An Observation
def. i do not think i would play this game for pvp alone.
def. i do not think i would play this game for pvp alone.
Pre HoT yes, now not a chance.
But at least I admit it!
PoF guys get ready for PvE joys
PvE gets very boring after a while. Especially if you try to make legendary and have to get 100% completion. Multiple times, if you want few legendaries.
PvE is also hardly challenging. The only time i get even slight sense of excitement there is when i am doing high lv fractal, my entire team is dead and i end up soloing the boss.
In PvP on other hand i get that thrill pretty much every match (also reason why i like playing thief so much – it is very risky).
[Teef] guild :>
Raids are a nice alternative to PvP.
It’s a shame there’s only one in the game and its over in 2h on average and then you have to wait a week until you can get rewards again.
I don’t find pve boring. You can immerse in the story, be a roving hero, see the world.
It’s really not all about combat.
No, pve enemies aren’t terribly challenging compared to pvp. Still Subject Alpha, Lupi and other creatures are more than capable of smashing a party of 5 flat if they miss the dance steps.
Raids are a nice alternative to PvP.
It’s a shame there’s only one in the game and its over in 2h on average and then you have to wait a week until you can get rewards again.
And you need a group for it too. Most of the groups have really idiotic requirements so, if you play undesired class XY, you might never get into raid, ever. At least in soloq people can’t prevent you from pvp’ing.
[Teef] guild :>
And you need a group for it too. Most of the groups have really idiotic requirements so,
I personally don’t agree with linking LI’s and whatnot, but I have understanding of why they do it though. A single bad player can cause the group to wipe for hours after all. So the paranoia is warranted.
This stuff really would be fixed if there just were proper DPS + healing and boon uptime meters so you could simply see if someone is slacking, alas.
if you play undesired class XY, you might never get into raid, ever.
There is no undesired class though. All classes have a good meta build for raids.
Yeah, when I just bought GW2 the very first thing I done was world’s exploration which took me like 2 months. That long because I loved exploration in GW2’s beatiful world, I payed attention to every detail, to every NPC and most events I came across. I don’t really get toxic in PvP because I usually restrict myself from team chat and hateful whispers as well as I don’t have any problem climbing in divisions but sometimes I do feel like I miss those days.
And you need a group for it too. Most of the groups have really idiotic requirements so,
I personally don’t agree with linking LI’s and whatnot, but I have understanding of why they do it though. A single bad player can cause the group to wipe for hours after all. So the paranoia is warranted.
This stuff really would be fixed if there just were proper DPS + healing and boon uptime meters so you could simply see if someone is slacking, alas.
if you play undesired class XY, you might never get into raid, ever.
There is no undesired class though. All classes have a good meta build for raids.
Tell it to every thief in s1. 0 chance to get into any group because of crappy balance. Even now finding group as a thief is close to impossible unless you are in a guild and BFFs with GM.
[Teef] guild :>
And you need a group for it too. Most of the groups have really idiotic requirements so,
I personally don’t agree with linking LI’s and whatnot, but I have understanding of why they do it though. A single bad player can cause the group to wipe for hours after all. So the paranoia is warranted.
This stuff really would be fixed if there just were proper DPS + healing and boon uptime meters so you could simply see if someone is slacking, alas.
if you play undesired class XY, you might never get into raid, ever.
There is no undesired class though. All classes have a good meta build for raids.
Tell it to every thief in s1. 0 chance to get into any group because of crappy balance. Even now finding group as a thief is close to impossible unless you are in a guild and BFFs with GM.
Well the current state of pvp.
And you need a group for it too. Most of the groups have really idiotic requirements so,
I personally don’t agree with linking LI’s and whatnot, but I have understanding of why they do it though. A single bad player can cause the group to wipe for hours after all. So the paranoia is warranted.
This stuff really would be fixed if there just were proper DPS + healing and boon uptime meters so you could simply see if someone is slacking, alas.
if you play undesired class XY, you might never get into raid, ever.
There is no undesired class though. All classes have a good meta build for raids.
Tell it to every thief in s1. 0 chance to get into any group because of crappy balance. Even now finding group as a thief is close to impossible unless you are in a guild and BFFs with GM.
That was then tho. It ain’t then now. The current raid meta has Thief is in a really good place where it’s usually better for small/medium hitbox bosses than Ele, but outperformed by Ele on the large hitbox ones.
GW2’s PvE is awful.
I’d rather read a book, listen to podcasts, or look at the forums.
The number of times I’ve fallen asleep when working on something for PvE (ive not done a single thing in PvE since HoT dropped XD. Don’t think I’ve killed a single NPC)….
Never fallen asleep during a PvP match.