All new traits

All new traits

in PvP

Posted by: Asomal.6453

Asomal.6453

copied from http://www.reddit.com/r/Guildwars2/comments/210u5t/all_new_traits_here_from_the_stream/
credits to jmpherso

Elementalist
Fire – Blinding Ashes : Blind a foe for 5s when you burn them. (5s CD)
Air – Lightning Rod : Interrupts cause an enemy to be hit by a damaging lightning bolt that weakened for 5s.
Earth – Stone Heart : You cannot be critically hit while attuned to earth. (um. watkitten.)
Water – Aquatic Benevolence : You heal your allies for 25% more (not yourself).
Arcane – Elemental Contingency : Can a boon when you are hit based on your attunement. 10s CD. Fire – 3.5s of Retaliation. Air – 5s of fury. Earth – 2.5s of Protection. Water – 3s of Vigor.

Engineer
Explosives – Synaptic Overload : Can 3s of quickness whenever you hit an opponent with a knockback skill. (20s CD)
Firearms – Bunker Down : Whenever you critically hit, you create a proximity mine at your feet. Mines have a 10s duration, 2s CD.
Investions – Fortified Turrets : When placing a turret, it gains a reflective shield for 4s. Shield disappears if it’s picked up or destroyed.
Alchemy – Experimental Turrets : Turrets apply boons in a 600 radius every 10s. Thumper – 3s protection, Net – 10s of swiftness, Rifle – 5s of fury, Healing – 3s of vigor, Rocket – 3s of retaliation, Flame – 3s of might.
Tools – Gadgeteer : Gadgets grant boons on use. AED – 3s retaliation, Battering Ram – 5s of fury, Rocket Boots – 4s of vigor, Slick Shoes – 8s of regen, Throw Mine – 6s of aegis, Goggles – 8 might for 5s.

Guardian
Zeal – Amplified Wrath : Burning deals 33% more damage.
Radiance – Radiant Retaliation : Retaliation Damage scales with condition damage instead of power.
Valor – Communal Defenses : Grant 5s of Aegis to allies in a 360 radius when you block an attack. 20s CD.
Honor – Force of Will : Gain up to 300 vit based on your level.
Virtues – Purity of body : Resolves passive effect increases endurance regeneration by 15%

Mesmer
Domination – Power Block : Interrupted skills now have a CD of 10s. (Previous was ~4s)
Dueling – Triumphant Distortion : Gain 3s of distortion on killing an enemy.
Chaos – Bountiful Disillusionment : Gain boons each time a shatter is used. Mind Rack – 3s of retaliation. Cry of Frustration – 3 stacks of might for 15s. Diversion – 5s of fury, Distortion – 8s of regen
Inspiration – Disruptor’s Sustianment : Gain 1000 healing power for 4s on interrupting a foe.
Illusions – Maim the Disillusioned : Enemies hit by shatter skills are tormented.

Necromancer
Spite – Parasitic Contagion : A percentage of your condition damage heals you. (5%, not affected by healing power)
Curses – Path of Corruption : Dark path now additionally converts 2 boons into conditions.
Death Magic – Unholy Sanctuary : Regenerate while in Death Shroud.
Blood Magic – Unholy Martyr : Draw 1 condition from allies every 3s while in Death Shroud. Each time you draw a condition, gain 5% life force.
Soul Reaping – Renewing Blast : Life Blast heals allies it passes through

Ranger
Marksmanship – Read the Wind : Longbow and Harpoon gun velocities increased by 100%.
Skirmishing – Strider’s Defense : You have a 15% chance to block ranged attacks while meleeing.
Wilderness Survival – Poison Master : Poison you apply deals 50% extra damage. Your pets first attack deal poison damage when swapped to.
Nature Magic – Survival of the Fittest : Remove 2 condis and gain fury when you use a survival skill.
Beast Magic – Invigorating Bond : Your pet heals in an area when using its skill.

Thief
Deadly Arts – Revealed Training : Gain up to 200 power when you are revealed, based on your level. (duration is that of revealed)
Critical Strikes – Invigorating Precision : You are healed for 5% of your critical hits.
Shadow Art – Resilience of Shadows : Stealths you apply to you and your allies reduce incoming attacks by 50%. (does not affect condis)
Acrobatics – Assassin’s Equilibrium : Gain 1s of stability when you are revealed.
Trickery – Bewildering Ambush : Stealing applies 5 stacks of confusion for 5s.

Warrior
Strength – Burst Precision : Burst skills have an increased chance to critically hit. (Currently 100%. Could be reduced for nerfing.)
Arms – Dual Wield Agility : Your attack speed is increased by 10% when wielding a sword, axe, or mace in your offhand.
Defense – Rousing Resilience : Gain 1000 toughness for 4s when you break out of a stun.
Tactics – Phalanx Strength : When you grant yourself might, grant it to nearby allies as well (6s of might).
Discipline – Brawler’s Recovery : Remove blindness when you swap weapons.

All new traits

in PvP

Posted by: Alekt.5803

Alekt.5803

Air – Lightning Rod : Interrupts cause an enemy to be hit by a damaging lightning bolt that weakened for 5s.

Why not just stuns, knocks and CC effect? Interrupts are kinda rare. Let’s hope this GM trait is grouped with a Fix on Gust, because that poor thing just can’t hit. And who on their right mind would pick that over Fresh Air?

Alerie Despins