I’m trying to compile a list of condition removals available to each class and figured it’d be easier to ask the forums. Let’s start the list, shall we? If you guys don’t mind. I’m trying to see if condition damage is a worthwhile investment compared to power. I’ve been varying between clerics and shaman amulets lately in pvp. This list would help.
1. Elementalist (has a lot of condition removal). Every 9 seconds on switch to water attunement is an automatic removal of 2 conditions. Can cure 3 more conditions with the spells available in the water attunement.
We also have the signet that cures a condi every 10 seconds. There’s also ether renewal which removes all your conditions (pretty much) every 15 seconds. Heal skills that offer regen also remove 1 condition.
Further more, if traited for vigor and regen granted with cantrip along wth condition removal granted for any regen granted, then eles get another condi removal from each cantrip used. Cantrips vary between 50s to 75s CD. Armor of Earth being 90s but also granting stability and protection.
There is also the cantrip, cleansing fire also removes 3 conditions every 50 seconds.