(edited by Pineapple Man.1976)
Am I the only one who thinks Quickness needs to be removed?
Quickness generally has a shorter cooldown than invulerability, and stun breakers typically have shorter cooldowns than stuns. Even if you use your stun breaker and invuln solely to avoid quickness, won’t you still get caught?
Just a small math example of an axe warrior with 2500 attack power:
Lets assume an autoattack occures every second. (I know thats off, but it just to show the concept of Quickness).
It does 1000 damage per hit.
That would be 1000 dps.
That would be 0.4 damage per attack power.
He no adds 5 stacks of might (capped at 25), adding another 5*35 power so his attack power is now 2675.
He will now deal 1070 dmg.
It is now 1070 dps, which is a 7% increase.
The second warrior uses the same setup but uses quickness instead.
His autoattack now occures every 0.5s instead of every second, but still deals 1000 damage.
So 2 attacks per second for 1000 damage, or 2000 dps, 100% more.
Now lets see how many stacks of might that is. He basically doubled his attack power for auto attacks, so 2500 power. Might gives 35 power, so 2500/35 = 71.43 stacks of might. Does any wonder why there isn’t a skill which gives you over 70 stacks of might?
Yet those 70 stacks of might could be dispelled…
Just a small math example of an axe warrior with 2500 attack power:
Lets assume an autoattack occures every second. (I know thats off, but it just to show the concept of Quickness).
It does 1000 damage per hit.
That would be 1000 dps.
That would be 0.4 damage per attack power.
He no adds 5 stacks of might (capped at 25), adding another 5*35 power so his attack power is now 2675.
He will now deal 1070 dmg.
It is now 1070 dps, which is a 7% increase.The second warrior uses the same setup but uses quickness instead.
His autoattack now occures every 0.5s instead of every second, but still deals 1000 damage.
So 2 attacks per second for 1000 damage, or 2000 dps, 100% more.Now lets see how many stacks of might that is. He basically doubled his attack power for auto attacks, so 2500 power. Might gives 35 power, so 2500/35 = 71.43 stacks of might. Does any wonder why there isn’t a skill which gives you over 70 stacks of might?
Yet those 70 stacks of might could be dispelled…
You failed to provide the proper damage formula, which makes your proof irrelevant. Your premises are not based on how the game actually works.
Let me illustrate why your proof means nothing by changing some numbers.
1. Assume that the warrior has 2500 power.
2. Assume that an autoattack occurs every second.
3. It does 50 damage per hit. (Where did your 1000 come from? Thin air?)
4. That would be 0.02 damage per attack power. (BY THE WAY, THIS IS NOT HOW DAMAGE WORKS IN THIS GAME)
5. He now adds 5 stacks of might (capped at 25), adding another 5*35 power so his attack power is now 2675.
6. He will now deal 50,000 dmg. (I pulled this number out of thin air because power is NOT attack damage in this game.)
7. That is a 1000x damage multiplier.
8. Conclusion: Might is far more powerful than quickness, which is only a 2x damage multiplier.
My proof is as valid as yours, because it is based on the same premises and the numbers that you pulled out of thin air are also pulled out of thin air.
Points to take away:
1. Power is NOT attack damage.
2. The “Attack” stat in the character sheet is an estimation formula ArenaNet uses to give you a nice number, and NOT your actual attack damage. (If you think about it, this is obvious when you realize that the Attack number is Power + Weapon Damage + Condition Damage, but condition damage does not affect autoattacks at all!)
3. You failed to consider armor.
4. You also did not consider AD ratios on the skills themselves.
5. Do some research on what the damage formula actually is, and come away a better theorycrafter!
edit: You may ask me, “but why does armor need to be considered when power is attack damage and quickness is attack speed? that’s pretty dumb!” Hint: Power is not attack damage and is actually tied into armor in the damage model. If you are comparing might (which increases power), that affects damage dependent on armor. However, attack speed does not have anything to do with armor. That is why they are two completely different things.
And also, the damage formula may not be currently available online in easy-to-read form. You may have to damage testing in Heart of the Mists to find out what it is, if you are truly interested in figuring out how the game is balanced.
(edited by Art of Ecstasy.9201)
Just a small math example of an axe warrior with 2500 attack power:
Lets assume an autoattack occures every second. (I know thats off, but it just to show the concept of Quickness).
It does 1000 damage per hit.
That would be 1000 dps.
That would be 0.4 damage per attack power.
He no adds 5 stacks of might (capped at 25), adding another 5*35 power so his attack power is now 2675.
He will now deal 1070 dmg.
It is now 1070 dps, which is a 7% increase.The second warrior uses the same setup but uses quickness instead.
His autoattack now occures every 0.5s instead of every second, but still deals 1000 damage.
So 2 attacks per second for 1000 damage, or 2000 dps, 100% more.Now lets see how many stacks of might that is. He basically doubled his attack power for auto attacks, so 2500 power. Might gives 35 power, so 2500/35 = 71.43 stacks of might. Does any wonder why there isn’t a skill which gives you over 70 stacks of might?
Yet those 70 stacks of might could be dispelled…
You failed to provide the proper damage formula, which makes your proof irrelevant. Your premises are not based on how the game actually works.
Let me illustrate why your proof means nothing by changing some numbers.
1. Assume that the warrior has 2500 power.
2. Assume that an autoattack occurs every second.
3. It does 50 damage per hit. (Where did your 1000 come from? Thin air?)
4. That would be 0.02 damage per attack power. (BY THE WAY, THIS IS NOT HOW DAMAGE WORKS IN THIS GAME)
5. He now adds 5 stacks of might (capped at 25), adding another 5*35 power so his attack power is now 2675.
6. He will now deal 50,000 dmg. (I pulled this number out of thin air because power is NOT attack damage in this game.)
7. That is a 1000x damage multiplier.
8. Conclusion: Might is far more powerful than quickness, which is only a 2x damage multiplier.My proof is as valid as yours, because it is based on the same premises and the numbers that you pulled out of thin air are also pulled out of thin air.
Points to take away:
1. Power is NOT attack damage.
2. The “Attack” stat in the character sheet is an estimation formula ArenaNet uses to give you a nice number, and NOT your actual attack damage. (If you think about it, this is obvious when you realize that the Attack number is Power + Weapon Damage + Condition Damage, but condition damage does not affect autoattacks at all!)
3. You failed to consider armor.
4. You also did not consider AD ratios on the skills themselves.
5. Do some research on what the damage formula actually is, and come away a better theorycrafter!edit: You may ask me, “but why does armor need to be considered when power is attack damage and quickness is attack speed? that’s pretty dumb!” Hint: Power is not attack damage and is actually tied into armor in the damage model. If you are comparing might (which increases power), that affects damage dependent on armor. However, attack speed does not have anything to do with armor. That is why they are two completely different things.
And also, the damage formula may not be currently available online in easy-to-read form. You may have to damage testing in Heart of the Mists to find out what it is, if you are truly interested in figuring out how the game is balanced.
This might actually be the dumbest post I’ve ever read
This might actually be the dumbest post I’ve ever read
Work out the real damage formula and then go “oops, he’s right.”
This might actually be the dumbest post I’ve ever read
Work out the real damage formula and then go “oops, he’s right.”
The exact numbers are irrelevant. Quickness is worth dozens of stacks of might. Stop being pedantic
Quickness is the root cause of all gimicky specs.
Currently you can use
- sigil with % chance to proc
- Trait for some classes giving you quickness
- some utility skills
As far as im in sPvP i would remove it at all. It makes the game so easy so focused on “quick burst dmg”. All the gimicky specs like HB warrior and PW thief is build arround it.
and thread which has over 100 posts in one day is telling me – thats lot of people agree
Started playing thief last night and the thief ability which grants quickness is far and away the most stupid thing I’ve ever seen. It makes HB look notkitten :S