Amulets in the Matchmaking formula

Amulets in the Matchmaking formula

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Posted by: Phil.8901

Phil.8901

I’d like to know if Anet had ever considered to put amulets in the matchmaking formula

Classified amulet like for example bunker amulet (celestial/settler/soldier etc.), burst amulet (marauder, zerk) condi amulet (carrion rabid etc.) and try to balance the games like with 3 bunker/2 damage amulets (burst/condi) or 2 bunker/3 damage amulets.

I mean, finding a perfect balance is almost impossible but the result would be better for sure, comparing what we have now many times (like all bunker on side and all burst on the other side).

Ofc in a soloqueue design this variable could have a very good weight.

I honestly think this is a very strong variable for the final result, many times stronger than skill level.

Amulets in the Matchmaking formula

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Posted by: Ross Biddle.2367

Ross Biddle.2367

It wont work

They’ll screw it up somehow :p

Amulets in the Matchmaking formula

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Posted by: kolompi.1287

kolompi.1287

How would that work? You have time enough before the match to switch to any amulet you want.

Amulets in the Matchmaking formula

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Posted by: mistsim.2748

mistsim.2748

I suggested this a year or two ago. I also suggested a selection screen like in any moba, so players could counter each others’ picks. one issue is the amulets, the other is prof stacking. both should have been addressed two years ago.

the current way of matchmaking is a joke and unbecoming of any pvp game. we’ve been plagued by this celestial garbage for over a year now, and any team without enough celestial builds (or d/d eles as is the case currently) would be at a huge disadvantage. I’m hoping to see some sort of build manager advertised tomorrow for HoT, so we can at least swap builds on the fly.