Amulets and stats
Been asking for this since release. ANet seems dead set on the all-or-nothing amulets.
I would recommend going with 3 items over 2 though. A 40/30/30 split would cover pretty much every stat configuration you could ever want. With a 2 item system, you still struggle to get exactly the right ratio for hybrid builds.
There’s a lot of pushback from people who think that more choices means more permutations to balance. But that’s a poor way to view stat selections. Stat selections are a trade-space and as long as you have extremes (the current amulets) and deal with balance there, nothing in between will be too powerful. The only balance issues which would arise are more builds being viable, and that’s a good problem.
It’s me again… I also forgot to add that with the new trait system we lost more flexibility. At least in the past you could complement your stats through trait lines.
I fully support this thread, we need more flexibility in term of stats ! Anet plz <3
it is all in vain.
they are pretty kitten with the amulets.
see how fast they removed a useful (for certain bunker builds) amulet?
I honestly don’t think they want us having complete flexibility with our stats. (see minstrel removal) It seems the devs feel that certain stat combinations are unhealthy for the the pvp playing field. (which may be true) If this is the case however, it does feel like a lame restriction.
3-item or 4-item stat system would be perfect for build diversity without breaking balance. No need to keep adding new stat combinations that invalidate or are invalidated by previous stat combinations, just add the ability to use mixes of the ones we already have.
I honestly don’t think they want us having complete flexibility with our stats. (see minstrel removal) It seems the devs feel that certain stat combinations are unhealthy for the the pvp playing field. (which may be true) If this is the case however, it does feel like a lame restriction.
Maybe full flexibility will be unhealthy, but the system I propose will avoid those unhealthy ones, for example, with my proposal you cannot create minstrel stats. I also feel unhealthy to go all or nothing, because no matter how many amulets you keep introducing to the game, the same amulets will be used over and over, as I said in my first post. 3 years of game and (cele, marauder (old berserk), soldier, cleric, settler, condi amulet) are the ones that has been used in the 99% of the games.
My conclusion is: if they don’t want to add flexibility is useless to add new amulets, cause they will be worse than the ones we have. Having a system to mix stats will improve playing styles, for example d/d eles oriented to dps or to bunker instead of the “go cele” we have right now because it’s the only viable option for eles, think about that most of the professions in this game are binded to one-two (3 if they are lucky) amulets, eles celestial, thief maruader, mesmer marauder or condi, engi soldier marauder cele, ranger marauder… and this will probably extend to the new elite specializations with just one or two exceptions (I’m thinking about druid). I don’t see it to be healthy to the game.