(edited by Burjis.3087)
Advancing and dropping in the league
You can stop speculating, and go read the details of exactly what it does over on the wiki, if you want
Anyway, uh, what you are talking about with the smaller or larger movements is actually the effect of the “uncertainty” part of the gliko-2 score, and of the match outcome prediction.
This is what actually makes gliko-2 better than ELO, because it means that when your win or less better matches the predicted win or loss (eg: it predicts the outcome correctly more often) your MMR is closer to perfect, so you should move less far from it.
The more you beat your head against the edges of the system, such as pairing very-high and very-low MMR players, and forcing matchmaking to place them together, the more likely that quirks will be shown, but at heart it isn’t /wrong/ that different players in the same match move different amounts.
Also, you need to look at way more than one match for any of this to make any real difference. MMR is a statistical thing, so a single sample out of a whole sequence of events and predictions can be way, way out of whack without breaking the overall outcome.
First, the ladder section described in the link you provided has inaccurate information. It mentions “Even if a comeback may not seem possible, you can still be rewarded for continuing to try your very best” where we all know the current system doesn’t do that. It doesn’t care about the point difference of your loss or win. It sounds more like the system in place in the very first pvp league.
Second, I’m not basing what I said on one match, but a whole trend, many people and I have witnessed in this league. It’s not “sometimes”, but every time I duo with someone lower than myself or someone higher than myself, I see the results I described above.
I’m not gonna argue about this league’s match making, nor am I gonna argue about the Glicko system, but this system has supposedly been in place for over two years in GW2 but we all know that they have messed around with both the match making and the ladder almost every season. It’s easy to conclude that the exact implementation of the system isn’t the same as what you may deduce from reading a bunch of mathematical formulas in the Glicko system (I’m assuming you really have read those).
But what I’m specifically pointing out in this thread, if you haven’t figured it out yet, is the points you gain or lose when you’re fighting matches where there are people with uneven ratings involved. I’m specifically asking why the hell did I lose 44 points in two matches and got only 4 with a win, when playing with my bronze buddy as a gold division player who has a win rate of above 55%? And why did he gain 20 points the same match that I got only 4? And it has been the same trend (or opposite) for me every time I play along with someone of a different division.
(edited by Burjis.3087)