You can fight back against quickness 1v1
You can’t fight back against quickness in team fights. It’s just not feasible to tell people to learn to dodge when you dodge a stun, and then immediately get stunned by someone else at the end of your roll, you pop a stun break/port/invuln/ect, adn then 3 seconds later when it ends a hasted quickness thief opens on you and kills you in 2 seconds.
You can’t dodge everything. You can do everything that you can to stay alive, but everyone here is limited to how much they can avoid. If you could avoid everything then no one would get hit by anything. Most classes that rely on quickness kills in the hands of good players will actively make sure that when they do burst, their opponent CAN’T avoid it.
Regardless, no class in the game should be taking anything from 100% to 10% in 1-2 seconds by themselves. Especially from hitting 1 button.
no class in the game is doing that alone. even the situation you described requires 2 people to coordinate on one person. 2v1, yeah the 1 guy should go down. and 2v1 if the 1 is specced to be a point holder, no crappy quickness burst is going to down him.
That’s the point, in team fights people are going to be constantly using their defensive cd’s during matches. I’m not talking about someone getting 1v3’d, but more about even altercations. People aren’t going to have all of their cd’s up all of the time. That’s why insta gibs with quickness are effective at the moment. My team runs with a pistol whip thief, and I can’t tell you how many teams he’s come up to a fight in progress and gibbed people in 1 quickness pistol whip in a 1 second stun by himself.
I’m all for learning to dodge and cd management and blah blah blah, but in reality, just the simple fact that 1 person can do THAT much burst in 1-2 seconds makes it wrong. The burst is just ridiculous, regardless whether or not it can be avoided or how often it can be done.
I would question what are these CDs being used on? If they are ‘constantly being used’, and not on the pistol whip combo, I’d say they’re being used incorrectly. If indeed they’re under so much pressure that they’ve had to use their CDs, then its a matter of team pressure forcing them into that spot, in which case it doesnt really matter if quickness kills them or just continued beatdown from the other team.
So again your saying that you have to save your D cd just for quickness. That is op. If you have to build around and play around a single boon, that is op. All you have done is state how OP quickness is.
and its not ‘building around’ to prevent quickness. quickness is a 60 second cooldown. stun breakers are usually 30-60 second cooldowns. you can have multiple stun breakers, they can only have 1 quickness. you’re not building or playing around anything. all the advantage is on you, not them, unless you are stupid enough to waste your skills on meaningless CCs.
are you really arguing that you can take a defensive skill without expecting when to use it?
I mean seriously there is such a small list of things you need to dodge or use CDs on. like maybe 4 things are on that list in the entire game. if one these things possibly might happen because they have the right classes to do it on the other team, is it REALLY that much to ask to not blow all your crap at the first opportunity to do so
Yeah, lemme just do a tourney real quick and not dodge and cc break anything at all except for quickness and see how well it works out….
Seriously?