All conditions lost when downed
Pretty sure it’s to prevent killing players in one swoop.
Pretty sure it’s to prevent killing players in one swoop.
Having stacks of bleeds on you when you go down doesn’t kill you in one swoop. It hastens your death, which it should.
If a HS thief or HB warrior downs you with burst, then they can just continue to burst losing no damage output in the process.
If a condition dealer downs you with dots, if they then want to down you without stomping, they have to go back through their entire rotation of dot application just to get them back up.
I don’t like it.
I agree, bleeds should not be removed when a player is downed, it’s just stupid. O hey look I just fell over and magically a condition remover appeared and cleansed me :P
I suggested this in some thread earlier. Yes that would help a lot, for condition builds. As time taken to kill in burst and in condition build once person is downed is very diffrent, if you cant do finisher.