Allow condi to damage treb in BoK
You can double the HP if power can crit it.
Basically you’re asking for the Great Turret Engie nerf of 2015 XD
Or just live with the thought that condition damage doesn’t have to rule them all.
Guild Leader of Alpha Sgc [ASGC]
Currently, if you play a condition class, you struggle to kill the treb in Battle of Khylo. Can this perhaps be changed so that condition damage can deal damage to the treb and just double the treb’s hp. Would make it more fair across all classes when trying to destroy it.
Yup cos trebs can bleed and be poisoned……….
i’ll give you burning condi as acceptable.
“Buff my main class, nerf everything else. "
People who are against this just hate condi. There is no reason that in this game condi should not hurt objects.
Bleed and poison make the same sense as a wand shooting light at it.
Its not about condition classes ruling them all, but lets give the scenario where 1 team is all power based and the other is all condi based. The power based team and destroy the treb really quickly, the condi team will struggle. If put into the amount of firing time as it were, the power team would be more shots off. This means that the map favours certain builds over others, which it shouldn’t do if pvp wants to be able to put people on equal footing each match.
You can double the HP if power can crit it.
Basically you’re asking for the Great Turret Engie nerf of 2015 XD
Power should crit it. Clerics killing structures as fast as marauders is dumb
Its not about condition classes ruling them all, but lets give the scenario where 1 team is all power based and the other is all condi based. The power based team and destroy the treb really quickly, the condi team will struggle. If put into the amount of firing time as it were, the power team would be more shots off. This means that the map favours certain builds over others, which it shouldn’t do if pvp wants to be able to put people on equal footing each match.
Pretty much all the maps favor certain builds over others. Take Legacy of the Foefire, for example. It favors having teams with strong range potential. Bringing builds that rely on small on-point fighting have a disadvantage there.