And then you learn to dodge, a stop the QQ thread
I know how to dodge and stuff is still far from balanced. Thanks for trying though. Thankfully I don’t expect changes to be made overnight. They will happen though.
I know how to dodge and stuff is still far from balanced. Thanks for trying though. Thankfully I don’t expect changes to be made overnight. They will happen though.
They will, but not on the Nerf spree on everything i hate cuz i cant dodge like many ppl in the forum are wanting.
You can try to hold onto your FoTM OP class/skills all you want. The problem isn’t that these skills are killing us even when we dodge. The problem is these skills are GROSSLY better than any other class. 2 hits of heartseeker for 9k dmg. There is NOTHING i have that can do 9k dmg in two hits, much less that is spammable, and will LEAP me to my target.
You can try to hold onto your FoTM OP class/skills all you want. The problem isn’t that these skills are killing us even when we dodge. The problem is these skills are GROSSLY better than any other class. 2 hits of heartseeker for 9k dmg. There is NOTHING i have that can do 9k dmg in two hits, much less that is spammable, and will LEAP me to my target.
You are cleary no Engineer and your very squishy
Also your cleary no Warrior
Also your cleary no Guardian
Also your cleary no Ele
Am guessing your a ranger/mesmer/necro or you don’t know your class that well
“…and your very squishy”
Its only 4500 damage. It’s very, very easy to hit that hard against anyone – tanky or not – once they’re under 50%. Between crits + crit damage stacking and traits that give you +20% damage to people under 50% it’s not very hard to achieve those numbers without even having a glass cannon build.
What is SPAMMABLE on any of those aformentioned classes that will hit for 4.5k a hit and will LEAP YOU to target?
What is SPAMMABLE on any of those aformentioned classes that will hit for 4.5k a hit and will LEAP YOU to target?
Thats what thief were build around.
You just discover how thiefs were built.
Around Initiative, you can acess and deliver your most powerfull at a cost, that cost is Initiative.
Atm thiefs have less Skills per Minute than any other class unless they trait heavy for it.
Please, find a better excuse
What is SPAMMABLE on any of those aformentioned classes that will hit for 4.5k a hit and will LEAP YOU to target?
Thats what thief were build around.
You just discover how thiefs were built.
Around Initiative, you can acess and deliver your most powerfull at a cost, that cost is Initiative.
Atm thiefs have less Skills per Minute than any other class unless they trait heavy for it.
Please, find a better excuse
This is exactly why initiative is the worst mechanic in the game. Every single beta I and many others posted about why initiative was a terrible mechanic. It is far too hard to balance. Keep in mind that I was also someone showing that initiative leaves thieves behind in skills per minute.
If the skills hit too hard and are spammable then we have way too much burst. If we regen initiative too fast then we have way too much sustain. If the skills don’t hit hard enough then we have no burst, which many builds need to survive. If the skills don’t hit hard and we don’t have fast regen we have no sustainability, meaning in a group fight we are less than optimal. Now factor in all traits and gear builds; it quickly becomes a case of either being OP or UP.
The bottom line to this whole argument is that if ANY class can kill you in less than 5 seconds it needs fixed. I want tactical skilled gameplay and insta-gib builds are anything but. The entire idea that if you don’t dodge 1 attack you die is stupid, plain and simple. Dodge should be used to gain the upper hand in a battle of attrition. You dodge the big hitting attacks enough then you’re going to win the battle. If you don’t dodge then you take damage. The one that can mitigate the most damage through dodging, CC, healing, etc while damaging the opponent wins.
What is SPAMMABLE on any of those aformentioned classes that will hit for 4.5k a hit and will LEAP YOU to target?
Thats what thief were build around.
You just discover how thiefs were built.
Around Initiative, you can acess and deliver your most powerfull at a cost, that cost is Initiative.
Atm thiefs have less Skills per Minute than any other class unless they trait heavy for it.
Please, find a better excuse
This is exactly why initiative is the worst mechanic in the game. Every single beta I and many others posted about why initiative was a terrible mechanic. It is far too hard to balance. Keep in mind that I was also someone showing that initiative leaves thieves behind in skills per minute.
If the skills hit too hard and are spammable then we have way too much burst. If we regen initiative too fast then we have way too much sustain. If the skills don’t hit hard enough then we have no burst, which many builds need to survive. If the skills don’t hit hard and we don’t have fast regen we have no sustainability, meaning in a group fight we are less than optimal. Now factor in all traits and gear builds; it quickly becomes a case of either being OP or UP.
The bottom line to this whole argument is that if ANY class can kill you in less than 5 seconds it needs fixed. I want tactical skilled gameplay and insta-gib builds are anything but. The entire idea that if you don’t dodge 1 attack you die is stupid, plain and simple. Dodge should be used to gain the upper hand in a battle of attrition. You dodge the big hitting attacks enough then you’re going to win the battle. If you don’t dodge then you take damage. The one that can mitigate the most damage through dodging, CC, healing, etc while damaging the opponent wins.
The gameplay in sPvP is to “chaotic” to assume that but atm i can say that no prof with Soldier amulet and at least 18k hp can be instant gibbed by HS or PW if you have at least 1 Panic button utility.
All builds i go for sPvP i have 1 break stun panic button and never got instant gibbed since BW1
The bottom line to this whole argument is that if ANY class can kill you in less than 5 seconds it needs fixed. I want tactical skilled gameplay and insta-gib builds are anything but. The entire idea that if you don’t dodge 1 attack you die is stupid, plain and simple. Dodge should be used to gain the upper hand in a battle of attrition. You dodge the big hitting attacks enough then you’re going to win the battle. If you don’t dodge then you take damage. The one that can mitigate the most damage through dodging, CC, healing, etc while damaging the opponent wins.
Well said.
November 15, 2012 – The day a dream died.
The bottom line to this whole argument is that if ANY class can kill you in less than 5 seconds it needs fixed. I want tactical skilled gameplay and insta-gib builds are anything but. The entire idea that if you don’t dodge 1 attack you die is stupid, plain and simple. Dodge should be used to gain the upper hand in a battle of attrition. You dodge the big hitting attacks enough then you’re going to win the battle. If you don’t dodge then you take damage. The one that can mitigate the most damage through dodging, CC, healing, etc while damaging the opponent wins.
Well, I guess that’s /thread then, huh? Now that you’ve drawn the line in the sand the developers will read your post and suddenly have a glorious revelation about game design.
“Guild Wars 2, according to Distaste: No one can die quickly! Everyone will die slowly! Battles should not have any element which requires sub-second reactions! Quick-thinking is for losers! Also, what are stun-breakers?”
edit: in case it wasn’t clear I disagree with Distaste
(edited by milo.6942)
Dodging a HS spamming thief, funny.
Ranger
The bottom line to this whole argument is that if ANY class can kill you in less than 5 seconds it needs fixed. I want tactical skilled gameplay and insta-gib builds are anything but. The entire idea that if you don’t dodge 1 attack you die is stupid, plain and simple. Dodge should be used to gain the upper hand in a battle of attrition. You dodge the big hitting attacks enough then you’re going to win the battle. If you don’t dodge then you take damage. The one that can mitigate the most damage through dodging, CC, healing, etc while damaging the opponent wins.
Well, I guess that’s /thread then, huh? Now that you’ve drawn the line in the sand the developers will read your post and suddenly have a glorious revelation about game design.
“Guild Wars 2, according to Distaste: No one can die quickly! Everyone will die slowly! Battles should not have any element which requires sub-second reactions! Quick-thinking is for losers! Also, what are stun-breakers?”
But we already have that
Just remove Berseker Jewel and Berseker Amulet plus Rune of Divinity from sPvP and enjoy your brand new pvp system where takes 3min to kill a equal skilled player