Anet make all traits useful
As it is now. Many traits are just useless (or not in par with the ones everyone uses) and no one uses it. Also there are traits which are most of the time mandatory, like you don’t even need to think about which trait to choose. For example trait – ‘empathic bond’ (grandmaster trait in ranger’s wilderness survival tree) is no brainer (because there is not much to choose from to have a good condition removal). For useless or very weak traits. For example trait:
“Predator’s Instinct – Apply cripple to foes you hit when they are below 25% health (15-second cooldown). This skill inflicts 2 seconds of cripple.”
I mean seriously it’s duration is very short, it has long cooldown and it only applies to foe that has health under 25%?
And let’s compare it with some other traits in this line: Keen Edge – applies sharpening stones when opponent’s health goes to 50% (has 45 seconds cooldown).
Signet mastery – reduces cooldown on signets by 20%.
Steady focus – 10% more damage when endurance is full.Predator’s instinct is not even comparable with those.
Some other weak/useless traits:
“Master’s bond – Your pet has a bond with you that increases its attributes each time you kill a foe. When it is defeated or deactivated, the bond is reset. " (this one could be good, but in reality it’s not, because Anet created pets mechanic to encourage pets swapping, but this trait makes you do the opposite).All traits that just increase damage by 5 or so percent are just boring and not very useful.
Note. I’m sure there are some other traits in other classes that are useless, but as played mainly ranger, so for other classes wasn’t sure which ones would be most useless.
Would be great if choosing every trait in any line would make you think which one to choose.
I would like all traits that are “+X% Damage” just removed myself, and replaced with interesting well-thought-out effects.
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Master’s Bond and Steady Focus are both great in PvE, either for levelling or for damage in dungeons, or just in PvE in general. I don’t see why these should be changed to serve PvP.
Master’s Bond and Steady Focus are both great in PvE, either for levelling or for damage in dungeons, or just in PvE in general. I don’t see why these should be changed to serve PvP.
Did you even read my post?
Firstly I didn’t say anything bad about Steady Focus, actually quite contrary. I compared it with Predator’s Instinct and said that Steady Focus is way better compared to Predator’s Instinct.
Also about Master’s Bond, you know that changes can be made in PvP that wouldn’t affect PVE, so PVE players shouldn’t be concerned, that is why I’m writing in PvP forums, not PVE.