game modes and add this as a side mode and see if it’s popular or not, the conquest map could very much work with that kind of rule, tweaking slightly the specialties of each map, keeping maybe Svanir and the chief, or putting just one of the two in the fort place to have fighting situations, putting a few bonus (damage, armor etc) orbs in the temple map, why not letting the trebuchet in Khylo etc.

I spent so many hours in GW1 arena just having fights over and over without ever getting bored from it and here I’m just so hugely frustrated from that capture the area system which focuses so heavily on moving around more than fighting for real. That kind of rules should only apply to WvW at a larger scale (capturing a keep etc), but not on such a small scale. Or at least just in one map I don’t know. I want to have real 5vs5 fights with nice teamplay and nice actions rather than having XvsX fights depending solely on who knows when and how to move around the map.

Any thoughts on that ?

Adding classical PvP mode

in PvP

Posted by: Jaxom.7310

Jaxom.7310

Sorry if it had been suggested hundreds times, it probably had but couldn’t find it. Still here I am.

I have some issues with the current PvP mode and I will try to explain why.
The current setting is about capturing 3 points on the map and try to hold it to gain points, each map having different tweaks to make them “unique”.

First, the cap system is … creating a strange meta. Why strange ? Well because it gives a strong benefit from being a bunker and/or being extremly fast to go capture points. I don’t see how it is supposed to be fun, I can understand it’s enjoyable at very high level in tournament, maybe why not. But it’s extremly unpleasant to play with a “random” pickup team because it’s nearly impossible to have any form of synergy during the game whether it’s because of the builds, the classes or just the way each move and which point they want to cap.
In addition it creates some weird hide and seek situations where you start a 1vs1 fight, and as soon as one on any team arrives the guy facing the two others or suicide (or try to make it last as long as possible) or logically runs away making a chasing boring situation which leads in a non-fighting situation again.

Why the very simple but so effective arena system of GW1 hasn’t been kept or at least made possible in a different game mode ? Isn’t it possible to just add it as a test, a very simple 5vs5 fight with no timer or death count, just the last team to stand wins and that’s it. You could keep the current conquest (and bastion) game modes and add this as a side mode and see if it’s popular or not, the conquest map could very much work with that kind of rule, tweaking slightly the specialties of each map, keeping maybe Svanir and the chief, or putting just one of the two in the fort place to have fighting situations, putting a few bonus (damage, armor etc) orbs in the temple map, why not letting the trebuchet in Khylo etc.

I spent so many hours in GW1 arena just having fights over and over without ever getting bored from it and here I’m just so hugely frustrated from that capture the area system which focuses so heavily on moving around more than fighting for real. That kind of rules should only apply to WvW at a larger scale (capturing a keep etc), but not on such a small scale. Or at least just in one map I don’t know. I want to have real 5vs5 fights with nice teamplay and nice actions rather than having XvsX fights depending solely on who knows when and how to move around the map.

Any thoughts on that ?

you mean something like gw1 RA? dare to dream sir… dare to dream