Advice on how to beat a bunker engineer?
I actually have really good luck with my zerker well necro against the bunker engis. It really helps to have some lf to start. Start out trying to hit him with an auto with your staff see if you can get him to waste a dodge on that. Drop marks 2 and 3 swap go into ds and try hitting him with a lifeblast then dark path. Once youve teleportation to him drop ds and swap to dagger auto him for a second with the dagger and he will probably waste a dodge again. Immobilize him with the dagger and drop a well suffering if he has no boons up and corruption if hes loaded with boons swap back into ds if you havery deathly perception on and use ds 5 then lifeblast until your lf is almost gone and hit ds4. If you want before switching to ds you can try swapping back to staff for a little extra dps. If your not using deathly perception don’t go into ds after dropping the well keep auto attacking. Also if you can time the ds 5 immobilize instead of hitting ds4 keep life blasting and right before the immobilize hits drop ds and drop your other well and dagger auto again. I like having spectral walk for the zerker well build as it can almost act as two stunbreaks in one.
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
What kind of bunker engineer are you talking about, btw? A lot of people (i’m not saying you) uses the term “bunker” to indicate builds which are not really that bunkerish (i.e. D/D celestial Elementalist). For example, a Triple Kit Engi with Rabid Amulet may be somewhat bunkerish but, just like the D/D Ele, it is not a “bunker”.
Since you mentioned a flamethrower you problably fought a cleric rifle bunker engineer. My best advice is either to condi bomb him, or to CC him. Engineers have very few condition removals, and a conditionmancer can easily kill one of them, due to fear chain and conditions. On the other hand, a bunker engineer is insanely good against power-based builds, and can manage to hold pretty well against everything power based.
Bring some help.
Like Minion Master Necromancers, I usually never attempt to 1v1 an Engineer guarding a point. I call out to my team and bring at least one other person to try to take them down. With their nearly permanent regeneration ability and access to multiple skills for crowd control, any power based build will have a very difficult time attempting to overcome one on their own.
Remember, you have a team. Get some help!
Thanks.
“You can get more results with a kind word and a big stick,
than you can with merely a kind word.”
I think if you try to play the sustain game against him on a necro on a power build or a condi build your going to have a bad time. Burst em down quick either way condi or zerk.
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
It depends entirely on what traits and skills the bunker engi has. Typically I find engis are a bit lean on condi removal so condition based classes ( especially necro) are a good counter. If the engi specs into condition removal they typically have to give up a lot of other traits/ skills (namely stunbreakers and anti burst skills) in which case a burst class like thief, s/f ele, or shatter mes would be optimal. Warriors are also a safe counter if they have stability and berzerker stance since most engi builds rely on condi damage and CC.
Zeroes to Heroes [zH]
tankie multikit engineers are most vulnerable to rapid reapplication of conditions, condi bombing them can be effective but baiting out there heal the reapplying the conditions as fast as possible is the most effective way to take an engi down.
What kind of bunker engineer are you talking about, btw? A lot of people (i’m not saying you) uses the term “bunker” to indicate builds which are not really that bunkerish (i.e. D/D celestial Elementalist). For example, a Triple Kit Engi with Rabid Amulet may be somewhat bunkerish but, just like the D/D Ele, it is not a “bunker”.
Since you mentioned a flamethrower you problably fought a cleric rifle bunker engineer. My best advice is either to condi bomb him, or to CC him. Engineers have very few condition removals, and a conditionmancer can easily kill one of them, due to fear chain and conditions. On the other hand, a bunker engineer is insanely good against power-based builds, and can manage to hold pretty well against everything power based.
Any build that can stay on point against multiple foes and sustain it’s health to the point that it captures it is a bunker. It doesn’t matter if they are running a zerker amulet, as long as they can absorb and endure, that is the only requirement of bunkering.(I.E they can hold out for prolonged periods of time before team arrives to secure the node.)
Any build that can stay on point against multiple foes and sustain it’s health to the point that it captures it is a bunker. It doesn’t matter if they are running a zerker amulet, as long as they can absorb and endure, that is the only requirement of bunkering.(I.E they can hold out for prolonged periods of time before team arrives to secure the node.)
I’m not saying that you are wrong, because you are right, but you do not quite see the point of my post. A bunker is, like you said is a “build that can stay on point against multiple foes and sustain it’s health to the point that it captures it”. No problem with that.
I do, btw, think that your example is wrong: D/D ele can be bunkerish, but they are NOT bunkers. A D/D Ele will die fast if focus-fired by enemy team, while a pure bunker build would still hold. Would you call a Hambow Warrior a bunker? He is not. He’s a tankish damage dealer, but he’s not a “bunker”.
A bunker sacrifices everything for defence: hambow, D/D Ele, Triple Kit Engineers, ecc ecc dont. That’s why I felt like it was necessary to point that out Afterall, it’s just terminology.
tankie multikit engineers are most vulnerable to rapid reapplication of conditions, condi bombing them can be effective but baiting out there heal the reapplying the conditions as fast as possible is the most effective way to take an engi down.
There’s two types of bunkers I go up against, I don’t know much about playing an engi but it’s either the all out supply kit turret engi, or a supply kit flamethrower engi, both of which usually have a stack of 10-15 perma might.
roll an eng and understand its weaknesses … as for every class .. play it …