Amulet balance proposal

Amulet balance proposal

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Posted by: Rarnark.5623

Rarnark.5623

Celestial, Crusader, and Marauder have more stats overall than the rest of the amulets. Remove the amulet system and replace it with custom stat allocation.

Allow it so people can place stats into any given area (Power, precision, toughness, vitality, ferocity, healing power, condi damage) in increments of 150 stat points without exceeding 1200 points in any given area. I believe this would improve game balance and enhance build diversity.

Spirit Bae
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Posted by: Apolo.5942

Apolo.5942

If you remove marauder might as well remove everything but Mesmer thiefs and mages…

The term Exploit means nothing in GW2 –
Vials Maize Balm Exploit(Halloween) 2014
Locked out of JP (Wintersday) 2015

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Posted by: ronpierce.2760

ronpierce.2760

The reason they do that is because the more you “balance out” your stats, the weaker you will be. Jack of all trades is a master of nothing, so they balance it by giving it a few more total stat-points.

Marauder is basically essential for low-Health classes to even exist right now, so there’s that too.

The amulets are not the problem. Certain traits/skills/situations are out of hand. Messing with amulets would not help balance, you’d just break some amulets and kill balance.

If anything, the game just needs more 4-stat amulets. Remove all the 3 stat ones and add a butt-load of 4-stat amulets. THAT will help balance out “super bunkers” and “super DPS” to a more manageable level and increase diversity…

EDIT: Fixed Low- Armor → Low-Health. Typo.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

(edited by ronpierce.2760)

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Posted by: Apolo.5942

Apolo.5942

Marauder is basically essential for low-armor classes to even exist right now, so there’s that too.

More like low HP, armor has next to no impact in this game unless you stack it sky high and if you that low HP classes die to conditions in no time flat, its a lose lose proposition with out it.

But i do agree, it is not the mid range things that are the problem like the 4 stats amulets but the extremes, which are 3 stats.

It is boring when the only 2 viable ways of playing is either hyper bunker or hyper burst glass cannon, they need to bring the mid range back and with a vengeance.

The term Exploit means nothing in GW2 –
Vials Maize Balm Exploit(Halloween) 2014
Locked out of JP (Wintersday) 2015

(edited by Apolo.5942)

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Posted by: Rarnark.5623

Rarnark.5623

But i do agree, it is not the mid range things that are the problem like the 4 stats amulets but the extremes, which are 3 stats.

Are you aware that pretty much every meta spec right now either takes marauder or celestial amulet? (the only exception being bunker guardian)

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Posted by: ronpierce.2760

ronpierce.2760

But i do agree, it is not the mid range things that are the problem like the 4 stats amulets but the extremes, which are 3 stats.

Are you aware that pretty much every meta spec right now either takes marauder or celestial amulet? (the only exception being bunker guardian)

Most are actually marauder. The all of the “meta builds” basically means Elementalist, with a few other that aren’t actually “meta”. And the main reason that happens is because of how well boon stacking works with Celestial and many other high damage classes can’t survive with just Marauder (especially Ele).

So like I said, those builds with very high damage are the issue.

Also, Marauder’s is a special case. The reason, again, why every runs Marauder > Berserker is because you basically have to to try to out-burst your enemy and live. It’s not a case of “more stats = better”. You’re focusing on the symptoms and not the cause.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

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Posted by: Celtus.8456

Celtus.8456

Celestial, Crusader, and Marauder have more stats overall than the rest of the amulets. Remove the amulet system and replace it with custom stat allocation.

Allow it so people can place stats into any given area (Power, precision, toughness, vitality, ferocity, healing power, condi damage) in increments of 150 stat points without exceeding 1200 points in any given area. I believe this would improve game balance and enhance build diversity.

Exactly what I’ve been thinking thank you Rar. Other option is to fold completely and open the floodgates to have PvE/WvW gear and stats (but still let anyone access the max in spvp). Anyway, the amulet system as it stands is a glaring flaw in the spvp world.

As you say, give everyone a certain amount of points to allocate, and not more than 1200 in a single stat.

Josre
Zulu Ox Tactics [zulu]

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Posted by: Grimreaper.5370

Grimreaper.5370

For some classes id say zerker is better for the more confident burster. You dont have to succeed as many times with burst. For example, it could be the difference between a power shatter being able to almost kill or one combo kill a cele ele.

(edited by Grimreaper.5370)

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Posted by: Nier.8741

Nier.8741

Inb4 1200 toughness 1200 vitality 600 healing power op or 1200 power 1200 condition damage 600 precision op.

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Posted by: Spurrlock.3219

Spurrlock.3219

Good point Nier. A solution would be to have 2 stat caps, one at 1200 and (after that one is reached) another at 900. So if you already have one stat at 1200, you can’t make another stat over 900.

Also, two 1050 stats should be allowed, so the caps are scaling / fluid.

(edited by Spurrlock.3219)

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Posted by: Grimreaper.5370

Grimreaper.5370

All amulets should be given 4 stat types instead of 3. IMO they should also make an offensive stat version of celestial amulet, trade 40% or so of the defensive stats for offensive stats.

(edited by Grimreaper.5370)