Amulets/Gear changes by 30%
gg balanced builds with balanced stats.
Attribute Point Changes
• Attribute points on equipment have been increased by ~30%
• The attribute difference between exotic and ascended gear has been changed from 5% to 10%
• Base attributes at level 80 now scale to 1000 instead of 926
• Each profession’s attributes will be updated to have half of their functionality be part of a specialization and half of their functionality will be a baseline for that profession. (see individual profession notes)
This will change a lot in the balance.
We’ll never see pure zerk builds with + vitality or + toughness from defensive trait lines or for example an engi build with +300 power from the first trait line.
Really curious about Celestial amulet.
Wow. So no jewels at all? How is any DPS Elementalist outside of the cheesy s/f going to be half viable?
Sad, was really hoping to see jewels, rings or trinkets added to PvP.
Unless they add quite a few choices for amulets with mixed stats the build diversity will be destroyed.
Was also really hoping to see some gear/trinket/amulet choices in PvE & PvP that added condition or boon duration.
The lack of that also further decreases build diversity.
gg balanced builds with balanced stats.
Well from what I can tell, they didn’t nerf Celestial, and I assume because of the scaling conditions change, so balanced builds might still be sort of a thing, but they won’t be able to be as bunkery or deal as much damage (depending how you built previously) from what I can tell so far. I think Celestial will still have its place.
Warlord Sikari (80 Scrapper)