(edited by Krayiss.4926)
Anet's Arrow to the knee Balance or fix bugs?
I already mentioned the necromancers staff being broken and they already know about it so,
Hello ArenaNet My flesh golem which is my I feel elite and powerful skill sometimes does not obey me and will not attack a wall on Legacy of the Foefire or not attack an enemy. Am I not feeding it enough or is it just in that rebellious stage. I feel it should be fixed first because it is my elite skill of choice. Thank you for listening
Edit: To create a more wide variety instead of being so class based and system based.
I think weapon’s and the odd elite not working correctly is a priority and most players would agree. After that comes the traits which effect those weapon skills along with utilities since they are used in combination which your choices.
(edited by Krayiss.4926)
Every class has bugs mate. Raging in the Spvp forums isn’t the place for it. If you find a bug report and then wait like every other class has had to. And if necros bugs make you mad….hi engineer here saying hello. We had entire skill sets and trait lines broken for months. So calm down report the bugs and deal with them like everyone else is.
Every class has bugs mate. Raging in the Spvp forums isn’t the place for it. If you find a bug report and then wait like every other class has had to. And if necros bugs make you mad….hi engineer here saying hello. We had entire skill sets and trait lines broken for months. So calm down report the bugs and deal with them like everyone else is.
The OP is for discussion about all the buffs and nerfs over the forums when alot of it is not needed. Did you understand that? It so was not about the rage lol I know alot of people who need this information! Its obvious for all the pleads of buffs and nerfs can’t be balance as effectively.
Your entire post was about debug this, bugged skills etc. Its not a discussion at all. Your not once discussing balance unless its related to a skill being bugged which again every class has had to deal with
It doesn’t matter that every class is bugged it’s the shameful fact that a year past release that a wiki has listed over a 100 known bugs. WTF
Gl balancing a broken game ( broken as in bugs not the meta)
Suggestion: FIX THE BUGS
Suggestion 2: THEN try fixing the meta.
Sigh.
Crysis, Lil Damage, Ovi, Jindavikk, Guard
Causing cancer all day.
Except this is not the forum for bug discussions. The OPs first post even tries to turn it into that by asking people what they think needs fixing first.
From the first post last line.
“And please post what you think needs to be debugged FIRST! I’ll start it off”
Again not the right forum for bug discussions.
Your entire post was about debug this, bugged skills etc. Its not a discussion at all. Your not once discussing balance unless its related to a skill being bugged which again every class has had to deal with
Ok I see some of what your saying. Heres what I was saying; Between balancing a skill by either making it weaker or stronger or changing it in someway, I believe it needs to be fixed first. That is my side of the,,,, lets say argument. Yours is either just deal with it or you believe continuing to balance and also just deal with it? My OP was to see in these comments what others think and if some of the 100’s of topics were not needed and which bugs should be prioritized 1st in the players eyes. Instead of going down the list of which was reported 1st (which I don’t Think Anet is doing) But I know they would like to know what the players think are most important.
It doesn’t matter that every class is bugged it’s the shameful fact that a year past release that a wiki has listed over a 100 known bugs. WTF
Gl balancing a broken game ( broken as in bugs not the meta)
Suggestion: FIX THE BUGS
Suggestion 2: THEN try fixing the meta.Sigh.
over 250 lol
wasn’t sure if that was other bugs from pve content like npc’s or just skills, and traits. Didn’t want to waste my time searching 250+ pages.
Crysis, Lil Damage, Ovi, Jindavikk, Guard
Causing cancer all day.
Except this is not the forum for bug discussions. The OPs first post even tries to turn it into that by asking people what they think needs fixing first.
From the first post last line.
“And please post what you think needs to be debugged FIRST! I’ll start it off”Again not the right forum for bug discussions.
Ok true but the main point was for all the Spvp’ers trying to help balance Pvp and to make sure they took into calculation bugs and how that will effect things which I know alot of these topics are not taking account of!!
Anet has a priority based system for what gets fixed first. It was discussed a while back by the Mods.
And I never made an argument or opinion so please don’t put words in my mouth. I said that if you find a bug do your part report it and wait. That’s how the system works. For any game.
If you search my posts you’ll see even I have gone out and fought to get things fixed by making posts with a lot of data. And most have been fixed. But when people simply come on the forums wailing about things being broken instead of making nice detailed bug reports…well what do you expect. And by making 1 thread with a bunch of bugs in it just makes it difficult and confusing because it will be highly opinionated based on what class each person mains on. And will have little to do with balancing.
Anet has a priority based system for what gets fixed first. It was discussed a while back by the Mods.
And I never made an argument or opinion so please don’t put words in my mouth. I said that if you find a bug do your part report it and wait. That’s how the system works. For any game.
If you search my posts you’ll see even I have gone out and fought to get things fixed by making posts with a lot of data. And most have been fixed. But when people simply come on the forums wailing about things being broken instead of making nice detailed bug reports…well what do you expect. And by making 1 thread with a bunch of bugs in it just makes it difficult and confusing because it will be highly opinionated based on what class each person mains on. And will have little to do with balancing.
1. Ah yes Anet must have a priority based system. And it would be good to take into account what players find most critical. Like I think weapon’s and the odd elite not working correctly is a priority and most players would agree. After that comes the traits which effect those weapon skills along with utilities since they are used in combination which your choices. I could be wrong tho.
2. Sorry about putting words in your mouth (I was trying to figure out what your were saying)
3. Great job in the community. I am so not wailing! Ah and yes it would make it highly opinionated. The more people that main on necromancer that get their staff abilities fixed would = less rage, less balance changes needed, a more promising esports future, but maybe I’m wrong again because thats what alot of forums are opinions no? It gets confusing so I should organised it better somehow.
Anyways Taegos thanks for your insight thus far
My OP was about 2 things; Balance and Bugs both which are aimed at Spvpers
“Of course Anet doesn’t balance around bugs” They need to. Necromancer feels weak because of the staff has 4 skills that go on full recharge w/o being used. Thats ONE BIG REASON why anyone playing a Necromancer feels weak at times. So ANet buffs necromancer with Terror, Fire condition, etc then nerfs Greater Marks trait. When spending that magic time of snapping their fingers letting the debug team know that necromancer debugging needs to be moved up so we can fix the class.
edit: all my post were also deleted because I quoted both of you missing all the important information I was talking about lol
I apologize for my own partaking in derailing this. I had to go over my removed replies to bring up what it was I listed, and that was stealth has it’s own bugs that could use some serious work fixing.
I’m pretty sure somewhere in stealth’s mechanic there is something that causes it to bug out. Because I’ve had times where I’ve shadow refuged, stacked up plenty of duration in stealth, and approach a node, only to for some reason become revealed upon being grazed by some of the spam of aoe flying by.
I’ve also found that there is a consistent bug with Hidden Thief trait where sometimes you do not stealth at all and other times you simply get a revealed buff, and this happens whether or not you have the mug trait. I’ve found it’s actually a pretty decent trait for mind games, a little extra might stacking, and one extra condi removal upon stealthing when you steal, and an extra stealth opener … but when the trait has bug RNG … well, it just hurts an already weak trait line.
Looked into and reported Fleet of Shadow, too. 50% increased movement in stealth, as it’s listed. Yet it seems to match the speed of swiftness, at 33%. I’m pretty sure I could notice a visual difference of another 17% over swiftness, and the way I test this isn’t really that hard. Stealth and run around say in shadow refuge, then with acrobatic traits you can simply dodge for swiftness.
Upon coming out of stealth with swiftness on, there is no noticeable movement speed decrease … leading me to believe that it’s bugged … making it another of many completely useless traits, as the very same tree allows you to dodge for swiftness & grants prolonged boon uptime.
I’d add more, but I’m feeling demotivated here now thanks to Arenanet.
Anet did take arrow to the knee when they got great idea that one profession should have god mode. Huge damage and stealth.
Seafarer’s Rest EotM grinch
I’m not saying thief doesn’t have it’s own imbalances / kittened damage, but it has it’s share of bugs too. Though I’d love it if the class was more about skill rather than spamming evades / instant burst damage then … disengaging. But when the talk of skill is mentioned, this game doesn’t seem to require much of it.
More about build / pushing a couple buttons than anything. Unless you’re a thief, then you can just press one button for damage while spamming evades. The game needs work all around, but I will disagree with one thing.
Thieves are not godmode, they’re just gimmicky and annoying.
Id agree that a pistol thief with perma stealth and perma blind is pretty broken against any melee attacks XD
but this thread is for getting attention to the broken skills which is a huge problem for Spvp and is breaking Spvp (slowing down any Esport hope) so much when all these Balances, buffs/nerfs are going live when they dont need to be or atleast should not be done first the core mechanics are broken like again the most obvious only the number 1 skill on necromancers staff works! The other 4 skills if interrupted or you need to dodge mid cast get set on a full recharge.
and ya
Gl balancing a broken game ( broken as in bugs not the meta)
Suggestion: FIX THE BUGS
Suggestion 2: THEN try fixing the meta.Sigh.
More relevance!
More Balance to the Necromancer class today Dhummfire 50% nerf. Eventually Necro’s will be nerfed into the ground and they wont want to change anything with the class again in fear of more players raging about necros doing 2much dps or not tanky enough.
Spvp’ers would love to hear some news/status about the bugs in the game; broken weapons (some Transparency would be nice.) Like what is going on and whats important to the debugging team how they are going about it. (How much are they looking at Pve compared to us in the Spvp world).
Its great that it was announced more skills will be added for all the classes but I feel players are and have been worried about balance for awhile now let alone the bugs that make playing the game choppy and cheap.
I know I keep saying the staff marks because every necromancer is effected cause they all use staff and 4 of the 5 skill are broken and never get used but go on recharge But I also know heartseeker will sometimes flip you around without a target and it makes the great innovation Anet put so much work into feel glitchy and not good enough! Alot of main weapon sets are not up to par for smooth gameplay let alone esports. Then they are going to add more skills into the game and pvp, forget about balance a minute…. The Bugs!
I’ve always thought success is when you stay true to your roots, That doesn’t mean keep everything the same as GW1 (never played btw) but get back on the bandwagon of making the best combat experience IN THE WORLD!!! Like seriously your good for it Arenanet.
Then again they might not be able to wait on adding skills because its easily used in marketing like in the announcement and might bring new players into the game or old players back in and spend money in the gem store and I know Arena net needs it. Ncsoft stare
So basically;
-Hold out on new skills till broken weapon skills are fixed
-Combat can be amazing but a snag ruins the awesome feel of GW2
- Money is important and so is a soul
-Also GW2 has great Esports potential no matter what. It just needs core tweaks and fixes
My Guarantee
I can guarantee that a necromancer will do more damage if its marks were not set on full recharge due to dodge while casting or being interrupted or would be more support by transferring conditions from an ally to an enemy (Putrid Mark).
Your guarantee is pretty dumb balance wise. That would be like a Warrior using Backbreaker but you dodge it, yet it doesn’t go on cool down. It would make it spam able to the point where it will only go on cool down if it hits and that is pretty dumb in my opinion.
Just like the training wheels on the Thief stealth attacks. You missed? You were blocked? You were evaded while in stealth? Attacked them while they were invulnerable? No problem, that wont’ break stealth and you will just use the skill again in 0.5 seconds. No biggie.
My Guarantee
I can guarantee that a necromancer will do more damage if its marks were not set on full recharge due to dodge while casting or being interrupted or would be more support by transferring conditions from an ally to an enemy (Putrid Mark).Your guarantee is pretty dumb balance wise. That would be like a Warrior using Backbreaker but you dodge it, yet it doesn’t go on cool down. It would make it spam able to the point where it will only go on cool down if it hits and that is pretty dumb in my opinion.
Just like the training wheels on the Thief stealth attacks. You missed? You were blocked? You were evaded while in stealth? Attacked them while they were invulnerable? No problem, that wont’ break stealth and you will just use the skill again in 0.5 seconds. No biggie.
You understand that when you interrupt any skill in the game it goes on a 3-4 second recharge right? Not a 40 seconds recharge which is the reapers mark cd. I think you didn’t understand what I said. When I cast reapers mark 3/4 sec and I have to stop mid cast and dodge it interrupts my own cast having the skill not even activate it goes on a full 40 seconds recharge, (all other skills don’t do that.)
Your guarantee is pretty dumb balance wise. That would be like a Warrior using Backbreaker but you dodge it, yet it doesn’t go on cool down. It would make it spam able to the point where it will only go on cool down if it hits and that is pretty dumb in my opinion.
Just like the training wheels on the Thief stealth attacks. You missed? You were blocked? You were evaded while in stealth? Attacked them while they were invulnerable? No problem, that wont’ break stealth and you will just use the skill again in 0.5 seconds. No biggie.
Actually 3 seconds instead of 0.5 seconds. Now some of us actually cancel our cast of some weapon skills on purpose. Since the last patch, this act puts those skills on full cooldown instead of the standard 3 seconds and I’m not talking about channeled skills either.
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Ya also the Death Shroud bug gets me every once in awhile when I enter DS to low, not being able to use heal/utilies 1-2 seconds sucks when u enter DS at like 1% hp …. oh well dodge out of it reapers mark heal