“Best Guardian NA”
All this talk about DH lol? Reaper is OP
“Best Guardian NA”
Defending a brainless spec that is DH and passing the OP card to reaper is laughable when there have been 3 “I’m so proh look at my DH video” threads on this subforum alone. One of the threads either got deleted by the poster or removed by mods.
And comments by some DH were overly arrogant as if they believe they really are that good.
I haven’t seen a single arrogant Reaper show-off with a video showing how great they are.
Not even close.
Just don’t bother.
DH beats most zerker builds. It dies to sustain builds if they do not face tank all the telegraphed damage.
Reaper is insane. Just watch Nos in the ESL finals.
Defending a brainless spec that is DH and passing the OP card to reaper is laughable when there have been 3 “I’m so proh look at my DH video” threads on this subforum alone. One of the threads either got deleted by the poster or removed by mods.
And comments by some DH were overly arrogant as if they believe they really are that good.
I haven’t seen a single arrogant Reaper show-off with a video showing how great they are.
guardians along with engineers have always been the worst of this playerbase. they expect to be easy and demand to be rewarded like they’re hard to play.
I love how people continue crying about DH lmao. This is literally ever DH hater ever.
1. See DH on point.
2. Rush DH.
3. Trigger traps.
4. Don’t use any teleports/invulns.
5. Die.
6. Cry.
7. Rage on forums.
I’m happy to find people finally learning how to deal with my DH’s traps. Its honestly not that hard and literally everyone can deal with them if they use their heads instead of constantly charging me.
@OP
Reaper is strong, but not really OP :P.
Continuously dying to traps is an IQ test.
Dragon hunter is cute for lolol trapper rune perma stealth one shots. The build isn’t crazy op without that rune. Yes, you can dodge through traps. Daze doesn’t prevent you from dodging remember. Condi anything will Shrek these trolol one shot kitteners and my favorite class will have a shred of respect. I don’t understand the addition of trapper rune in , maybe stronghold its ok. Trapper guard can be easily countered and you people will realize that 3 days of playing isn’t enough to establish what’s op. xD
bunker guard will live again, well, someday
What Nos does in ESL finals is irrelevant to what non tournament pvpers experience in regular matches. Reaper is an upgraded power necro but like all necros, it needs a supportive team to function to its fullest
I love how people continue crying about DH lmao. This is literally ever DH hater ever.
1. See DH on point.
2. Rush DH.
3. Trigger traps.
4. Don’t use any teleports/invulns.
5. Die.
6. Cry.
7. Rage on forums.I’m happy to find people finally learning how to deal with my DH’s traps. Its honestly not that hard and literally everyone can deal with them if they use their heads instead of constantly charging me.
@OP
Reaper is strong, but not really OP :P.
found another DH raging that his nonsense is getting called out
by the way you cant teleport out of any trap without it actually triggering on you. its the exact same as walking out of it and not every profession has mindless invulns to facetank damage.
Every profession has an invuln except thief and necro, necros an trigger it in life force and thief can flipping dodge 9x in a row. Thief’s do need a buff tho. Not enough reward for that risk
Edit. You can dodge though them even while you are dazed. I don’t see the problem
bunker guard will live again, well, someday
(edited by Timston.1976)
Defending a brainless spec that is DH and passing the OP card to reaper is laughable when there have been 3 “I’m so proh look at my DH video” threads on this subforum alone. One of the threads either got deleted by the poster or removed by mods.
And comments by some DH were overly arrogant as if they believe they really are that good.
I haven’t seen a single arrogant Reaper show-off with a video showing how great they are.
guardians along with engineers have always been the worst of this playerbase. they expect to be easy and demand to be rewarded like they’re hard to play.
Correct. But what’s funny is that some these “pro DH” aren’t even real guardians. They’re just scrubs that jumped the bandwagon and some of them now claim that they “main” DH – even though they’ve only been playing it a few hours after they saw some video. The arrogant engies have at least been engies since they started playing. Except for turrets, it’s a higher skill cap profession like thieves.
I’ve done only about 10 pvp matches since the update (mesmer & thief), and I’ve yet to die or even feel pressured by a DH. I’m sure the traps hit hard, but I haven’t met any creative enough to trap me in one. I think people should get used to the new specs before calling for nerfs. I don’t even find Reaper too crazy. (I don’t play on organized teams though, and I know they get a crapton of sustain when they are supported)
I love how people continue crying about DH lmao. This is literally ever DH hater ever.
1. See DH on point.
2. Rush DH.
3. Trigger traps.
4. Don’t use any teleports/invulns.
5. Die.
6. Cry.
7. Rage on forums.I’m happy to find people finally learning how to deal with my DH’s traps. Its honestly not that hard and literally everyone can deal with them if they use their heads instead of constantly charging me.
@OP
Reaper is strong, but not really OP :P.
found another DH raging that his nonsense is getting called out
by the way you cant teleport out of any trap without it actually triggering on you. its the exact same as walking out of it and not every profession has mindless invulns to facetank damage.
You trigger it, you teleport out of range. GG. I’ve done it on my thief and I’ve seen countless others do it man. Hell, I’ve seen people dodge roll right through the point before engaging me to clear the traps. There’s nothing that can be done if you’ve got the reaction time of a potato.
I’m not complaining about traps but i wanted to correct this: if you activate the bladed prison trap, porting out will result in you taking the damage once, that still hurts.
DH is not a problem at all.
DH is the only spec I found to be blatantly OP so far. Crazy sustain, burst damage, sustain damage, condi cleanse, crowd control, unblockable. Everything about them is mental.
(edited by Hammerguard.9834)
DH is not a problem at all.
Wow great argument there Mr. Guardian main.
Hammer guard how exactly do they fit that all in there. In my experienc playin the class I would always have to sacrifice one of those for the other, Condi clear for burst damage etc. How the kitten do you think that it has all of that in one build
bunker guard will live again, well, someday
As a Thief, DH is probably the scariest build ever created. I sometimes dodge roll onto nodes and through narrow choke points even when the other team doesn’t have a DH out of the paranoia that’s been habitually carved into my behavior from games against multiple trap guardians. I feel like I’m in a horror movie where no matter how fast I run, this slow moving monster is somehow keeping up with me… just waiting to huggle me to death with Dragon’s Maw…
DH is the only spec I found to be blatantly OP so far. Crazy sustain, burst damage, sustain damage, condi cleanse, crowd control, unblockable. Everything about them is mental.
DH crazy sustain? They are like most guard dps builds → good dps / burst wise but low sustain. Esp if u compare it with something like scrapper. Wait what crazy condi cleanse? How…what build?
DH is the only spec I found to be blatantly OP so far. Crazy sustain, burst damage, sustain damage, condi cleanse, crowd control, unblockable. Everything about them is mental.
There are certainly different DH builds with those elements, but it’s impossible for them to all be in one build. I think you’re getting bunker, medi, and trap cheesing builds all mixed up in your head.
Is there a reason why you are complaining about easily counterable traps when there are revenants out there. shudders
bunker guard will live again, well, someday
Blighter’s Boon is strong if you have people who apply a lot of boons as your allies (Heralds, Eles, Guardians). That would be it.
Reaper is ok.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
I’m not complaining about traps but i wanted to correct this: if you activate the bladed prison trap, porting out will result in you taking the damage once, that still hurts.
But the damage on that trap is hardly worth all of the QQ. You take, at most, assuming marauder amulet, a 4k crit. You’ve ported out, taken 4k and now he’s stuck firing his ridiculously telegraphed true shots. GG
I love how people continue crying about DH lmao. This is literally ever DH hater ever.
1. See DH on point.
2. Rush DH.
3. Trigger traps.
4. Don’t use any teleports/invulns.
5. Die.
6. Cry.
7. Rage on forums.I’m happy to find people finally learning how to deal with my DH’s traps. Its honestly not that hard and literally everyone can deal with them if they use their heads instead of constantly charging me.
@OP
Reaper is strong, but not really OP :P.
I don t have use any teleports/invulns.
KAPPA
I never played as DH yet but every 10 seconds when they turn around ready to burst someone down again, they’re constantly blocking and immune. They’re hard to kill while doing massive, unavoidable AoE damage. Yeah, they’re not able to take on a 3v1 but they don’t have to be to be considered highly sustainable. What little damage they take they’re able to recover from with ease.
Shield of wrath: 36s CD untraited.
Shelter: 30s CD
Renewed focus: 90s CD (72 when traited, which is usually the case).
Virtue/shield of courage: 70s CD. Both apply aegis, latter blocks projectiles for 3s.
What is this about blocking every 10s?
Shield of wrath: 36s CD untraited.
Shelter: 30s CD
Renewed focus: 90s CD (72 when traited, which is usually the case).
Virtue/shield of courage: 70s CD. Both apply aegis, latter blocks projectiles for 3s.What is this about blocking every 10s?
https://wiki.guildwars2.com/wiki/Fragments_of_Faith
5 fragments = 5 aegis
One trait activates one aegis and one fragment trap on stun, so that’s 1 aegis + 5 more aegis. The active version of the trap is another 5 aegis. That’s 11 aegis from DH specialization, in addition to all the aegis from the guardian base spec.
(edited by zone.1073)
Shield of wrath: 36s CD untraited.
Shelter: 30s CD
Renewed focus: 90s CD (72 when traited, which is usually the case).
Virtue/shield of courage: 70s CD. Both apply aegis, latter blocks projectiles for 3s.What is this about blocking every 10s?
https://wiki.guildwars2.com/wiki/Fragments_of_Faith
5 fragments = 5 aegis
One trait activates one aegis and one fragment trap on stun, so that’s 1 aegis + 5 more aegis. The active version of the trap is another 5 aegis. That’s 11 aegis from DH specialization, in addition to all the aegis from the guardian base spec.
Congratulations.
The Dhuumfire thread
Except aegis can easily be burnt by an auto attack? You see him running around in circles trying to pick up fragments? Just auto him each time. He can’t attack while he has his back to you. If he’s sidestepping, he’s not using true shot so there’s no serious risk of burst. Aegis was only powerful on the base virtue since you could pop it immediately to react when you needed it. These DH sources of aegis (aside from the on CC) are very obvious to the attacker. Also, the aegis from base guard doesn’t get added onto DH.
Except aegis can easily be burnt by an auto attack? You see him running around in circles trying to pick up fragments? Just auto him each time. He can’t attack while he has his back to you. If he’s sidestepping, he’s not using true shot so there’s no serious risk of burst. Aegis was only powerful on the base virtue since you could pop it immediately to react when you needed it. These DH sources of aegis (aside from the on CC) are very obvious to the attacker. Also, the aegis from base guard doesn’t get added onto DH.
So burn it with auto attacks and that’s 11 seconds of invulnerability for some of them lol, http://wiki.guildwars2.com/wiki/Long_Range_Shot Actual attack speed is approximately once every 1.00 seconds. Or are you telling us to use faster melee against the traps when people keep saying range. Should also mention you can attack while moving full speed to pick them up, just not True Shot.
(edited by glaphen.5230)
Shield of wrath: 36s CD untraited.
Shelter: 30s CD
Renewed focus: 90s CD (72 when traited, which is usually the case).
Virtue/shield of courage: 70s CD. Both apply aegis, latter blocks projectiles for 3s.What is this about blocking every 10s?
https://wiki.guildwars2.com/wiki/Fragments_of_Faith
5 fragments = 5 aegis
One trait activates one aegis and one fragment trap on stun, so that’s 1 aegis + 5 more aegis. The active version of the trap is another 5 aegis. That’s 11 aegis from DH specialization, in addition to all the aegis from the guardian base spec.
And how many guards can actually use up all those Fragment Aegists? Disregarding 1v1 fights, it’s tough utilizing every Fragment drop in a skirmish fight unless the Aegis placement RNG places them right in front of you. Most of the time we’re having to have back track to grab the Aegis.
Especially if your Fragment Trait procs in addition to yours, how many of those 10 fragments do you think we can get before they dissapear? Again, not many if it’s a skirmish fight. Having to backtrack towards an enemy to grab the Fragments is counter intuitive for a Guardian trying to kite.
Rank: Top 250 since Season 2
#5 best gerdien in wurld
Shield of wrath: 36s CD untraited.
Shelter: 30s CD
Renewed focus: 90s CD (72 when traited, which is usually the case).
Virtue/shield of courage: 70s CD. Both apply aegis, latter blocks projectiles for 3s.What is this about blocking every 10s?
https://wiki.guildwars2.com/wiki/Fragments_of_Faith
5 fragments = 5 aegis
One trait activates one aegis and one fragment trap on stun, so that’s 1 aegis + 5 more aegis. The active version of the trap is another 5 aegis. That’s 11 aegis from DH specialization, in addition to all the aegis from the guardian base spec.
And how many guards can actually use up all those Fragment Aegists? Disregarding 1v1 fights, it’s tough utilizing every Fragment drop in a skirmish fight unless the Aegis placement RNG places them in a row, right in front of you. Most of the time we’re having to have back track to grab the Aegis.
Especially if your Fragment Trait procs in addition to yours, how many of those 10 fragments do you think we can get before they dissapear? Again, not many if it’s a skirmish fight. Having to backtrack towards an enemy to grab the Fragments is counter intuitive for a Guardian trying to kite.
Sounds more like a get good problem to me, picking up 5 fragments placed in a small area around me over 8 seconds is hard. They have amazing melee traps why are they needing to kite like other ranged builds.
Yea, let’s cherrypick one of the slowest autos in the game.
https://wiki.guildwars2.com/wiki/Sword
https://wiki.guildwars2.com/wiki/Dagger
On average, 3 attacks every 1.15 seconds. For the 11 aegis to be broken, we’d need 4.2 seconds to break the aegis. Realistically speaking, the aegis doesn’t all land in the same spot, so if the DH is hellbent on gathering all of the aegis, he’d eat a couple autos in between every few aegis pick ups. Assuming marauder, you’re doing about 1k autos (1.7k with crit). If he grabs the first three which are removed on 1.15s, he gets to eat another 2k damage (two autos) before the next. This is assuming all you do is auto and not try to CC him in between aegis pick ups.
What’s the net result here? He did nothing but waste 4s of everyone’s time and come out with less HP.
Yea, let’s cherrypick one of the slowest autos in the game.
https://wiki.guildwars2.com/wiki/Sword
https://wiki.guildwars2.com/wiki/DaggerOn average, 3 attacks every 1.15 seconds. For the 11 aegis to be broken, we’d need 4.2 seconds to break the aegis. Realistically speaking, the aegis doesn’t all land in the same spot, so if the DH is hellbent on gathering all of the aegis, he’d eat a couple autos in between every few aegis pick ups. Assuming marauder, you’re doing about 1k autos (1.7k with crit). If he grabs the first three which are removed on 1.15s, he gets to eat another 2k damage (two autos) before the next. This is assuming all you do is auto and not try to CC him in between aegis pick ups.
CC him and Aegis procs again because it has no cooldown on CC. I said melee but people say ranged is how you win, make up your mind please people. I did not cherry pick, literally only 5 ranged autos in the game hit more than once a second.
http://wiki.guildwars2.com/wiki/Hammer_Bolt
http://wiki.guildwars2.com/wiki/Fierce_Shot .96
http://wiki.guildwars2.com/wiki/Hip_Shot .84
http://wiki.guildwars2.com/wiki/Trick_Shot .95
http://wiki.guildwars2.com/wiki/Fireball 1.4
http://wiki.guildwars2.com/wiki/Water_Blast 1.35
http://wiki.guildwars2.com/wiki/Chain_Lightning 1.17
http://wiki.guildwars2.com/wiki/Stoning 1.35
http://wiki.guildwars2.com/wiki/Winds_of_Chaos 1.32
http://wiki.guildwars2.com/wiki/Necrotic_Grasp 1.4
http://wiki.guildwars2.com/wiki/Ricochet 1.0
http://wiki.guildwars2.com/wiki/Puncture_Shot 1.0
http://wiki.guildwars2.com/wiki/Orb_of_Wrath .8
http://wiki.guildwars2.com/wiki/Flamestrike 1.54
http://wiki.guildwars2.com/wiki/Arc_Lightning 4 per 3.95
http://wiki.guildwars2.com/wiki/Stone_Shards 1 per .63
http://wiki.guildwars2.com/wiki/Ether_Bolt 3 per 3.9
http://wiki.guildwars2.com/wiki/Blood_Curse 3 per 2.4
List of skills that hit multiple times a second at range
http://wiki.guildwars2.com/wiki/Ice_Shards
http://wiki.guildwars2.com/wiki/Dual_Shot
http://wiki.guildwars2.com/wiki/Spatial_Surge
http://wiki.guildwars2.com/wiki/Rending_Claws
http://wiki.guildwars2.com/wiki/Crossfire
EDIT forgot pistol and ele dagger
http://wiki.guildwars2.com/wiki/Vital_Shot .82
http://wiki.guildwars2.com/wiki/Vapor_Blade 1.0
http://wiki.guildwars2.com/wiki/Fragmentation_Shot Contrary to the description, the skill has an activation time closer to ¾ Activation
http://wiki.guildwars2.com/wiki/Grenade 3 per 1.0 so that makes 6
http://wiki.guildwars2.com/wiki/Tranquilizer_Dart .83
Not including skills with like 400 range because that might as well be melee.
EDIT EDIT also forgot druid staff
http://wiki.guildwars2.com/wiki/Solar_Beam 3 per 1.25, probably longer so that makes 7 skills.
(edited by glaphen.5230)
How about unload and rapid fire? Or warrior’s rifle flurry? Or engi’s nades? D/D ele’s fire auto hits three times (we won’t count that since it requires you to hug your target). D/D else’s water auto, on the other hand, hits twice per toss (one through and one when it returns). Mesmer GS is ezmode for breaking aegis. Thief’s cluster bomb, when detonated, hits multiple times if you aim it right and can be spammed. Every class has, more or less, one viable option for breaking through aegis spam.
You linked some of these and are still arguing that you can’t break through aegis?
How about unload and rapid fire? Or warrior’s rifle flurry? Or engi’s nades? D/D ele’s fire auto hits three times (we won’t count that since it requires you to hug your target). D/D else’s water auto, on the other hand, hits twice per toss (one through and one when it returns). Mesmer GS is ezmode for breaking aegis. Thief’s cluster bomb, when detonated, hits multiple times if you aim it right and can be spammed. Every class has, more or less, one viable option for breaking through aegis spam.
You linked some of these and are still arguing that you can’t break through aegis?
I was listing autos, those skills have cooldown so he can just dodge them with the one dodge per 10 second regen he has. Edited in grenades, water ele dagger is pathetic and has almost no chance to hit once let alone twice on a moving target. Also Unload spam can easily be countered by https://wiki.guildwars2.com/wiki/Shield_of_Courage activation. Already said Mesmer GS. Cluster Bomb is the slowest projectile in the game, only hits people AFK from a range, need to be closer than melee range to hit all 3 and it has way less than 3 per second from a range since you have to wait for it to reach to use again.
At least Reaper can’t eat through evades or spam blocks. Guardian takes no skill no matter how you build it anyways, and DH proves it.
Necro is kinda the same but at least they have way more counterplay than Guardian.
So using your skill with little to no CD (referring to unload, rapid, etc) and force him to burst his 70s CD skill to block for 3s. Cluster bomb is slow, but the guard is literally running in a tight circle picking up aegis (shouldn’t be that hard to land vapor blade in such conditions either). Not that difficult. Due to the stationary nature of two of LBs most powerful skills, he usually can’t pick up aegis AND attack without you knowing what’s up and dodging.
You have to remember that unlike every other class, guard has no escape skills and requires these blocks to survive. DH gave guards a 600 range leap and that’s it.
So using your skill with little to no CD (referring to unload, rapid, etc) and force him to burst his 70s CD skill to block for 3s. Cluster bomb is slow, but the guard is literally running in a tight circle picking up aegis (shouldn’t be that hard to land vapor blade in such conditions either). Not that difficult. Due to the stationary nature of two of LBs most powerful skills, he usually can’t pick up aegis AND attack without you knowing what’s up and dodging.
You have to remember that unlike every other class, guard has no escape skills and requires these blocks to survive. DH gave guards a 600 range leap and that’s it.
Have you ever even used a shortbow on a Thief, the explosions go in random directions once activated so if you don’t use it on top of him you will hit at most 1 if you are lucky. Shield lasts 5 seconds not 3 and the pistol Thief is literally useless for those 5 second, if you even find a P/P Thief in the first place. Vapor Blade is ridiculously easy to dodge, go to the ele NPC in the mists and hold right click while hold A or D, watch as only one hit hits you. Uhh Guardians survived pretty well before they were given this too and their basic attack hit’s as hard as a max range Ranger longbow basic so they have no damage problem while moving.
At least Reaper can’t eat through evades or spam blocks.
Actually reaper can eat though block if they take http://wiki.guildwars2.com/wiki/%22Nothing_Can_Save_You!%22
Though i dont think you will ever see a reaper using this shout. There are more important utility skills to take.
I only play DH and P/P DD so I’m generally speaking from experience. I farm full trap DHs with my DD. If they aren’t full trap, then their trap burst isn’t that threatening. If I force the shield virtue, I just BP > bound and wait it out. If he turns around, I follow up with sneak attack to spam blind and a small burst. The sneak attack itself melts through w.e aegis he’s current enjoying. I’m honestly shocked that a thief with as many games as you still refuses to acknowledge the possibilities and would rather cry nerf than take what’s there.
I only play DH and P/P DD so I’m generally speaking from experience. I farm full trap DHs with my DD. If they aren’t full trap, then their trap burst isn’t that threatening. If I force the shield virtue, I just BP > bound and wait it out. If he turns around, I follow up with sneak attack to spam blind and a small burst. The sneak attack itself melts through w.e aegis he’s current enjoying. I’m honestly shocked that a thief with as many games as you still refuses to acknowledge the possibilities and would rather cry nerf than take what’s there.
Because it’s broken, so you can break through the Aegis with Unload spam, you aren’t winning the fight either way and if you do the guy was terrible, Thieves don’t win 1 vs 1s against decent people and if it’s a team fight your +1 isn’t working very good if you are doing nothing to him for 5 seconds.
I’m not saying I’m top tier, but I would gladly welcome any 1v1s on my DD because its apparent that we’re playing at different MMRs.
A Paladin archetype with bows and traps? $%#^% stupid. I dont even care they are OP. they are just a stupid concept.
There is no defending dragonhunter, reaper is quite good, but is able to be beat.
Dragonhunter is so braindead it’s not even worth discussing over, spam traps and gg. My friend doesn’t even pvp and she tried the meta build and completely destroyed it in tpvp the other night lol, and she doesn’t even know much about competitive.
It’s been said they want to remove the idea of passive gameplay (turrets, old PU condi mes) but it literally comes down to spam traps and longbow 2. The damage is way over the top, that damage should be coming from the guardian doing active gameplay.
(edited by DrDivine.5378)
I fail to see how reaper, a melee class with like what one source of stability? is remotely overpowered in a meta where half the elite specs are built around CC spam.
YouTube
DH is soooo low skill. Actually I switched from my thief to DH several days ago. It took me 2(!!) games to start getting hate whispers from killed ppl. It is sooo easy to play. I can’t even compare it with thief gameplay…
DH is soooo low skill. Actually I switched from my thief to DH several days ago. It took me 2(!!) games to start getting hate whispers from killed ppl. It is sooo easy to play. I can’t even compare it with thief gameplay…
Then you must suck with thief. Classes playstyles are different.