After patch PvP

After patch PvP

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Posted by: Vena.1405

Vena.1405

To start I am aware that I am fairly alone on this thought. Most of my friends love all the changes and don’t have much to complain about. I however do, so if you love how the game in PvP is right now, this post is not for you.

After this very large damage buff to every class I believe this game has lost its skillful touch that you needed to win. Every class seems to be able to burst the other very quickly and all PvP is now is who can burst the other team the fastest.

before the patch yes there was not a lot of viable builds out there for Ranked Arena. I get that, and I like the new trait system. I really do. I Dislike the current meta. You cannot go bunker anymore. It doesn’t work. I’ve tried bunker Gaurd, warrior, and annoying bunker turret engie and you just cannot withstand the damage output anymore. No one can. Even roaming in WvW as a Thief I can kill anything in the duration of the basalisk. It’s kind of a joke.

I am aware that a lot of people love the new changes, but for me this game has lost its touch. Before a fight would go on for awhile, and you would have to have a good knowledge of mechanics to kill someone. Especially how to safely stomp someone. Right now the damage is so high and survivability is so low most classes cannot stomp/revive people in the middle of a fight. I see more people just burning people down after they go down rather than try to stomp.

I have been losing an ungodly amount of my matches and they are NEVER close. It’s always a complete stomp by one team. I just really believe there’s too much damage being done to really have a chance for a come back. When The Lord is now getting rushed in the beginning of the match and the door and the lord are dead within a minute, there’s a problem.

My only suggestion is a PvP damage nerf. I am aware most of you love your PvE and love that a lot of it got easier. Personally, I don’t pve much. And I have no problem with it becoming a little easier with DPS.

Tl;DR After the patch the DPS of every class is too high.

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Posted by: Damian.6978

Damian.6978

I thought so too, but after having spent a lot of hours ingame, adjusting my builds, experimenting and experimenting over and over, I’ve found it seems to actually work out pretty fine. Mesmers are the new thief on the 10/10 annoying scale for me, though.

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Posted by: Ross Biddle.2367

Ross Biddle.2367

To start I am aware that I am fairly alone on this thought. Most of my friends love all the changes and don’t have much to complain about. I however do, so if you love how the game in PvP is right now, this post is not for you.

After this very large damage buff to every class I believe this game has lost its skillful touch that you needed to win. Every class seems to be able to burst the other very quickly and all PvP is now is who can burst the other team the fastest.

Tl;DR After the patch the DPS of every class is too high.

You know this is relative right?

Like, you could argue that before the patch the game wasn’t skillfull. You just equiped your favorite class with its standard celestial setup and kitten ed around on point spamming your basic skill rotations to dish out constant dps while playing the sustain game. Meanwhile you had a one-eye-open cat nap at your computer until either the points ticked in your favor, or the match ran out of minutes.

On the other hand now you can’t go to sleep on a point even in the toughest bunker build. All defense of a point is extremely active, and individual/team survival is tantamount to victory. First you have to win the fights before you can win the points. Meanwhile skill levels need to improve and players have to become more mindful of their play and enemies so that they won’t be burst to down state.

So there you go, it’s all in how you tell the story.

(edited by Ross Biddle.2367)

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Posted by: PowerBottom.5796

PowerBottom.5796

Well yes, as stated in like 5 other threads of this nature, DPS is higher – but so are the defensive capabilities:

- Tons of very strong defensive options like stone heart, weakening shroud, unholy martyr, bunker down etc. – every class has tons of very viable defensive traits.
- Almost every class has very strong rez-traits now.
- There are also tons of new skills to make rezzing easier, like the AoE-Moa of the engi, the new guardian-shout, mesmer with the elite-glamour+resistance on it etc.
- There are actually decent counter to stealth-openers now, which are the most difficult to deal with bursts, like the counter-stealth of the engi, ranger traps, necro with the marks (necro is probably more viable now, so the counter can actually be used)

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Posted by: Loop.8106

Loop.8106

Ive been screwing around on a bunker ele. Scepter Focus with Water Arcane and Earth running stoneheart (cannot be critically hit).
I survive plenty fine with insane condi cleanse, 4k or so touchness. Mesmers cant touch me, thieves are a joke. Basicly the only issue is lich form without mistform / obsidian flesh / magnetic wave / swirling winds / armor of earth up. Ooh wait, they are always up.

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