Anet thinks im awesome!
nah they do it to me too.Unless im awesome too!
Yeah thats it :P
Hi Op its " Thinks " And im sure joking aside Anet knows the ranking system is flawed/not working as intended
Yea knowing is good.Everytime someone leaves,everytime in my team a R1 guys appears,everytime i face premades with this R1 guy ill keep this in mind to calm me and enjoy it.Anet knows..
I stopped using the solo q. It’s terrible unless you have a premade.
This has probably been said before but why not just roster v roster, if a guild or group of friends create a roster with 5 people(pre-made) they should then go against another group of guildies or friends who have then created a roster(another pre-made).
Now if people create a roster 2-4 player’s tbh I haven’t thought of that, but the idea here is to stop pairing rank 40+ or super solid groups vs a pug, because to be quite honest no pug like’s going against a solid pre-made, whether they are a high rank or not it’s just demoralizing and make’s tPVP less fun.
Sometimes i see ppl leaving my team as soon as they realize that im in..Leaving me room to own some premades
This has probably been said before but why not just roster v roster, if a guild or group of friends create a roster with 5 people(pre-made) they should then go against another group of guildies or friends who have then created a roster(another pre-made).
Now if people create a roster 2-4 player’s tbh I haven’t thought of that, but the idea here is to stop pairing rank 40+ or super solid groups vs a pug, because to be quite honest no pug like’s going against a solid pre-made, whether they are a high rank or not it’s just demoralizing and make’s tPVP less fun.
The second paragraph is literally the entire problem. It’s why the solution is taking so long.
you know something..I can think of bigger problems that had a solution..I think that just they put effort in pve content and completly ignoring this for now.Its quite simple,dont act like this is a physic algorithm that needs to go to harvard for solution
you are aware that pve and pvp are, logistically, different departments staffed by different people, right?
it’s not like they all sit down over mornings coffee together and decide to work on just pve or whatever.
the pvp team works full time on pvp, consulting with pve team and vice versa.
Benn E Violence :: 0/20/30/20/0
You kittens don’t even know what the prefix “meta” means.
haha I just joined the group
I imagine the PvP team thought they knew how high end PvP would be played, but none of the developers were actually more than slightly above average players – and some beta testers ive spoken with have said the devs generally didnt listen to critical feedback that didnt come heavily sugar coated and suggest only small changes.
additionally ive heard a rumor that the dev team lost an employee who somehow set back their spectator and match making systems.
all this combined with a slow recovery which indicates to me a small team count…
alternately jon peters and such could know what they need (to redesign the basic gameplay from the ground up.) but get told no because someone higher up says pve players need to recognize abilities in pvp.
i think plan a sounds more likely, because: downed state, that really dubious and unecessary change that weve all sort of learned to accept and made the best of. really though, we all know there are a number of better systems for pvp. oh and teleports, because they mean little in pve. but in pvp they trivialize position decisions and undermine tactical stuff like lines of combat. so im sure the pvp team requested all 999999 of those.
do you realize that the thief has a teleport or gap closer on both weapon swaps, as a class ability, and as a utility. :-/ tell me again how that makes for captivating dives or risky position play?
I stopped using the solo q. It’s terrible unless you have a premade.
same here… hot join or at least 3+ team in tournaments
Too bad it’s so hard to carry in gw2. You are very dependant on your team.
Bring back: ‘Gamer’ title + MAT’s!
Throw out: Hotjoin!