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Posted by: TheFamster.7806

TheFamster.7806

Every single match from last 2 days when I queued by myself I’ve always faced premades and had horrible players on my team. People who never cleave, never rotate, suicide on 1v4 nodes, why

I am not the best player or a good enough player to carry 1v4. Why am I getting these match ups? I can’t even play pvp anymore because I am somehow expected to carry all these players in both ranked and unranked! And my ranked win/loss ratio is hell!

Anet plz just send me an ingame mail telling me never to play pvp or just fix this broken MM

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Posted by: Isslair.4908

Isslair.4908

Probably cause you got a winstreak some other day. Basically game tries to push you back inside 50% winrate.

I have stuff like that sometimes – getting a losestreak one day, then win streak with total newbies on opponent team next day.

EU Aurora Glade

(edited by Isslair.4908)

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Posted by: Pollution.8703

Pollution.8703

Anet doesn’t balance teams with TS, Vent, or Skype in mind. This gives really kittenty match making when some teams use TS to roflstomp solo queue players and some teams use no communication at all and lose to solo queue players because they are also basically queuing solo. The solution is to take teams out of solo queue but Anet doesn’t want to do that for some reason. Maybe the population is too low.

I was on red team and we were all solo queue players. They had a four stack.

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Posted by: TheFamster.7806

TheFamster.7806

Now I’m getting 4v5s every time I win a match. Its like anet doesn’t want me to play pvp at all. Why is this?

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Posted by: ronpierce.2760

ronpierce.2760

Yeah, I mean, look back in their glory days when Minion Masters—- oh, never mind. I got excited…

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
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Posted by: Cynz.9437

Cynz.9437

Probably cause you got a winstreak some other day. Basically game tries to push you back inside 50% winrate.

I have stuff like that sometimes – getting a losestreak one day, then win streak with total newbies on opponent team next day.

i noticed that as well, once i go over 60% win rate, i get either 4v5/3v5 or just really bad soloq players vs premades every match

thing is, that has been like this for years and i hardly doubt will change at all

the only way to keep higher win rating is to play only with full premade and really good players with ts

All is Vain~
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Posted by: style.6173

style.6173

Anet doesn’t balance

I stopped reading right there. I agree 100%

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Posted by: Nova Stiker.8396

Nova Stiker.8396

Anet doesn’t balance

I stopped reading right there. I agree 100%

Correction: ArenaNet should stop trying for Esports until the game is Esport ready.
That mentality has plagued Guild Wars 2 since it’s birth and slowing every potential of PvP growth.

Remember Random ArenaNets? Fight with your random team until you lose? That was fun… Wouldn’t it be awesome if they brought that back? No need to resign if no monk am I right? I’ve been on a team with a guardian and three mesmers yet we absolutely stomped. It was fun and I can only wonder how far we could have gone…
NOPE! We got Skyhammer which no one asked for, Courtyard which everyone asked for and Stronghold which we all miss despite being a beta mess.

(edited by Nova Stiker.8396)

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Posted by: TheFamster.7806

TheFamster.7806

This is kittening ridiculous. On my last match I was 1v2ing at home, and my teammates lost entire match. The matched ended in 0-500 because they just kept dying off points and I just ragequitted. This is the worst MM in the history of gw2 ever, where I am forced to handle 1v2s and now 1v3s or lose in such lopsided manner. What is this seriously

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Posted by: Khalisto.5780

Khalisto.5780

Their matchmaking is complete joke, last 2 dailies i won with 500-70 playing as engineer, a class that i only play for dailies, that means i was prolly playing against ppl with 100 matches or less, yeah, easy daily and stuff, but no fun at all. The most balanced matches i been getting are like 500-200 winning or losing, matches that a team is like 150 pts ahead 3 mins in the game, feels like you playing an impossible match or playing against sparring targets.

Love roaming builds and non meta silly builds.
Don’t worry boys, Blade and Soul is coming.

(edited by Khalisto.5780)

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Posted by: Cynz.9437

Cynz.9437

tbh the way i see it unless you can run full team on ts, the system forces you otherwiser to afk in 20+ matches and lose them intentionally so your mmr goes down and you get decent matches again

if you have above 50% w/l ratio then game punishes you and 4v5/3v5 or just very 1-sided games are garanteed every match heh

i am not quite sure (besides supposed lack of players) why it is the thing in gw2

in every other game i played before, the higher rated you were, the higher rated were also your teammates and enemies; in gw2 – the higher rated you are the lower rated are your teammates and higher rated are your enemies… :|

why not just write in pvp tutorial: “hello, if you reach 50% win rate, please uninstall or have crappy pvp experience”

All is Vain~
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(edited by Cynz.9437)

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Posted by: choovanski.5462

choovanski.5462

tbh the way i see it unless you can run full team on ts, the system forces you otherwiser to afk in 20+ matches and lose them intentionally so your mmr goes down and you get decent matches again

if you have above 50% w/l ratio then game punishes you and 4v5/3v5 or just very 1-sided games are garanteed every match heh

i am not quite sure (besides supposed lack of players) why it is the thing in gw2

in every other game i played before, the higher rated you were, the higher rated were also your teammates and enemies; in gw2 – the higher rated you are the lower rated are your teammates and higher rated are your enemies… :|

that is the crux of the issue, you are losing because the game trying to make you lose. solo is not that great, i feel like you are forced to run carry builds (tough builds that carry other players though support in teamfights) if you want a good chance at winning most of the time. you don’t need a full team on ts, having one or two people who you can count on to run good builds and do things like interrupt stomps goes a long way.

if you’re on NA feel free to whisper me if im online. i’m part of a large WvW guild that is very active in our server community (CD), and pvps a lot. we run duos, full teams all sorts. even have an arena we use for 1v1s to build skill. it’s not uncommon to have over 10 of us in there all 1v1ing and giving each other feedback on TS.

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Posted by: Cynz.9437

Cynz.9437

tbh the way i see it unless you can run full team on ts, the system forces you otherwiser to afk in 20+ matches and lose them intentionally so your mmr goes down and you get decent matches again

if you have above 50% w/l ratio then game punishes you and 4v5/3v5 or just very 1-sided games are garanteed every match heh

i am not quite sure (besides supposed lack of players) why it is the thing in gw2

in every other game i played before, the higher rated you were, the higher rated were also your teammates and enemies; in gw2 – the higher rated you are the lower rated are your teammates and higher rated are your enemies… :|

that is the crux of the issue, you are losing because the game trying to make you lose. solo is not that great, i feel like you are forced to run carry builds (tough builds that carry other players though support in teamfights) if you want a good chance at winning most of the time. you don’t need a full team on ts, having one or two people who you can count on to run good builds and do things like interrupt stomps goes a long way.

if you’re on NA feel free to whisper me if im online. i’m part of a large WvW guild that is very active in our server community (CD), and pvps a lot. we run duos, full teams all sorts. even have an arena we use for 1v1s to build skill. it’s not uncommon to have over 10 of us in there all 1v1ing and giving each other feedback on TS.

queueing with 2-3 players doesn’t help much; i been doing it with probably best players on EU – what happens is:
- you just get paired with even worse players (that sit afk at spawn whole match) and or just never have 5th and even 4th player
- even if you somehow manage to carry that, you will just face same high rated full premade (see ESL teams) every single match

from the player perspective, the game just wants you to quit game and makes everything possible for that

doesn’t matter for company thought, we already bought the game and they already made profit off us so meh

All is Vain~
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(edited by Cynz.9437)

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Posted by: choovanski.5462

choovanski.5462

tbh the way i see it unless you can run full team on ts, the system forces you otherwiser to afk in 20+ matches and lose them intentionally so your mmr goes down and you get decent matches again

if you have above 50% w/l ratio then game punishes you and 4v5/3v5 or just very 1-sided games are garanteed every match heh

i am not quite sure (besides supposed lack of players) why it is the thing in gw2

in every other game i played before, the higher rated you were, the higher rated were also your teammates and enemies; in gw2 – the higher rated you are the lower rated are your teammates and higher rated are your enemies… :|

that is the crux of the issue, you are losing because the game trying to make you lose. solo is not that great, i feel like you are forced to run carry builds (tough builds that carry other players though support in teamfights) if you want a good chance at winning most of the time. you don’t need a full team on ts, having one or two people who you can count on to run good builds and do things like interrupt stomps goes a long way.

if you’re on NA feel free to whisper me if im online. i’m part of a large WvW guild that is very active in our server community (CD), and pvps a lot. we run duos, full teams all sorts. even have an arena we use for 1v1s to build skill. it’s not uncommon to have over 10 of us in there all 1v1ing and giving each other feedback on TS.

queueing with 2-3 players doesn’t help much; i been doing it with probably best players on EU – what happens is:
- you just get paired with even worse players (that sit afk at spawn whole match) and or just never have 5th and even 4th player
- even if you somehow manage to carry that, you will just face same high rated full premade (see ESL teams) every single match

from the player perspective, the game just wants you to quit game and makes everything possible for that

doesn’t matter for company thought, we already bought the game and they already made profit off us so meh

i find 3 or 4 players to be the best. 5 is ideal of course, but knowing that half your team are running good builds are are not morons really helps, or at least i find it does. i should also mention we are nearly always in teamspeak also (im in a big WvW guild, and know lots of people from the community so all the people i know use the same TS). that being said, i am on NA and from both what i have heard, and from the quality of tournament teams, seems to have a much lower skilled community.

i don’t understand why the game tries to make you loose and have a 50% win rate. ideally you should be matched with people who are as close to your skill level as possible. players should not be matched up with those who are much lower rank than they are. rabbits vs sharks and dragons is just not fair.

you should be able to win as many games in a row as you can. i see reason to stack odds against players to try and force a loss. it’s weird and mean. if the objective is to stop win and loss streaks then there is a simple solution: just match the players who are winning with each other. have it so having won a match recently increases the chances of you being matched with and against players who have also recently won also. do the same for those on losing streaks. this will break both win and loss streaks without having to stack the odds against players.

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Waiting To ReRoll Mystic & Forget About Tyria

(edited by choovanski.5462)

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Posted by: Cynz.9437

Cynz.9437

that is my point: gw2 is only game that tries to make you lose and adds all odds against you if your win rate is above 50%; no other games (at least the ones i played, LoL, wow and co.) does that… i do not understand, why they are eager to punish players for successfull gameplay so much

All is Vain~
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Posted by: Khalisto.5780

Khalisto.5780

that is my point: gw2 is only game that tries to make you lose and adds all odds against you if your win rate is above 50%; no other games (at least the ones i played, LoL, wow and co.) does that… i do not understand, why they are eager to punish players for successfull gameplay so much

Dota 2 has similar MMR mechanics on that point, once you reach 45% or 55% winrate you start getting very easy/impossible games, you also get punished for winning streaks very hard.

Love roaming builds and non meta silly builds.
Don’t worry boys, Blade and Soul is coming.

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Posted by: TheFamster.7806

TheFamster.7806

Well my win rate, which was at 61% playing mostly solo, is now going down the drain. Even though I know that win rate isn’t a good indicator of skill, it was a part of motivation that drove me to play pvp and win. Now I just know that whenever I win 1 match, I’d have 4v5s, incompetent teammates, and teams stacked against me to make me lose more.

My solutions are spread wide and take it, leave gw2 pvp scene, troll hard by afking/leaving to make the win rate go down faster or form a full team and pug stomp. I’d decided to just not play gw2 pvp competitively anymore and just give up on becoming a better player. The odds are stacked so much against me, and even gw2 pvp scene is slowly filling up with “play however I want” people who threaten to go afk or lose match or even quit just to screw up the rest.

At this point I see no hopes and futures for gw2 pvp even with specialization because of the match making. No wonder most high level players have stopped queuing as a team because there is nothing to look or wish for. I may not be a high level player, but I’m getting sick of being used as a scapegoat to be mocked at. And of course anet will not even acknowledge how important communication is especially in pvp.

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Posted by: Isslair.4908

Isslair.4908

if you have above 50% w/l ratio then game punishes you and 4v5/3v5 or just very 1-sided games are garanteed every match heh

i am not quite sure (besides supposed lack of players) why it is the thing in gw2

in every other game i played before, the higher rated you were, the higher rated were also your teammates and enemies; in gw2 – the higher rated you are the lower rated are your teammates and higher rated are your enemies… :|

It’s actually the same for other games. From designer point of view 50% winrate shows that you are matched against equal opponents.

But the problem is that there’s just not enough players in spvp.

What happens when you get a winstreak in say LoL? You get promoted to a higher league and you queue with different players entirely.

What happens in GW2? You still get to queue with the same pool of players (because there’s just no more). But to balance out your higher MMR the system has to put you in a team with lower-ranked people. Hence the feeling that you have to carry hard in some games (or the opposite where you feel like your opponents can’t give any decent fight).

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Posted by: Duskdog.4195

Duskdog.4195

So the consensus here is that if you get a good win streak, the system punishes you by matching you up with less-skilled players, specifically to make you lose more?

That’s possible, I guess. But isn’t it also possible that, because you won a lot, your MMR went up, and so now you’re getting matched against better players who can beat your tail, and now you have to learn/adapt/improve in order to match them? Why does everyone always think they’re the special snowflake — the only good person on the team, and everyone else they get matched with sucks, and everyone else they get matched against is awesome? If this were true every time I heard someone make this complaint, then 90% of the players here would be PVP gods… which seems at-odds with their assertion that everyone else is bad at this game.

Now, I’m not saying that there’s nothing wrong with the system. I’ve seen some good points raised, and I hope ANet does pay attention, look at complaints, and consider alternatives and tweaks to account for those circumstances when thinks get out of whack. In particular, there really needs to be some way to safeguard against 4v5 or, God forbid, 3v5 or worse happening as often as it does to some people. It’s also incredibly painful to solo-queue against pre-mades… not only do you have to deal with getting stomped by a coordinated team, but you also have to endure being grouped with four other people who all turn into the aforementioned special snowflake as soon as the team starts to lose.

But let’s all be honest with ourselves. Most players’ fragile egos can’t handle being matched up against people who really match them, or are better than they are. People say that’s what they want, but when they actually get it, and lose — and if it’s an equal match-up, you will lose at least part of the time — they’re still going to find some reason to throw blame around, because losing is frustrating no matter how fun the fight was. In fact, sometimes it’s even more frustrating to lose a good fight, because you know you tried your best and worked really hard, and it’s humbling to admit that someone out-matched you fairly. Most of us (me included) find it easier to froth at the mouth and silently (or not-so, in some cases) hate our teammates for “letting us down” than to admit that we got beat, fair and square.

Basically: yes, the system needs some work to make it better and match a bit more fairly. But is it broken? No. I think we’re all just human, and there’s not a system that can ever be built that will be able to accommodate our precious kitten-holding.

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Posted by: Nova Stiker.8396

Nova Stiker.8396

I wouldn’t have such a massive issue with it if the queue timers weren’t so long. I’ve had 10 minute queues for 7 minute matches.

I know Dhuumfire killed the PvP community but it’s now much more than that.

  • The sheer lack of balance updates. (6 months?! SERIOUSLY?!)
  • The complete lack of useful weapons and skills. (Warriors using longbows more than rangers)
  • Game mechanics that subtract from gameplay. (Endless battle of condi-spamming vs. cleansing, way to much CC, AGAIN this meta)
  • Lack of game mechanics all together. (Conditions and boons, doesn’t get any deeper.)
  • Rare bugs (not rallying, unable to revive, clipping underground or into walls, Magnetic Grasp fails for no reason sometimes STILL)
  • The complete neglect of good PvP suggestions. (How about 1 rally per death? Person with the lowest downed health will rally on kill)
  • The drive to make the perfectly balanced system where all classes are competitive is BAD. (As anything new can easily break the perfection, making adding new things very difficult, warding off any PvPers, unless the balance is updated often OH WAIT.)

Guild Wars 2 combat has something good, but nearing 3 years with really no growth. I’m astounded ArenaNet is even trying to make Guild Wars 2 an Esport.
Hopefully, all this neglect is just planning for ArenaNet to revive the community with lots of content in HoT.

(edited by Nova Stiker.8396)

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Posted by: Cynz.9437

Cynz.9437

@Duskdog.4195: nobody says they have issues facing tougher opponents, the real issue is that once you go above 50% win rate game teams you up with absolutely terrible players (rush 4 ppl to home, rush animal, don’t cleave, don’t cap, don’t stomp, sit afk at spawn etc.) or in fact just 4v5 few times in a row where you didn’t have 5th from begin with… latest happend to me countless times

today, for example, i watched how 1 enemy mesmer soloed 3 players on my team, continuosly… certanly i could have kept that mesmer dead but then we would have nothing capped at all… because for some reason nobody on my team had any interest to cap any points…. even enemy team said the game just was incredibly one sided

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Posted by: Isslair.4908

Isslair.4908

So the consensus here is that if you get a good win streak, the system punishes you by matching you up with less-skilled players, specifically to make you lose more?

That’s possible, I guess. But isn’t it also possible that, because you won a lot, your MMR went up, and so now you’re getting matched against better players who can beat your tail, and now you have to learn/adapt/improve in order to match them?

Well both of it is true.

Yes, when your MMr is on the rise it probably tries to place you in a predicted-to-lose team. Yes, it does that to check how far can you go and how high can you climb.

The only thing, in my experience, is that sometimes the predicted-to-win team gets too much of an advantage (probably cause of population issues).

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Posted by: Rolisteel.1375

Rolisteel.1375

The system bad for solo players it really makes you to stay around 50% if your win rate raising you get some bad teammates, facing premades or have to play 4v5 or people that afk when there is still a little chance to win so it make sure you go back to 50% again. i played about 3k games. system punishing me after a win i lose atleast 2 getting low skill teammates. i have to carry them with my necromancer o.O

why i matched with peoples at top 50 that don’t stomp when i killed like the whole enemy team alone? why i have to play with peoples that dont use interrupt skills at all or interrupt ressing? or don’t defending points. slow as hell when help required. dies faster than a necromancer. when i got 3v1d then a teammate come alone to die. never understand why he comes when its late already. probably he thinks he will solo 2-3 meta classes or i dont know.

I should get teammates and enemies same skill level as me. make leagues like bronze silver gold etc and if im able to play in gold then don’t match me with people bronze skill level.

(edited by Rolisteel.1375)

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Posted by: Rolisteel.1375

Rolisteel.1375

i know queue times already 6-8 mins for me. but its not fun to wait 6-8 mins afk in hotm and get teammates that are terrible. i wait anytime 20-30 mins instead if i matched with same skill level if im able to farming for the portal item for the beta or do anything i want while waiting.

what you guys think?