Adjust condi amulets
Reduce amount of condition damage and increase tough vitality and healing, enough to make these builds less bursty and more attrition oriented
Which Condi builds are you referring to?
All that can use burn
Burn is NOT an attrition condition. Burn is a burst condition.
If they just addressed huge disparities in the difference in scaling between burning and bleeding, it would help. Right now a stack of burn is about 4.5 times as powerful as a stack of bleeds, when an ideal difference would be more like 2.5 times as powerful. If you bring bleeds up while bringing burns down simultaneously, it means you don’t have to run the risk of overnerfing or overbuffing as much.
But yeah right now getting hit with 10 burns is equivalent to being hit with 45 stacks of bleeds. That doesn’t sound totally balanced to me.
Taking a break from GW2 to play various
Nintendo games..
Burn is NOT an attrition condition. Burn is a burst condition.
^this. Burning is the only condition that is ridiculous right now, and I myself being a lover of condition damage, hate it. Burning should be stronger than bleeding, poison and torment, yes, but not 2.5 times stronger.
So really, what you should be asking OP is for burning to be nerfed, and bleeding and torment to be buffed to where while burning is better for bursting, but bleeding and torment will win out eventually in the long run.
Well, why not add defensive stats after a burn scaling fix? I mean if you really think about it, once burn is out of the picture there aren’t many other conditions that make you go bananas (maybe 10+ stacks of confusion). I do think bleeding needs a buff in both the base damage and scaling department. Some condi specs no longer exist because they don’t have burning or easily applied confusion (condi necro, warr).
Edit: Buff torment as well
I’ve a friend ranger that can stack more than 30 bleed in spvp. Pet, skills, traits, with increased damage, he can deal a insane amount of damage with bleed and can add poison and Burn.
Burn is a powerfull condition that can by shure reduced by 20% without lose it’s efficence (but they need to increase the guardian trait burn damage increased from 15% to 30% to make it still viable why they have only that condition).
Burning is a burst condition, but it still isn’t burst relative to actual burst builds. The only build that applies burning that is even remotely OP is d/d ele, which is not running a pure condi amulet. At most, burning needs a small 5-10% shave, all the real nerfs should be on d/d eles fire traitline, and drakes breath/ring of fire. Anything over that would kill burn guard, burn engi, and burn ranger, none of which is remotely OP.
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.
Reduce amount of condition damage and increase tough vitality and healing, enough to make these builds less bursty and more attrition oriented
d/d eles are using Cele ammy. condi ammy has nothing to do with how strong burns are.
Majority of the issues revolving around certain condi builds are other specific class mechanics not the condis themselves.
for example condi pu mesmer is super strong not because condi, but because of their PU trait allowing them to stay almost perm stealth while passively popping out to apply condis, nerf PU and stealth for mesmer and their condi play style is pretty balanced.
Burn guardians are so easy to avoid, but vast majority of people prefer to just stand in their fire and allow to be hit with their easily avoidable burn skills.
If they tone down burning slightly and fix specific class traits/skills, things will be fine. Majority of the other condis are pretty weak right now.
Burning is a burst condition, but it still isn’t burst relative to actual burst builds. The only build that applies burning that is even remotely OP is d/d ele, which is not running a pure condi amulet. At most, burning needs a small 5-10% shave, all the real nerfs should be on d/d eles fire traitline, and drakes breath/ring of fire. Anything over that would kill burn guard, burn engi, and burn ranger, none of which is remotely OP.
^^ This
+ the fire field bug that applies more stacks then it should. bus should obviously be fixed, i’m not sure why they are letting it slide so long.
I can’t believe people are still crying about this. Why is it okay to be bursted down by a power engi, thief, guardian, or mesmer and not okay to be bursted down by condis? It’s the same thing. You have slow reaction times and you’re going to pay for it.
I can’t believe people are still crying about this. Why is it okay to be bursted down by a power engi, thief, guardian, or mesmer and not okay to be bursted down by condis? It’s the same thing. You have slow reaction times and you’re going to pay for it.
It’s not truly about this. The fact is that there isn’t a truly viable damage over time attrition based gameplay in this game. The closest thing to it are bruiser builds, but only because they have high sustain but tend to rely on burst damage anyway.
Taking a break from GW2 to play various
Nintendo games..
If they tone down burning .
Im not adding anything to the thread but with somebody with the name of Lucifer saying we need to tone down burning makes me giggle
I can’t believe people are still crying about this. Why is it okay to be bursted down by a power engi, thief, guardian, or mesmer and not okay to be bursted down by condis? It’s the same thing. You have slow reaction times and you’re going to pay for it.
It’s not truly about this. The fact is that there isn’t a truly viable damage over time attrition based gameplay in this game. The closest thing to it are bruiser builds, but only because they have high sustain but tend to rely on burst damage anyway.
I guess this comes from 2 things:
- too much condition cleanse. The reason burning still works is because it happens over short duration so that cleansing only prevent a small part of the burst. Attrition playstyle means a few stacks of long duration bleeds and poison, but they get cleansed too easily and the enemy out-heals you very easily.
- PvP design: if your job is to kill, do it fast. If your job is to defend, then you often end up in team fights, and team fights do not favor conditions because of AOE cleanse.
The only way I see conditions coming back in defensive builds is if they reduce the amount of AOE cleanse (they won’t) or if they add a condition, sort of opposite to resistance, which prevents cleansing. It could work like if you cleanse while you have this condition (let’s call it “incurable”), it will only cleanse the incurable, so you need 2 cleanses to remove the condis. But that would now favor burning even more than the other conditions…
Reduce amount of condition damage and increase tough vitality and healing, enough to make these builds less bursty and more attrition oriented
just roll a ele they seem to take no damage from condi builds.i have to run from them just pvped one and he or she went in fully naked and didn’t die one time