The mob has spoken and the turrets shall be burnt at the stake.
Amulets responsible for the celestial meta?
The mob has spoken and the turrets shall be burnt at the stake.
In my opinion, celestial is not the issue.
Engineers without Tool Kit dies fast, best Block in the game, best ranged CC, a powerful melee attack that’kittens hard with damage and conditions. Take out Toolkit and Engineers lose their meta status over night.
Elementalists can apply a bunch of protection as well as powerful condition denial. Take out Elemental Shielding or Cleansing water and we’d become significantly squishier.
Warriors Cleansing Ire, get rid of that and Warriors will be even more absent than the first meta.
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Celestial isn’t the entire problem, I can pop Soldiers and still spank on my Elementalist. Not to mention Sigil of Doom turns bunkers into super bunkers, why that sigil is still around is beyond me.
There is tons of condition spamming, condition spam removal and CC. That having stability is not nearly has important skills that block or apply invincibility. Hell, my Elementalist doesn’t have any stability. With so much CC spamming and stability being on a high cooldown it’s just not worth it. Dodge or die.
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I’ve stated this before, the meta is at it’s apex. The battle of conditions vs. removal, CC vs. stability cannot and will not get any better or healthier for “Esports”.
OP, you can fine tune just fine in pvp- it’s called wvw:-)
Why they made it totally restricted in spvp will forever remain one of those questions- although looking at how they are restricting trait lines next, it looks like GW was the apex of flexibility (and save templates) and GW2 is working on being the ultimate cookie cutter build choice game.