Am I only one dont get torment/confusion

Am I only one dont get torment/confusion

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Posted by: noobftw.9654

noobftw.9654

This game mode is already very bunker heavy and why does DEV wants to promote more bunkering? Srsly I don’t quite get the point dev is trying to make with torment and confusion. Was anyone actually able to avoid the proc by doing nothing? Maybe endure pain, shield warrior or tool kit engi can turtle it. For zerker toons these two condition pretty much equals to stacks of bleeding that hurts more and ticks more frequently, and it costs more cleanse since its own separate stack.
IMO these two are pure troll conditions that punishes play styles that depend on movement, dodge and position, as if we don’t have enough passive mechanism in the game already. If dev keeps adding conditions like these, we will end up playing a board game.

Am I only one dont get torment/confusion

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Posted by: DanyK.3842

DanyK.3842

Punishes players for using game mechanics. Seems reasonable to me. In fact in the next patch I’d like to see: debuff [Stoned] deals 420 damage on jump.

Sir Dany | Twitch
110k WvW kills | Champion Legionnaire, Paragon |

Am I only one dont get torment/confusion

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Posted by: noobftw.9654

noobftw.9654

Punishes players for using game mechanics. Seems reasonable to me. In fact in the next patch I’d like to see: debuff [Stoned] deals 420 damage on jump.

aww please don’t. Jump is already heavily punished (IMMO mid air and rubber binding). Dont we have enough mechanism to punish active game play?
point contest
retaliation
confusion
torment
kitten

Am I only one dont get torment/confusion

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Posted by: LelouchViBritannia.3607

LelouchViBritannia.3607

Punishes players for using game mechanics. Seems reasonable to me. In fact in the next patch I’d like to see: debuff [Stoned] deals 420 damage on jump.

Next patch:
- Removed endurance
- Dodging now costs 50% of your HP.

I command you to be AWESOME.