-Win a pip,lose a pip,win a pip,lose a pip,lose a pip,
lose a pip,win 2 pips,lose a pip,lose a pip…………..-
-Go go Espartz.-
lose a pip,win 2 pips,lose a pip,lose a pip…………..-
-Go go Espartz.-
(edited by Aenaos.8160)
As an introduction I would like to state that it is
not my intention to troll,or alarm you with this post,
or even interrupt anyone’s slumber.
Has anyone else noticed that the amount of dps and utilities available
to some classes and builds is way over the top and makes the game
a bit unpleasant?(for others)
So…. in a warfront.
Thief goes out of stealth.
A few seconds later my hp are already at about 50%.
I try to counter it.I dodge I use symbols,virtues,shouts,
and everything else at my disposal.
I’m a mace and shield guardian,so I got ways to counter dps.
It looks like I’m getting back in the fight.
But now most of my good stuff is on cooldowns.
And the thief stealths again.
It goes out of stealth.
I die.(please don’t cry)
That didn’t last more than 20 sec.
I post the death breakdown.
These numbers are on a def spec guardian,that stacks 20000+hp
and 2000 toughness.
And I really should not complain that much.
At least I had a chance to see it and fight it for a while.
A little later I was next to an ele.A thief came out of stealth on him.
I cast a symbol and mace 3 but the ele is already dead.
It took two(2) seconds.That fast.
So all is well and beautiful in GW2 warfronts.
Class balance is clearly a good base and a solid stepping stone to make
the big move and introduce GW2 (thi)e(f) sports.Or ….
Well,whatever.
PS 1 Don’t nerf Thieves.I’m leveling one my self.
PS 2 Nerf DD eles.We don’t need them.We got thieves.
PS 3 Nerf Guardians.They don’t die as fast as other classes.
(edited by Aenaos.8160)
Oh, this thread again…. those numbers are really low this time though.. I remember seeing 9k -14 k single hits… thief has been toned down since then, if anything..
Before you say it’s not, it’s a l2p issue.. sorry even J.Sharp has said 100bwarriors and thieves are fine..
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