Ancient Seeds
I can kind of agree. I’d increase the duration to around 20s to bring it in line with shortbow 5 cooldown. The skill should really be used for condi builds, but its not because the immobalize is very strong with builds that have lots of cc
Bad Elementalist
Doesn’t make any sense why one should bring it in line with SB as this weapon has enough kitting to it, it should be brought in line with the minimal time a ranger can have on weapon swap therefore rewarding constant swapping with the daze on staff equipped.
Besides that’s the only trait of those 3 that could be considered ‘master’ and made use of in solo play or casual pvp.
Doesn’t make any sense why one should bring it in line with SB as this weapon has enough kitting to it, it should be brought in line with the minimal time a ranger can have on weapon swap therefore rewarding constant swapping with the daze on staff equipped.
Besides that’s the only trait of those 3 that could be considered ‘master’ and made use of in solo play or casual pvp.
Thats fine, but its not used that way since their are so many other sources of cc from druid.
Ancient seeds is a condi trait and should be utilized as such.
Bad Elementalist
How exactly is ancient seeds a condi trait???
Although you deny the fact that a lot of people just walk out of the roots because of reduced incomming condi durations or reduced movement impairment duration.
As much as I love how oppressive this trait can be for keeping people locked down at range I will admit that the cooldown of the trait is too low. If I’m on longbow with quick draw both of my subsequent PBSs will trigger this trait before I rotate back to my staff which will also trigger the trait if I happen to kitten a PBS. Even without longbow it’s available so much during teamfights. It feels a little bit like a panic strike that lasts twice as long and with half the CD. I’d happily see the CD increased by at least 5 seconds, but I want to see Lingering Light turned into something…useful.
If this gets overnerfed, druid will have 0 useful grandmaster traits. I’d fix the pets before nerfing anything, or at least make the other 2 traits even remotely useful in PvP.
How exactly is ancient seeds a condi trait???
If you hit all the projectiles from shortbow 2 or axe 2 it will proc ancient seeds 5 times. Condi trait.
Bad Elementalist
How exactly is ancient seeds a condi trait???
If you hit all the projectiles from shortbow 2 or axe 2 it will proc ancient seeds 5 times. Condi trait.
Wha????
10 sec cd…. not sure what you’re on about…
How exactly is ancient seeds a condi trait???
If you hit all the projectiles from shortbow 2 or axe 2 it will proc ancient seeds 5 times. Condi trait.
Wha????
10 sec cd…. not sure what you’re on about…
they hit at the same time. You will stack 25 bleeds over the course of 5 seconds
Bad Elementalist
How exactly is ancient seeds a condi trait???
If you hit all the projectiles from shortbow 2 or axe 2 it will proc ancient seeds 5 times. Condi trait.
Wha????
10 sec cd…. not sure what you’re on about…
they hit at the same time. You will stack 25 bleeds over the course of 5 seconds
If this does happen, and I don’t recall that it does, it is a bug and not intended.
And the only reason it would be considered a condi trait is because it applies conditions.
Man people just keep complaining bout everything.
>Movement skills nullify this trait
>You can cleanse the immob
>Sometimes you don’t get the proc
Is this OP? LOL
How bout we also nerf your class OP?
Man people just keep complaining bout everything.
>Movement skills nullify this trait
>You can cleanse the immob
>Sometimes you don’t get the proc
Is this OP? LOL
How bout we also nerf your class OP?
I have close to 15k games played and almost an equal distribution of games played on all professions. They’re all my professions. The ICD is too low for such a long duration on this trait.
Man people just keep complaining bout everything.
>Movement skills nullify this trait
>You can cleanse the immob
>Sometimes you don’t get the proc
Is this OP? LOL
How bout we also nerf your class OP?
I have close to 15k games played and almost an equal distribution of games played on all professions. They’re all my professions. The ICD is too low for such a long duration on this trait.
1.) Cleanse > Duration
2.) Movement Skills are not affected by Movement Impairing Conditions anymore, Hell warriors can even walk out on it.
2.5) A lot of the classes run -33% movement impairing conditions already by default (Chrono, meta ele, etc)
3.) Lingering Light already nerfed to the ground, and you wanna nerf Ancient seeds too, so, basically just delete GM traits for druid right?
2.) Movement Skills are not affected by Movement Impairing Conditions anymore,
Only applys to cripple and chill, not to immob.
Not to mention it doesn’t even work if your opponent has stability…
Wait what? What are you even basing this off of?
Ancient Seeds has a heavy precondition that makes the trait only able to be proc’d against currently CC’d enemies.
Maybe that trait isn’t the problem, maybe it’s the amount of CC currently available in matches, or that people aren’t dodging.
Also, if you are 1v1ing (for whatever reason) a Druid and they are proc’ing this on you (a person, not targeting anybody specific) for what you would consider “on cooldown,” then you’re honestly getting outplayed because even without the trait, you would still be eating CCs and more than likely losing because of it, the trait itself just makes the CCs Druids have access to worth something.
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat
2.) Movement Skills are not affected by Movement Impairing Conditions anymore,
Only applys to cripple and chill, not to immob.
Hmm not sure, pretty much seen warriors, fgs still moving while still being immobed
It is very easy to proc ancient seeds frequently with lb unless the enemy has very high stab uptime.
The problem with ancient seed is, that it can be easily countered by certain skills/traits, but if your build doesn’t have freqent access to those, you are screwed. Easy to counterbuild, hard to counterplay. Like many things nowadays.
Hmm not sure, pretty much seen warriors, fgs still moving while still being immobed
Warriors have a trait which allows them to remove immob with movement skills. It is an old trait and has nothing to do with the “movement impairing condis doesn’t affect movement skills”-change.
(edited by UmbraNoctis.1907)
2.) Movement Skills are not affected by Movement Impairing Conditions anymore,
Only applys to cripple and chill, not to immob.
and traits on warroir lets them use mobility skills to clear immobilise ect
Ancient seeds is clearly Bugged it should not Trigger 5 times in a row vs 1 target due to that ICD.
also to the others saying 10seconds cooldown for a Short core duration and immobilise locked to only effect CC’ed targets (the durations too long?) No it is not , maybe for WvW due to viper gear and food but even then wvw is not a sentiment for Balance focus.
the balance focus is group fights 1vs2’s and upwards , in which a CC skill that is ancient seeds for only the immobilise (the main issue i see here stacking with that bug for 5x immobilise only on SB so far)
if people can report ancient seeds Multi-triggering on different combos it needs to be Pointed out and fixed rather than asking for Nurfs on a already weak / easly cleared / low core duration bleed damage trait reduced even more by foods ect if in wvw .
the main way to avoid a CC incomming from a druid/ranger which triggers the ancient seeds is to avoid/projecile/evade the CC causing the ancient seeds trigger , if it triggers its that players fault for not preventing or avoiding it.
druids+rangers have 3 ways to trigger Ancient seeds through means away from the pet.
Gs hiltbash , staff 4 , CA 3 , LB pbs , off hand axe(power build mostly axe 4 pull)
then a pet ontop , at most it will have 3 of these choices to trigger ancient seeds each on a 15+ second average cooldown (with quickdraw or less for Path of scars) if you can’t avoid 3 CC skills while fighting while you have Weapon evades/projecile defences and clone decoys ect , the druid/ranger that has a Successful CC Deserves to be rewarded landing a CC which is mostly single target for the exception of SB pierce, LB piercing , PoS piercing vs Multi different targets, though again the more hard hitting CC combos are Short range or hard to land (staff 4 and gs 5 , with the changes PoS is quite sketchy to land too)
ps high stability upkeep isn’t a way to avoid LB pbs , anet want to remove passive play aka by loading up Stability so its up 90% of time(hence why Anet changed it to a Stacking system to stop people avoiding or tanking through a Chained CC attack isn’t a defintion of skilled play , now you must time judge block/evade , may classes have more Projectile reflects now than ever so this isn’t a issue.
so i’ll say this Get up and practice , pull ya head out of the ostrich hole.
(edited by Zenos Osgorma.2936)
It is very easy to proc ancient seeds frequently with lb unless the enemy has very high stab uptime.
The problem with ancient seed is, that it can be easily countered by certain skills/traits, but if your build doesn’t have freqent access to those, you are screwed. Easy to counterbuild, hard to counterplay. Like many things nowadays.
Hmm not sure, pretty much seen warriors, fgs still moving while still being immobed
Warriors have a trait which allows them to remove immob with movement skills. It is an old trait and has nothing to do with the “movement impairing condis doesn’t affect movement skills”-change.
Thanks for the clarification. But I gotta say, people can still port while being Immobed, so there’s that one more counterplay.
I can kind of agree. I’d increase the duration to around 20s to bring it in line with shortbow 5 cooldown. The skill should really be used for condi builds, but its not because the immobalize is very strong with builds that have lots of cc
who are u to say ancient seeds is a condi/shortbow trait? Shortbow is a trash weapon and every Ranger knows it, so I assume you must not play ranger. In pvp, Ancient seeds is, and has primarily been a used for its immob to lock down targets, set up bursts and decap , not the bleed. Its primary strength comes from LB point blank shot, Dazes from CA, and glyphs.
I cant believe that sheer lack of even basic understanding about the ranger class. Nerf Ancient Seeds? r u people serious?
(edited by Zatoichi.1049)
On paper I would agree with you. In practice nerfing this trait would be wrong. No skilled players has trouble with this trait. Despite how OP it seems, it is a minor annoyance at best.
Am I good?… I’m good.
On paper I would agree with you. In practice nerfing this trait would be wrong. No skilled players has trouble with this trait. Despite how OP it seems, it is a minor annoyance at best.
Balance is not only for skilled player. This trait is actually very strong, especially because not all builds have the necessarily cleave to get rid of those vines. This trait adds to the long list of excessive CC that the druid specialization brought.
I can kind of agree. I’d increase the duration to around 20s to bring it in line with shortbow 5 cooldown. The skill should really be used for condi builds, but its not because the immobalize is very strong with builds that have lots of cc
who are u to say ancient seeds is a condi/shortbow trait? Shortbow is a trash weapon and every Ranger knows it, so I assume you must not play ranger. In pvp, Ancient seeds is, and has primarily been a used for its immob to lock down targets, set up bursts and decap , not the bleed. Its primary strength comes from LB point blank shot, Dazes from CA, and glyphs.
I cant believe that sheer lack of even basic understanding about the ranger class. Nerf Ancient Seeds? r u people serious?
Why so mad?
Bad Elementalist
I can kind of agree. I’d increase the duration to around 20s to bring it in line with shortbow 5 cooldown. The skill should really be used for condi builds, but its not because the immobalize is very strong with builds that have lots of cc
who are u to say ancient seeds is a condi/shortbow trait? Shortbow is a trash weapon and every Ranger knows it, so I assume you must not play ranger. In pvp, Ancient seeds is, and has primarily been a used for its immob to lock down targets, set up bursts and decap , not the bleed. Its primary strength comes from LB point blank shot, Dazes from CA, and glyphs.
I cant believe that sheer lack of even basic understanding about the ranger class. Nerf Ancient Seeds? r u people serious?
Believe me, I find it hard to wrap my head around as well, but with the recent buffs it received shortbow is actually as strong as axe/dagger dps-wise (maybe stronger). In addition, if you do #5 quickly followed by #2 at point-blank range, you can proc 5 vines on a single target. Also #4 followed by bristle-back F2 is very strong.
I can kind of agree. I’d increase the duration to around 20s to bring it in line with shortbow 5 cooldown. The skill should really be used for condi builds, but its not because the immobalize is very strong with builds that have lots of cc
who are u to say ancient seeds is a condi/shortbow trait? Shortbow is a trash weapon and every Ranger knows it, so I assume you must not play ranger. In pvp, Ancient seeds is, and has primarily been a used for its immob to lock down targets, set up bursts and decap , not the bleed. Its primary strength comes from LB point blank shot, Dazes from CA, and glyphs.
I cant believe that sheer lack of even basic understanding about the ranger class. Nerf Ancient Seeds? r u people serious?
Believe me, I find it hard to wrap my head around as well, but with the recent buffs it received shortbow is actually as strong as axe/dagger dps-wise (maybe stronger). In addition, if you do #5 quickly followed by #2 at point-blank range, you can proc 5 vines on a single target. Also #4 followed by bristle-back F2 is very strong.
I stopped reading when you said SB is as strong/er as axe/Dagger. Why? Just because of that bug?
Wow.
On paper I would agree with you. In practice nerfing this trait would be wrong. No skilled players has trouble with this trait. Despite how OP it seems, it is a minor annoyance at best.
Balance is not only for skilled player. This trait is actually very strong, especially because not all builds have the necessarily cleave to get rid of those vines. This trait adds to the long list of excessive CC that the druid specialization brought.
So if you nerf Ancient seeds, what will be left for the GM traits? Please do explain.
PS: Every decent player will bring a cleanse with him.
I can kind of agree. I’d increase the duration to around 20s to bring it in line with shortbow 5 cooldown. The skill should really be used for condi builds, but its not because the immobalize is very strong with builds that have lots of cc
who are u to say ancient seeds is a condi/shortbow trait? Shortbow is a trash weapon and every Ranger knows it, so I assume you must not play ranger. In pvp, Ancient seeds is, and has primarily been a used for its immob to lock down targets, set up bursts and decap , not the bleed. Its primary strength comes from LB point blank shot, Dazes from CA, and glyphs.
I cant believe that sheer lack of even basic understanding about the ranger class. Nerf Ancient Seeds? r u people serious?
Believe me, I find it hard to wrap my head around as well, but with the recent buffs it received shortbow is actually as strong as axe/dagger dps-wise (maybe stronger). In addition, if you do #5 quickly followed by #2 at point-blank range, you can proc 5 vines on a single target. Also #4 followed by bristle-back F2 is very strong.
I stopped reading when you said SB is as strong/er as axe/Dagger. Why? Just because of that bug?
Wow.
Anet can we get confirmation whether this was intended or it is a bug?
Bad Elementalist
I can kind of agree. I’d increase the duration to around 20s to bring it in line with shortbow 5 cooldown. The skill should really be used for condi builds, but its not because the immobalize is very strong with builds that have lots of cc
who are u to say ancient seeds is a condi/shortbow trait? Shortbow is a trash weapon and every Ranger knows it, so I assume you must not play ranger. In pvp, Ancient seeds is, and has primarily been a used for its immob to lock down targets, set up bursts and decap , not the bleed. Its primary strength comes from LB point blank shot, Dazes from CA, and glyphs.
I cant believe that sheer lack of even basic understanding about the ranger class. Nerf Ancient Seeds? r u people serious?
Believe me, I find it hard to wrap my head around as well, but with the recent buffs it received shortbow is actually as strong as axe/dagger dps-wise (maybe stronger). In addition, if you do #5 quickly followed by #2 at point-blank range, you can proc 5 vines on a single target. Also #4 followed by bristle-back F2 is very strong.
I stopped reading when you said SB is as strong/er as axe/Dagger. Why? Just because of that bug?
Wow.
Anet can we get confirmation whether this was intended or it is a bug?
It’s common sense. You do not need Anet’s confirmation. Ancient seeds has 10 sec ICD. You hit 1 arrow of Poison volley = Procs 1 Ancient Seed.
You hit all arrows of Poison Volley all at the SAME TIME = Considered 1 attack = Procs 1 Ancient Seed.
It’s a no brainer.
I can kind of agree. I’d increase the duration to around 20s to bring it in line with shortbow 5 cooldown. The skill should really be used for condi builds, but its not because the immobalize is very strong with builds that have lots of cc
who are u to say ancient seeds is a condi/shortbow trait? Shortbow is a trash weapon and every Ranger knows it, so I assume you must not play ranger. In pvp, Ancient seeds is, and has primarily been a used for its immob to lock down targets, set up bursts and decap , not the bleed. Its primary strength comes from LB point blank shot, Dazes from CA, and glyphs.
I cant believe that sheer lack of even basic understanding about the ranger class. Nerf Ancient Seeds? r u people serious?
Believe me, I find it hard to wrap my head around as well, but with the recent buffs it received shortbow is actually as strong as axe/dagger dps-wise (maybe stronger). In addition, if you do #5 quickly followed by #2 at point-blank range, you can proc 5 vines on a single target. Also #4 followed by bristle-back F2 is very strong.
I stopped reading when you said SB is as strong/er as axe/Dagger. Why? Just because of that bug?
Wow.
Anet can we get confirmation whether this was intended or it is a bug?
It’s common sense. You do not need Anet’s confirmation. Ancient seeds has 10 sec ICD. You hit 1 arrow of Poison volley = Procs 1 Ancient Seed.
You hit all arrows of Poison Volley all at the SAME TIME = Considered 1 attack = Procs 1 Ancient Seed.
It’s a no brainer.
Alright i’ll post it as a bug in the ranger forums. Hopefully it gets resolved if thats the case.
Bad Elementalist
I can kind of agree. I’d increase the duration to around 20s to bring it in line with shortbow 5 cooldown. The skill should really be used for condi builds, but its not because the immobalize is very strong with builds that have lots of cc
who are u to say ancient seeds is a condi/shortbow trait? Shortbow is a trash weapon and every Ranger knows it, so I assume you must not play ranger. In pvp, Ancient seeds is, and has primarily been a used for its immob to lock down targets, set up bursts and decap , not the bleed. Its primary strength comes from LB point blank shot, Dazes from CA, and glyphs.
I cant believe that sheer lack of even basic understanding about the ranger class. Nerf Ancient Seeds? r u people serious?
Believe me, I find it hard to wrap my head around as well, but with the recent buffs it received shortbow is actually as strong as axe/dagger dps-wise (maybe stronger). In addition, if you do #5 quickly followed by #2 at point-blank range, you can proc 5 vines on a single target. Also #4 followed by bristle-back F2 is very strong.
I stopped reading when you said SB is as strong/er as axe/Dagger. Why? Just because of that bug?
Wow.
Anet can we get confirmation whether this was intended or it is a bug?
It’s common sense. You do not need Anet’s confirmation. Ancient seeds has 10 sec ICD. You hit 1 arrow of Poison volley = Procs 1 Ancient Seed.
You hit all arrows of Poison Volley all at the SAME TIME = Considered 1 attack = Procs 1 Ancient Seed.
It’s a no brainer.
Certain traits/abilities are designed to function per attack but apply affects to all targets hit before going on CD. The necro trait that applies chill on blind was changed to behave this way so that it would work properly with the blind well.
Ancient Seeds probably was designed the same way so that it would combo with CA, Lunar Impact -> Natural Convergence. Whether Anet intended to keep it that way I dont know however, Druid was given very little beta feedback time.
(edited by roamzero.9486)
I can kind of agree. I’d increase the duration to around 20s to bring it in line with shortbow 5 cooldown. The skill should really be used for condi builds, but its not because the immobalize is very strong with builds that have lots of cc
who are u to say ancient seeds is a condi/shortbow trait? Shortbow is a trash weapon and every Ranger knows it, so I assume you must not play ranger. In pvp, Ancient seeds is, and has primarily been a used for its immob to lock down targets, set up bursts and decap , not the bleed. Its primary strength comes from LB point blank shot, Dazes from CA, and glyphs.
I cant believe that sheer lack of even basic understanding about the ranger class. Nerf Ancient Seeds? r u people serious?
Believe me, I find it hard to wrap my head around as well, but with the recent buffs it received shortbow is actually as strong as axe/dagger dps-wise (maybe stronger). In addition, if you do #5 quickly followed by #2 at point-blank range, you can proc 5 vines on a single target. Also #4 followed by bristle-back F2 is very strong.
I stopped reading when you said SB is as strong/er as axe/Dagger. Why? Just because of that bug?
Wow.
Not just because of the “bug” (I don’t consider it as such), it’s actually due to #2 w/ quickdraw/poisonmaster (shot-gunned). The poison is re-apply-able so quickly, it actually acts like a mini sustained burst. Also, you should have continued reading. I mentioned the synergy with bristleback.
I can kind of agree. I’d increase the duration to around 20s to bring it in line with shortbow 5 cooldown. The skill should really be used for condi builds, but its not because the immobalize is very strong with builds that have lots of cc
who are u to say ancient seeds is a condi/shortbow trait? Shortbow is a trash weapon and every Ranger knows it, so I assume you must not play ranger. In pvp, Ancient seeds is, and has primarily been a used for its immob to lock down targets, set up bursts and decap , not the bleed. Its primary strength comes from LB point blank shot, Dazes from CA, and glyphs.
I cant believe that sheer lack of even basic understanding about the ranger class. Nerf Ancient Seeds? r u people serious?
Believe me, I find it hard to wrap my head around as well, but with the recent buffs it received shortbow is actually as strong as axe/dagger dps-wise (maybe stronger). In addition, if you do #5 quickly followed by #2 at point-blank range, you can proc 5 vines on a single target. Also #4 followed by bristle-back F2 is very strong.
I stopped reading when you said SB is as strong/er as axe/Dagger. Why? Just because of that bug?
Wow.
Anet can we get confirmation whether this was intended or it is a bug?
It’s common sense. You do not need Anet’s confirmation. Ancient seeds has 10 sec ICD. You hit 1 arrow of Poison volley = Procs 1 Ancient Seed.
You hit all arrows of Poison Volley all at the SAME TIME = Considered 1 attack = Procs 1 Ancient Seed.
It’s a no brainer.
Certain traits/abilities are designed to function per attack but apply affects to all targets hit. The necro trait that applies chill on blind was changed to behave this way so that it would work properly with the blind well.
Ancient Seeds probably was designed the same way so that it would combo with CA, Lunar Impact -> Natural Convergence. Whether Anet intended to keep it that way I dont know however, Druid was given very little beta feedback time.
LI CA combo is very hard to proc, so not really sure about the explanation of the design.
On paper I would agree with you. In practice nerfing this trait would be wrong. No skilled players has trouble with this trait. Despite how OP it seems, it is a minor annoyance at best.
Balance is not only for skilled player. This trait is actually very strong, especially because not all builds have the necessarily cleave to get rid of those vines. This trait adds to the long list of excessive CC that the druid specialization brought.
Ummmm, balance and skill are not synonymous.
Balance is achieved separately from skill, and then differing levels of skill creates the perception of imbalance, which is then offset by an ease of use factor, which is a process called balancing for skill.
So I guess you’re sort of right, except that balance has nothing to do with players at all, and therefore that argument works against its purpose, that just as you don’t believe the game should be balanced around top level players, it also shouldn’t be balanced around how bad players can be.
Also against your point is that balance decisions made by developers are actually very intended to directly influence the perceived balance of high skill gameplay, because at higher levels and skill levels, there are the most likely cases of perfect play and usage, where even the slightest of differences are much more pronounced than lower tiers.
You never balance a game so that bad players can feel good about themselves, that’s called coddling and it destroys your competitive player population.
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat
So if you nerf Ancient seeds, what will be left for the GM traits? Please do explain.
PS: Every decent player will bring a cleanse with him.
Well something more imaginative than “if you get CCed, get CCed even more” would be nice. But I would be happy if the trait apply a simple immobilize instead of an entangle. Because as you say, every decent player will bring a cleanse, but entangle is a bit more difficult to escape than “just” cleansing it.
how does it even matter, the only class that has trouble vs entangle is necro and perhaps other druids. Everything else has 23490328423 blinks or evades that remove immob or spamable condition removal.
Nothing wrong with Ancient Seeds. The trait functions just fine.
What Druid needs a shift in how celestial avatar gain works:
- decrease amount of celestial forced gained through healing.
- increase amount of celestial forced gained through dealing damage.
- possibly allow access to celestial avatar any time that there is enough force present.
This would enable DPS specs again instead of every Druid build needing to run beast mastery shout regeneration. It’s a huge change that needs to happen.
We shouldn’t be talking about nerfing this before talking about making the other two choices viable. You don’t play around with it when it’s the only choice at the moment for gm trait…
Especially lingering light (since grace of the land is more of a pve type of trait). Make this not be utter trash .On a 12 sec internal cd, one of the heroes you heal will blind someone with their next attack and heal themeselves for a small amount. Everything about this is so random and underwhelming. I find this more of a problem than ancient seeds
Nothing wrong with Ancient Seeds. The trait functions just fine.
What Druid needs a shift in how celestial avatar gain works:
- decrease amount of celestial forced gained through healing.
- increase amount of celestial forced gained through dealing damage.
- possibly allow access to celestial avatar any time that there is enough force present.
This would enable DPS specs again instead of every Druid build needing to run beast mastery shout regeneration. It’s a huge change that needs to happen.
Well, keep in mind that Druid is designed to be the Ranger’s healing/support specialization. Sure, it may be kinda weirdly limiting now since Druid is the only elite spec available to Rangers, but in the future there will be other specs to fulfill a damage-y role.
Let me rephrase this:
- Reaper’s can run reaper specialization and mix/match it with any other specialization to create effective builds that always allow practical use of Reaper Shroud.
- Tempest, same idea. No punishment for using any specialization with it.
- Chronomancer, same idea. No punishment for using any specialization with it.
- Daredevil, same idea. Nothing will nerf your Daredevil abilities.
- Scrapper, run w/e you like with it. Nothing will deactive it’s use.
- Dragonhunter, yup lots of builds to mix with DH spec, with no punishment.
- Berserker, plenty workable with power/condi/bunky builds.
- Then you have Druid where if you don’t use Beast Mastery shouts for practical force gain, your celestial avatar class feature is virtually useless.
That is the point that I am trying to make and it needs to be fixed.
A ranger has more ways to gain regen, you don’t need shouts. But shouts offer the best heal + elite, so they are the obvious choice, not only for charging AF.
I still think, the “charge per tick” is pretty bad design. It doesn’t make much sense that a power build which spreads some more or less useless regen can charge AF easier than a cleric build which heals the whole team with waterfield + staff 3 for example. I would rather see something where the amount of healing is more important. So it is still aviable on cd for builds which actually focus on healing, but not so easy for more selfish and dps oriented builds to get stunbreak, full condi clear, heals and stealth + superspeed every 10 seconds.
(edited by UmbraNoctis.1907)
Let me rephrase this:
- Reaper’s can run reaper specialization and mix/match it with any other specialization to create effective builds that always allow practical use of Reaper Shroud.
- Tempest, same idea. No punishment for using any specialization with it.
- Chronomancer, same idea. No punishment for using any specialization with it.
- Daredevil, same idea. Nothing will nerf your Daredevil abilities.
- Scrapper, run w/e you like with it. Nothing will deactive it’s use.
- Dragonhunter, yup lots of builds to mix with DH spec, with no punishment.
- Berserker, plenty workable with power/condi/bunky builds.
- Then you have Druid where if you don’t use Beast Mastery shouts for practical force gain, your celestial avatar class feature is virtually useless.
That is the point that I am trying to make and it needs to be fixed.
There are plenty of other options to get your CA bar filled. Main reason to choose BM is easy mightstacking, not gaining CA.