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Posted by: Ayraswag.3761

Ayraswag.3761

why even play?

picked up the game went pretty well apart from the fact 5 of my 10 losses are due to it being 4v5 or 3v5 any idea when you’ll start punishing people who do this?

for me as someone who has tried to pick the game up and play it it after a break this pretty much makes me not want to even play when you go on a 8 game streak then tank rating because some kitten decides not to join the game but que up

www.youtube.com/ayraswag

Best guardian universe (:

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Posted by: kirito.4138

kirito.4138

They already have dishonor system but it takes 5 offense to get the 3 day ban from tPVP which doesn’t really work. I don’t even know anyone that ever gotten the ban yet.

-Most casual players that do a several games a week won’t really hit 5 offense or even aware of the system
-Queue so long that people tend to forget they were queued
-Need warning message on first offense and incrementally longer punishment for each offense after.

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Posted by: hooma.9642

hooma.9642

i won a 4vs5 against a clan back in the days without soloq.

@anet put ur sound for receiving a chest or opening if a queue pops!

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Posted by: Cheri Wolf.3056

Cheri Wolf.3056

Or, you could have a system where you must accept the match or else re-queue. Just like League of Legends does.

Dunno how hard that would be to implement.

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Posted by: Anthrage.2519

Anthrage.2519

There are numerous possible fixes to this serious problem if ANet were interested in doing something about it.

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Posted by: TGSlasher.1458

TGSlasher.1458

An account may be given dishonor points for leaving a PvP match prematurely, for leeching experience or faction, or for falsely reporting team members for leeching. An account that has accumulated ten or more dishonor points will gain the Dishonorable status.

Players who leave a PvP match prematurely will receive 5 dishonor points. Resigning counts as premature exit in Alliance Battles and Rollerbeetle Racing. A player can be forced to resign due to excessively long load times, which can be caused by lag, or by the player being required to download game content before entering the arena.

  • If a player is reported for leeching, that player will receive 2 dishonor points for each report against them.
  • A player who stands in the same spot and does not move for a length of time at any point during a match will get Dishonorable status automatically, even if they are using skills during that time (such as bonders at Fort Aspenwood) and has not been reported by other players.
  • Players who report a team member for leeching without at least a third of their team also reporting that player will also receive 2 dishonor points. This is to prevent grief-reporting, but also makes it possible to get Dishonorable status for, essentially, doing the right thing, if your compatriots are apathetic. Currently this is bugged as even if a third of your team report someone for leeching you still gain dishonor points.
  • If at least half of your team reports this player, a further penalty will be applied preventing any faction or XP gain in the match.
  • Dishonor points will remain on the player’s account for a total of 60 minutes. If further dishonor points are acquired during this period, that account is once again given the Dishonorable status, though for a longer period of time due to the accumulation of points.

To clear dishonor points from an account, a player must go 60 minutes without accumulating any new dishonor points.

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