Alarcrity Chronomancer fixaround.

Alarcrity Chronomancer fixaround.

in PvP

Posted by: Shemie.4286

Shemie.4286

I’m perfectly fine about that they’re not going to die in a 1vs1, or even 1vs2. I’m fine that people found a way to make a mesmer bunkerish, I’m also very fine about Anet sayin they’ll shake the meta in every season balance patch. I’m fine with everything except for, why are some skills upon use, not contributing to point-capping, when you have literally a zombie bunker mesm that can hold a node all game. It’s an easy fix-around, just tweak and tune it whenever they spam all the aids, they won’t contribute to the point.

NA ESL pro league = 2 bunker mesm each game, so much fun. Why is ANET letting this happen?

This is not even a problem about adapting to the changes or learn to play issue. It’s simply just aids spreading faster than it spreads in Africa.

(edited by Shemie.4286)

Alarcrity Chronomancer fixaround.

in PvP

Posted by: Sarrs.4831

Sarrs.4831

NA ESL pro league = 2 bunker mesm each game, so much fun. Why is ANET letting this happen?

Because dropping a balance patch in the middle of the season defeats the purpose of a season.

Mind I don’t like it, but that’s why they’re doing it

Nalhadia – Kaineng

Alarcrity Chronomancer fixaround.

in PvP

Posted by: ResJudicator.7916

ResJudicator.7916

All you need is for Well of Precognition (the AOE 3s invulnerability skill) to block capture point progression. This creates counterplay to one of the most powerful defensive skills in the game, and also tones down the amount of evades/blocks the bunker mesmer can regularly cycle through without consequence. Any broader nerfs to bunker mes will probably just trash the power shatter build.

Precog alone pretty much ensures that your team will always be able to get resses off, which combines with the already tanky/sustain meta to make fights last forever.

Alarcrity Chronomancer fixaround.

in PvP

Posted by: Aidenwolf.5964

Aidenwolf.5964

I’m perfectly fine about that they’re not going to die in a 1vs1, or even 1vs2. I’m fine that people found a way to make a mesmer bunkerish, I’m also very fine about Anet sayin they’ll shake the meta in every season balance patch. I’m fine with everything except for, why are some skills upon use, not contributing to point-capping, when you have literally a zombie bunker mesm that can hold a node all game. It’s an easy fix-around, just tweak and tune it whenever they spam all the aids, they won’t contribute to the point.

NA ESL pro league = 2 bunker mesm each game, so much fun. Why is ANET letting this happen?

This is not even a problem about adapting to the changes or learn to play issue. It’s simply just aids spreading faster than it spreads in Africa.

They obliterated turret engis just wait until you see what happens to mesmers. Mesmer and thief always get nerfed they’re the two constants in GW2.

I ran turrets too well and much QQ followed. “Run a real build you scrub you aren’t a real player” they cried. So I ran Condi Trap Ranger and it was too good they said. “Your traps are OP run a real class you scrub”. And Rangers lost the ability to throw traps.

So I run Diamond Skin Ele and Bunker Mesmer and Bunker Engi so all will be nerfed just to kitten you all.

- Happy Holidays

Buy To Play Guild Wars 2 2012-2015 – RIP
Unlucky since launch, RNG isn’t random
PugLife SoloQ