Advice for an unexperienced player requested

Advice for an unexperienced player requested

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Posted by: Halvorn.9831

Halvorn.9831

Hi everyone,

from time to time I pop into PvP, mostly unranked queue and unteamed. Although I don’t have the aim to become an uber PvPer I would of course like to give my share for my team winning. But I am unsure what would be really best (for some reasons I often end up in teams which lose, out of my ~180 matches I have only managed to win around 80).

Normally I look for my team mates and try to create outnumbered situations close to a cap point. Irritatingly very often my team mates seem to be not so much up to team work and spread out into all directions, which is not the best tactics, at least as I see it. I can survive a lot of 1v1 situations, but if it’s 1v2 or more I can only try to survive and keep my opponents busy as long as possible, hoping for my team mates to use this as an advantage, but often it doesn’t work.

Is this just the normal fate of unranked, unteamed? Or am I missing an important point in tactics?

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Posted by: gricks.1897

gricks.1897

When I started playing, I just attached myself to whoever could support me most (as engi, I attached myself to warriors/gaurdians) and just did range damage for them or covered them with gadets to constantly knock away people coming into combat to change the numbers. Just find someone, and attach.

The Wrecking Krewe[NYE] – [Maguuma] Arum Bloodclaw

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Posted by: Bertrand.3057

Bertrand.3057

But I am unsure what would be really best

Your tactics will depend on your class and your build, which shapes your role on the team. It would be helpful for you to say which class you play. From your description, it sounds like you are uncertain what your role is.

Normally I look for my team mates and try to create outnumbered situations close to a cap point. Irritatingly very often my team mates seem to be not so much up to team work and spread out into all directions, which is not the best tactics, at least as I see it.

You’ll need to be more specific about what you mean by “outnumbered situations”. In Conquest (every map except Courtyard) it’s often best to have your team spread on at least two different points, because what matters most is capturing and holding the nodes. Being a +1 to a fight can be helpful, but a +2 or +3 is overkill, and you would be more useful elsewhere on the map.

I can survive a lot of 1v1 situations, but if it’s 1v2 or more I can only try to survive and keep my opponents busy as long as possible, hoping for my team mates to use this as an advantage, but often it doesn’t work.

Generally a prolonged 1v1 is good if you are holding a node (which I hope is what you mean by survive). If you are simply attacking someone who is defending a node, and you can’t push them off, then you aren’t helping your team. If it’s a 1v2 and you can’t survive before you get reinforcements, or you aren’t defending a node, then it probably isn’t worth dying.

Talleyrand, Captain and Commander of the Bloody Pirates
Asura on patrol in defense of Gandara and Bessie!
Administrator of http://thisisgandara.com

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Posted by: Halvorn.9831

Halvorn.9831

Typically I play a MinionMancer, as that is the class build that I can handle best up to now.

In Khylo I take care of the enemy treb and after doing so I tend to look on the map whether I can help out on far or center.

In foefire I usually look for far or center, but at 250+ points I start taking down the doors and focus on the enemy lord – and often remain completely alone doing so, which makes me an easy prey for respawning enemies.

In Silent Storm and Niflhelm I mostly concentrate on far and center, only when I see that home is flipped and nobody takes care I go there.

My experience is that a lot of my fellow players tend to either run around on their own, not teaming up at all or do the exact opposite, fight in a huge bubble of players around center – which I personally believe to be inefficient.

Maybe I should try to look for some sort of regular group. I am under the impression that I am not strong enough to carry a team and therefore coordination will help me to experience feelings of success more often.

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Posted by: William C.6195

William C.6195

Typically I play a MinionMancer, as that is the class build that I can handle best up to now.

In Khylo I take care of the enemy treb and after doing so I tend to look on the map whether I can help out on far or center.

In foefire I usually look for far or center, but at 250+ points I start taking down the doors and focus on the enemy lord – and often remain completely alone doing so, which makes me an easy prey for respawning enemies.

In Silent Storm and Niflhelm I mostly concentrate on far and center, only when I see that home is flipped and nobody takes care I go there.

My experience is that a lot of my fellow players tend to either run around on their own, not teaming up at all or do the exact opposite, fight in a huge bubble of players around center – which I personally believe to be inefficient.

Maybe I should try to look for some sort of regular group. I am under the impression that I am not strong enough to carry a team and therefore coordination will help me to experience feelings of success more often.

Firstly, MM is a really bad build. You won’t really learn how to fight, you’ll just let the AI do most of it for you. I really suggest you try a power or condi build for necro. It’ll be harder at first but the pay off is much better.

Khylo: Don’t take out the treb’ unless they’re actually using it; it’s a waste of time otherwise. Assume they were using it and you’ve just destroyed it, you essentially have three options (the three points). If far is free, you should probably go far. If far isn’t free, i.e. they’ve got someone sitting on it, you should go mid. From the treb’ you can see your home point. If you see someone going to decap it, you should go there.

Foefire: You only ever do a lord rush if you can’t win any other way, or you’re absolutely stomping them. You should also never try to solo the lord, it’ll just end with you dead and your team 5v4 across the whole map. You said yourself it makes you an easy kill. Having identified this flaw, why do you think it’s a good idea to try it?

It seems to me you’re focusing on a point or two and just tunnel-visioned. That isn’t how you rotate. You go to where there’s an even fight, so you can +1 it, and make it a 2v1 in your favour. Never +2 a fight. You’ll lose a cap because of it.
Or, you go to the empty point and decap it. That said, your main job, as a necro, is to be a team fighter. If you’ve got a thief on your team, they should be decapping empty points.

I really suggest you watch some VODs of The Abjured, since they run a necro in their comp. But remember, above all else, soloq is a mess in terms of rotations, so it’ll never be perfect. Just try and be useful.

NA/EU: Auldon/Auldone
[feat]

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Posted by: Bertrand.3057

Bertrand.3057

William C is right about MM necro. The extra damage and survivability may help you against players who don’t know how to counter your build, but against players who know what they’re doing, you’re helpless. I play mesmer, and I love seeing MM necros on the enemy team because I can wipe their pets with just one button (Polymorph Moa).

I see that you usually try to push for far point. Why? If you are playing a class that can survive in a 1v2 situation, it’s better to be holding home point where you can expect some support from your teammates to turn the fight for you. Mobile classes like thieves and mesmers are better for pushing points because they can kite and escape if they are facing too much pressure.

William C has pretty much explained what’s wrong with your strategies on Foefire and Kyhlo,on TSS you need to make sure you know the buff times for the buffs at the top andcenter of the map as they are game changers.

Rotation is something that always has to be dynamic and you need to adjust to your opponent’s strategies, but with your build your priority nodes by default should be close and mid. Generally, you should focus on holding and keeping two nodes, pushing a third node when you already hold two is often taking an unnecessary risk.

Talleyrand, Captain and Commander of the Bloody Pirates
Asura on patrol in defense of Gandara and Bessie!
Administrator of http://thisisgandara.com