(edited by BillyGoatsGruff.4695)
An Idea on Match Making
I have played a lot of different game with a type of pvp in them. Whether they be RTS, MMO, MMORPG, extc, and of all those games this one doesn’t have the best match making. Before everyone starts to qq or say that I’m a qq’er please read this thread fully before make a reply. Here is my suggestion:
ArenaNet needs to make a ranking system. This ranking system will help you get matched against other people with the same rank as you. Your rank would be determined of your game play in a match. As well as if you team looses or wins. The ranking will not look at your glory rank. If each player started with a base ranking, then it would make it equal at the start. Here is an example:
If we have 4 players, players 1, 2, 3, 4 and each one is ranked in this order; player 1 = lvl 1, player 2 = lvl 10, player 3 = level 20, and player 4 = level 40. Now lets get to the match.
The match is players 4 and 3 vs players 1 and 2. Now based on their level you can assume that players 4 and 3 will win. Since they will win they ranking will go up and players 1 and 2 will go down. On the next match if these four players were the only ones to queue to and face each other this would be the match ups: 1 and 4 vs 3 and 2. Thus the match would be more balanced due to the fact that players 4 and 3 have about the same ranking as well as players 2 and 1.
Now to further explain this in a larger scale. Every player would get their own rank and be matched with people around their rank. But what about premades? Well premades would have their own rank as well. So if 3 players get together and win 4 matches in a row then they will go against pugs or other premades with their same rank. Then you might ask well what if I party with 2 friend and get a ranking and then a third friend comes in. Well your rank would be different from your party with 2 friends vs your party with 3 friends.
I know this might be hard to implement but, looking at the forums their are a lot of people complaining about this. Please take this method into consideration and I’m sorry ahead of time if I was confusing.
tl;dr: Everyone, even premade parties, should have their own separate ranking and be matched based on that ranking.
split solo Q / 5man premade group Q
then and only then will there Matchmaking work properly.
5 solo Q players ( rank 40) VS 5 friends in premade team ( ranks 20)
premade has a very high chance of winning. ( voicechat / composition of characters)
groups of 2 can be added to the soloQ games, and groups of 3/4 can look for 1-2 players to make a full premade for the premade Q.
Yes that is true but when you split them whats to say a premade of low level 20’s fight another premade of high level 30’s that is where my system would come in.
Billy, believe it or not, they would probably tell you something like this is basically in place now but that the size of player base and the ammount of players on at any given time hampers its ability to work optimally since the system only waits a little bit to find the appropriate opponents and then just throws you in with the closest “best fit” regardless of how ludicrous it might be.
Billy, believe it or not, they would probably tell you something like this is basically in place now but that the size of player base and the ammount of players on at any given time hampers its ability to work optimally since the system only waits a little bit to find the appropriate opponents and then just throws you in with the closest “best fit” regardless of how ludicrous it might be.
The funny thing about that is if you look at big RTS games like SC2 they have a larger player base for pvp then this game does and they have little complaints and the system i described is what they use. I see what you are saying they will try to use that as a cop out….