Anet should implement a Balancing System!

Anet should implement a Balancing System!

in PvP

Posted by: Keegan.4172

Keegan.4172

Maybe players should go up against players, I don’t know, at their skill level? Why should a team of new PVP players go up against people who have been playing PVP for years now? I really dont see the logic in this.

(80s) Chronomancer, Reaper, Tempest, Druid, Berserker, Daredevil, Revenant.
(Below 80) Guardian, Engineer.

Anet should implement a Balancing System!

in PvP

Posted by: Exedore.6320

Exedore.6320

You mean a matchmaking system? Like the one that exists in ranked?

Kirrena Rosenkreutz

Anet should implement a Balancing System!

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Posted by: DTATL.9641

DTATL.9641

There is one and it’s working as intended but the population is small which forces it to sacrifice quality for ok-ish queue times.

The problem with matchmaking in this game is that a lot seems to thinks that they are the ones rising and falling and that the rest of the people are at the place they should be a.k.a. their rank is static. The reality is that in every game some people are most likely going down in rank because they got too high or going up in rank because they are too low according to their actual skill. The matchmaking can and should only be matchmaking people with their current rank/mmr and not make guesses to where they actually should be. Leagues will never have perfect matchmaking because of this but it will get better as the season goes along as people play more matches and finds their appropriate level. What could be done though is try to make the matchmaker better at getting people where they are supposed to, which is quite hard to do.

Another problem is player skill. There are multiple skills that makes a good player in pvp.
Awareness, mechanical skill, class knowledge, rotation knowledge and the ability to synergize with other people(most likely a few more but these are the major ones I see). Most people are not equally good in all of these and we have all seen people lacking that lack in one or more of them. Someone can be really good at playing as a team with other people but lack the mechanical skill and class knowledge and when they up in a team that are filled with people that lack awareness and are not that good team players that person can become dead weight. But with a decent team that person can perform quite well. This also makes the matches become a bit random as it’s not always that you get a team that work well.

the last problem is team composition and builds. A team that has a good composition will have an advantage over a team that doesn’t. While not a clear win it adds a lot in that teams favor. When class balance is off, matches can swing even more towards one side.

All of these factors makes matchmaking really hard especially with a quite low population. Even a perfectly balanced match rank/mmr-wise can swing massively towards one side as the other 2 aspects are off. Could the matchmaking be better? most likely but it’s not easy to fix as a lot comes from the low population in pvp.

Anet should implement a Balancing System!

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Posted by: gebrechen.5643

gebrechen.5643

You mean a matchmaking system? Like the one that exists in ranked?

The one that exists never functioned.

Some people die on epidemic, other have skill.
- great warlord Waha of Sea 2981bc