So I play a variety of classes in PvP unranked and ranked mostly, and whenever I come up against a warrior who pops Rampage form, it honestly feels broken; the counterplay is greatly limited to very few classes with a select few builds, and everyone else is forced to turn tail and run.
I’m not crying OP, but I’m more wanting to hear what people have used to directly counter a rampaging warrior with success. In my experience, excluding instances where you’re ranging them (I’m talking about real PvP, fighting on or for objectives):
Rangers can’t overcome them, (unless LB and at a distance where pathing obstacles are exploited lol) but signet of stone can buy you a few seconds once your dodges run out, which still leaves you open afterwards if you aren’t miles away by then.
Guardians can outlast their rampage duration if they save their blinds and blocks and renewed focus.
Necromancers pretty much get eaten alive by rampagers, unless they carry plague form in which case you can perma-blind which is more like a stalemate than a counter.
Thieves can try to use blinding powder and hope the blinds pulse well enough against the rampager’s reduced condition duration (a couple hits from rampage and you die as a thief) or use Whirling Axe (stolen from the warrior) on top of the smoke, which is currently my go-to. Stealing the stability isn’t that great considering the stability reapplies soon after, so I find that once the powder/whirl ends, I gtfo and stealth, re-engaging later or elsewhere.
Warriors themselves can’t counter it well unless they use their own rampage, or kite/evade, but they do stand better chances since most currently are running cele amulets so they can face-tank a few solid hits from a rampager and still be standing. Still it’s often better to just run away and re-engage later.
Mesmers die horribly if they remain nearby unless running a boon-strip and daze/stun combo, or Moa, which is hilarious but forces Mesmers to take an elite just to counter another’s, which is kind of lame. I usually disengage and either dps from afar or stealth and re-engage elsewhere or after rampage ends.
Engineers can try to break through the stability with slick shoes, blind with bomb-kit smoke, block with tool-kit shield, or whatever other tricks to buy time but for the most part will go down quickly if they stay near the rampager and don’t play like tricky tricksters.
Elementalists have some things to buy time, can evade the remainder and wet themselves to mitigate the remaining damage with heals, but again it’s just a game of tanking until rampage ends.
TLDR: most classes are forced to disengage or buy time with blocks/invulnerabilities/evades/blinds until Rampage ends, with the only true counter being the Mesmer’s Moa form which means forcing a Mesmer to take that elite over others.
Has anyone else found any effective counters? Immob/cripple/chill and then ranging doesn’t work because of the reduced durations in rampage form, so what else is there?
I guess I’m thinking in line with Lich form, which can be countered and outplayed and is arguably much easier to face head-on anyway, as it has the slower attack-rate and enormous telegraphs from being the size of Godzilla, but glowing and without effective CC of its own. Also Liches can’t stomp. So yeah, Rampage, I would love for there to be more counters than “moa” or “drop all survival CDs” or “just run away.”
(edited by knaive.9075)